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Realtime empirical mode decomposition implementation. Still some weirdness with the boundary conditions on the cubic splines...

Dpt. x Laurent Craste

Chromatic Festival 2014

combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.

 

exactly 500 thousand points.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Installation for the IOC exhibit London 2013. Scenography by Trivial Mass. Interaction Design by Douglas Edric Stanley / abstractmachine & Bype.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Dpt. x Laurent Craste

Chromatic Festival 2014

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

Another fun experiment made by Oriol.

uri.cat

 

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a new kinect book in japan discusses openFrameworks.

 

whenever i see books like this it kind of feels like a kick in the pants reminding me that we can make OF so much more awesome than it already is.

Another fun experiment made by Oriol.

uri.cat

 

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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

openFrameworks workshop at iMAL, Brussels, May 2009.

Jimi Herz.

11 x 18" Signed, dated and titled.

More info: squareup.com/store/nick-hardeman/item/valera

"Valeria" was created using a custom squid generator application I wrote in OpenFrameworks. Each squid is randomly generated, and therefore unique. Hand water colored. Printed with a dark blue sakura micron pen on Canson 140 lb. acid free watercolor paper using the HP7475 pen plotter.

Another fun experiment made by Oriol.

uri.cat

 

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The work of James George and Jonathan Minard explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view. Despite the sometimes wildly moving camera, the video was in fact shot with a stationary Kinect-like depth sensor coupled to a digital SLR video camera. To compose their shots, the filmmakers developed custom openFrameworks software that aligns and combines color video and depth data into a dynamic sculptural relief.

 

In a process of “virtual cinematography”, James and Jonathan rephotographed Golan’s 3D likeness — selecting new angles, dollying, and zooming — to compose new perspectives on the data as if playing a video game. Fixed camerawork is thus transformed into a malleable and negotiable post-process, in which shots can be carefully recomposed to highlight and inflect different latent meanings.

 

This experiment developed out of concepts and collaborations born at Art && Code, a conference on 3D sensing and visualization organized by Golan’s laboratory, the STUDIO for Creative Inquiry at Carnegie Mellon University. Artist-hackers assembled to explore the artistic, technical, tactical and cultural potentials of low-cost depth sensors, such as the Kinect. As an outcome of the conference, James George, a creative coder interested in cinema, and Jonathan Minard, a documentary filmmaker interested in new-media technology, are now collaborating on the development of open-source tools and techniques for augmenting high-resolution video with depth information.

 

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Fun with inverse kinematics :)

 

source code: github.com/​neuroprod/​NPInverseKinematics (very WIP ;) , openframeworks)

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

working on getting libs to run

Another fun experiment made by Oriol.

uri.cat

 

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a still frame of an animated l-system

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

This video is composed of 912 frame captures from the Lite-Write Application built by Tangible Interaction.

 

The Lite-Write is a simple openFrameworks application for your Mac or PC that creates the same long exposure effect of light writing with a camera.

 

Try it yourself and download the application for FREE here: www.lite-write.com

 

See the growing collection of images now available on Flickr. www.flickr.com/groups/lite-write/

 

Graffiti Artist: Mike Nowland

Music: Gorillaz Dare DFA Remix

Location: Really late at night in and around Vancouver

Light source: glow sticks

    

Watch this video on Vimeo. Video created by Company Policy.

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