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The three artworks are Masks from Joel Gethin Lewis, which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.
calculating the distance from streets around pittsburgh to the studio for creative inquiry, then drawing the distance isolines. using github.com/kylemcdonald/ofxPathfinder/
Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.
Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.
Built with openFrameworks and ofxKinect
More info:
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.
The user can interact with the animation. Also, the sound responds to the flow.
Made with openframeworks.
Watch this video on Vimeo. Video created by Petros Vrellis.
Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).
This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.
Made with OpenFrameworks v0.06 and GLFW.
Music: "M" by Telefon Tel-Aviv.
blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/
Watch this video on Vimeo. Video created by eduardo omine.
Binning lots of particles with mouse interaction in realtime, simulating collisions.
This is just as a destabilizing explosion is developing from the center.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...