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Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.
Local collisions, with collisions drawn as lines. Mouse interaction in realtime.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.
Built with openFrameworks and ofxKinect
More info:
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.
The user can interact with the animation. Also, the sound responds to the flow.
Made with openframeworks.
Watch this video on Vimeo. Video created by Petros Vrellis.
Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).
This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.
Made with OpenFrameworks v0.06 and GLFW.
Music: "M" by Telefon Tel-Aviv.
blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/
Watch this video on Vimeo. Video created by eduardo omine.
Distortion Coefficients:
-2.3891 4.9718 0.0552 0.0275
Camera Matrix:
1515.7096 0.0000 311.1201
0.0000 1518.4231 213.6053
0.0000 0.0000 1.0000
Just testing openFrameworks on the iPad. Had some trouble compiling FreeImage but everything seems to work fine now.
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
New to 007! From some very old code that has been written and rewritten multiple times, but finally included in ofxOpenCv.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.