View allAll Photos Tagged Openframeworks
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
people walking around the space.
the kinect here is at an angle to the floor, but i rotated the depth image virtually to create a new depth image as if the camera was on the ceiling.
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class
More than 30 fonts created in three hours
En el STUDIO for Creative Inquiry de Carnegie Mellon University, más de treinta fuentes creadas en tres horas. Algunos participantes ilustres en el proceso: Shawn Sims, Haakon Faste, Heather Knight y Terry Irwin, directora de la Escuela de Diseño de CMU.
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.
Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.
The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.
The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited. Photos and video shot by Chris Teague.
A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.
The user can interact with the animation. Also, the sound responds to the flow.
Made with openframeworks.
Watch this video on Vimeo. Video created by Petros Vrellis.
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.
Built with openFrameworks and ofxKinect
More info:
Look at me, I was able to run the Kinect debug example with OF! Lame of me to put this on here, I know. I however did a writeup on my blog about resources (Processing, OF, Cinder) for hacking with Kinect sensors. Check it out here: papoirier.org/thesis/making/kinect-links
Controlling an OpenFrameworks App on my laptop via my FiddlyBits interface on my iPad.
On the laptop, you actually see the output from VDMX, which is getting its image from the OF application via Syphon
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class