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my first scan ever to use a properly calibrated projector and camera.

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.

The user can interact with the animation. Also, the sound responds to the flow.

Made with openframeworks.

 

Watch this video on Vimeo. Video created by Petros Vrellis.

Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).

 

This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.

 

Made with OpenFrameworks v0.06 and GLFW.

Music: "M" by Telefon Tel-Aviv.

 

blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/

www.openframeworks.cc/

glfw.sourceforge.net/

www.telefontelaviv.com/

 

Watch this video on Vimeo. Video created by eduardo omine.

step 6: load into rhino and do any rendering/cleanup/analysis

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Distortion Coefficients:

-2.3891 4.9718 0.0552 0.0275

Camera Matrix:

1515.7096 0.0000 311.1201

0.0000 1518.4231 213.6053

0.0000 0.0000 1.0000

Just testing openFrameworks on the iPad. Had some trouble compiling FreeImage but everything seems to work fine now.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

normalizing positions in the wrong way

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

openFrameworks

 

Color pixels from Van Goh - self - portrait

www.flickr.com/photos/39833920@N07/3662151247/

New to 007! From some very old code that has been written and rewritten multiple times, but finally included in ofxOpenCv.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.

 

Built with openFrameworks and ofxKinect

 

More info:

jamesalliban.wordpress.com/2012/02/28/bipolar/

When multiple unconnected objects are present, the phase unwrapping algorithm sometimes gets confused.

the "hello world" of openframeworks/kinect.

Collaboration with Hong Kong Visual Arts Centre.

Performance Clips: vimeo.com/13129415

 

Build with Openframeworks + Max/Msp

Performer: honhim, basara and jason

Dpt. x Laurent Craste

Chromatic Festival 2014

Enigmatik live performance on 05-10-2023 @ Le Centre (Vierzon, FR).

More info: daandelange.com/

lecentre.io/le-centre

 

Made with OpenFrameworks and PureData.

ksimmulator.com/2012/09/27/betascape-2012-art-technology-...

 

notice 2 people behind me in the webcam view in this screenshot :)

 

a circle packing simulation using ofxBox2D and the makeymakey.com for a 7 person physical interface based on touch. different behaviors and colors emerge as participants connect in different ways. This tessellation is called the flower of life.

 

created in openframeworks by keith simmons for betascape.org

ito bangs out a rhythm on the library.

Mobile Crash

By Lucas Bambozzi

Assistant: Paloma Oliveira

Technological Development: Ricardo Palmieri

Tracking System: Roger Sodré

Images: Lucas Bambozzi and Lucas Gervilla

Portrait experiments, Perlin noise in Processing and OpenFrameworks

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