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The OF Dev crew at OmniCorp hackerspace in Detroit.

 

Skeleton Tests

Skeleton Tests

First skeleton tests using OpenCv and code from this article: www.eml.ele.cst.nihon-u.ac.jp/~momma/wiki/wiki.cgi/OpenCV...

using sin(dx)+sin(dy) as distance function for tiling voronoi patterns

experimenting with animating 1bpp ordered dithering.

 

gif animation here,

www.julapy.com/1bpp/dither_bars.html

manhattan distance voronoi. reminds me of neighborhoods within a city, which kind of makes sense.

My first openFrameworks encounter

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

automatic calibration of a projector from a limited number of manually selected correspondences.

visual performance software created using OpenFrameworks and Processing

Sitting down, to standing up.

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

starting to get into some serious neo-surrealism right here

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Programmed in OpenFrameworks

Realtime empirical mode decomposition implementation. Still some weirdness with the boundary conditions on the cubic splines...

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

normalizing positions in the wrong way

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

stacks of cubes that always have at least 20% of one face touching another cube.

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