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Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

"Eyecode" at the Collider exhibition, University of Akron, Ohio, September 2009.

The deserted intersection outside OmniCorp hackerspace in Detroit.

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.

The user can interact with the animation. Also, the sound responds to the flow.

Made with openframeworks.

 

Watch this video on Vimeo. Video created by Petros Vrellis.

Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).

 

This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.

 

Made with OpenFrameworks v0.06 and GLFW.

Music: "M" by Telefon Tel-Aviv.

 

blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/

www.openframeworks.cc/

glfw.sourceforge.net/

www.telefontelaviv.com/

 

Watch this video on Vimeo. Video created by eduardo omine.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

This is just as a destabilizing explosion is developing from the center.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Distortion Coefficients:

-2.3891 4.9718 0.0552 0.0275

Camera Matrix:

1515.7096 0.0000 311.1201

0.0000 1518.4231 213.6053

0.0000 0.0000 1.0000

Just testing openFrameworks on the iPad. Had some trouble compiling FreeImage but everything seems to work fine now.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

thinking about extruding nonverbal communication via optical flow, part of some experiments for a project with inmi lee

2d homography estimation using opencv to calibrate an rgb to depth for kinect. because this is a 2d transform it only works for a narrow depth plane.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.

 

Built with openFrameworks and ofxKinect

 

More info:

jamesalliban.wordpress.com/2012/02/28/bipolar/

the "hello world" of openframeworks/kinect.

Collaboration with Hong Kong Visual Arts Centre.

Performance Clips: vimeo.com/13129415

 

Build with Openframeworks + Max/Msp

Performer: honhim, basara and jason

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