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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

weird combinations of trigonometric functions for alternative voronoi calculation

Groups of brushes following varying paths at different speeds.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

thanks to ofxColor. Go Go HSV!

isolines of the angle and log distance from a set of points

16k particles interacting with inverse square force at a distance using the Barnes-Hut algorithm (quadtrees with recursive approximation of center of mass and total mass).

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

FreeImage is waaaay too slow! almost 20 times slower than openCV!

 

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

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Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

3D head with opengl & openFrameworks using a wide field of view.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

First skeleton tests using OpenCv and code from this article: www.eml.ele.cst.nihon-u.ac.jp/~momma/wiki/wiki.cgi/OpenCV...

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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

NOR_/D Labs has officially released the TouchKit Spark.

 

touchkit.nortd.com/

finding the path from the top center to the bottom center

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displacing a grid using inverse square distance from some particles

 

epic, beautiful glitch from using a non-zeroed random vec2 in the shader.

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#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

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