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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
We are working on a photobooth for our 5 year celebration party.
We are using Arduino, OpenFrameworks and the Canon DSLR SDK to trigger a 500D - the images will be distributed through an Apache server and picked up by some Flash applications running on a LCD screen and a projector...
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
16128 x 2160 30fps image sequence playback w/ buffered multithreaded live jpeg decompression.
Another fun experiment made by Oriol.
Uploaded With FlickrDrop
Available for purchase store.nickhardeman.com. 11x17"
From the Stacks Series. Plotted on an HP7475 pen plotter and water colored by hand. Generative designs from custom OpenFrameworks software.
Flower generated in openframeworks by applying increasing rotation and oscillating scale to a looping video drawn semi-transparently.
code in draw():
scaleOscillator = sin(ofGetFrameNum()/1000.0);
drawRotate+=0.1;
ofPushMatrix();
ofSetColor(ofColor::fromHsb(scaleOscillator * 128.0 + 128, 255, 255), 1);
ofTranslate(ofGetWindowWidth()/2, ofGetWindowHeight()/2);
ofRotateZ(drawRotate);
ofScale(scaleOscillator, scaleOscillator, scaleOscillator);
fingerMovie.draw(20,20);
ofPopMatrix();
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm