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unfortunately this is my face
taken with a hp touchsmart laptop, logitech pro webcam and slitscan application in openframeworks. I will release the source and exe when I get the FBO working and the bug out of my tiling code =)
To separate the foreground, you can use a few different ingredients. Since the background is white (unsaturated, bright) and uniform (non-edgy) you can test for each of these things separately (Laplacian for edginess) and threshold the results after doing some morphological filtering.
Once you have the foreground ingredients, you can combine them and do a final stage of morphological filtering. Our filter was based on the distance transform rather than the standard kernel-based approach.
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
experimenting with animating streamlines driven by a vector field. these streamlines pulsate in size and colour + the brightest areas of the animation represent the strongest part of the vector field.
Swiping is an audio/visual animation composed using swipe gestures made on an iPad – a contemporary Abstract Expressionist painting that reflects on the gesture in the digital age. Each new swipe generates a colorful brush-like form that dynamically expands in 3-dimensions, accompanied by synthetic sound. Here, the gesture is not the expressive act that Abstract Expressionist painters such as Jackson Pollock were known for; instead it is a physical command to explore an infinite flow of digital information.
To create Swiping, thousands of gestures were recorded on an iPad and then animated using custom software. Sound by Chris Carlson (@modulationindex). Made with OpenFrameworks.
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.
you can't really do it in a single frame, you have to move an aperture around in front of the ir projector and build up a depth image. otherwise there is too much interference from the reflections of the projection.