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working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

Realtime empirical mode decomposition implementation. Still some weirdness with the boundary conditions on the cubic splines...

Dpt. x Laurent Craste

Chromatic Festival 2014

combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.

 

exactly 500 thousand points.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Dpt. x Laurent Craste

Chromatic Festival 2014

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

a new kinect book in japan discusses openFrameworks.

 

whenever i see books like this it kind of feels like a kick in the pants reminding me that we can make OF so much more awesome than it already is.

Another fun experiment made by Oriol.

uri.cat

 

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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

openFrameworks workshop at iMAL, Brussels, May 2009.

Jimi Herz.

11 x 18" Signed, dated and titled.

More info: squareup.com/store/nick-hardeman/item/valera

"Valeria" was created using a custom squid generator application I wrote in OpenFrameworks. Each squid is randomly generated, and therefore unique. Hand water colored. Printed with a dark blue sakura micron pen on Canson 140 lb. acid free watercolor paper using the HP7475 pen plotter.

Another fun experiment made by Oriol.

uri.cat

 

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Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Fun with inverse kinematics :)

 

source code: github.com/​neuroprod/​NPInverseKinematics (very WIP ;) , openframeworks)

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

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