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Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
playing with some new ideas involving desktop segmentation over time... tracking usage... public information & sharing....
Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.
It allowed the visitors to look through several historical archive images.
The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.
It was created in C++ using OpenFrameworks with OpenCV and OpenGL
O Cubo: www.ocubo.com
This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.
This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.
The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.
The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should
your animal mask make?
For more information, and other projects, see: hellicarandlewis.com
openFrameworks:
Second test without Arduino of displaying contours in real time on an oscilloscope. There is no more serial communication as it was too slow. Now, the points of the contours are sent to a pure data patch through OSC and then to the oscilloscope through the sound output (thanks Alexis for the suggestion!).
It is a very very quick test that seems promising. Just have to improve how the points are sent and how pure data deals with them.