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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

Beyond Inreraction,Ginza

Two bugs in my empirical mode decomposition implementation cause some repetition, symmetry, and irregularity.

Images created with test versions of the new glocal apps I'm writing and an HD camcorder.

changing diffusion parameter over x and y axis, and noise input

itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320132700&mt=8&s=143441

Colored lines from video feed.

isolines of the angle and log distance from a set of points

making a 'stencil extruder' so i can add text and other things to the back of 3d prints. of course fairey's giant is the fist thing to come to mind...

Another fun experiment made by Oriol.

uri.cat

 

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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320239044&mt=8&s=143441

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

working on simultaneous gamma and color calibration of a dual projector system using an uncalibrated camera

I created a simple but working clone of the old Macintosh game Glider, for the iPhone. The player can travel from room to room without colliding with obstacles.

 

Created in a mix of C++ and Objective-C using the openframeworks libraries for C++.

Another fun experiment made by Oriol.

uri.cat

 

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openframeworks + kinect to detect smooth upper hull of multiple blobs.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Mobile Crash

By Lucas Bambozzi

Assistant: Paloma Oliveira

Technological Development: Ricardo Palmieri

Tracking System: Roger Sodré

Images: Lucas Bambozzi and Lucas Gervilla

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