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A generative book that presents programmed images by various artists. Each print in process will be calculated individually – which makes every single book unique.
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
I began taking a class at The Public School this past Sunday. It was great little introduction into Open Frameworks and am very excited to take my knowledge of Processing to the next level with more Low-Level code. There is much to learn. For more information on Open Frameworks you can check out the wiki to the class page. There is one more class next Sunday.
Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.
This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.
This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.
The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.
The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should
your animal mask make?
For more information, and other projects, see: hellicarandlewis.com
openFrameworks:
Second test without Arduino of displaying contours in real time on an oscilloscope. There is no more serial communication as it was too slow. Now, the points of the contours are sent to a pure data patch through OSC and then to the oscilloscope through the sound output (thanks Alexis for the suggestion!).
It is a very very quick test that seems promising. Just have to improve how the points are sent and how pure data deals with them.
Exporting from a structured light scan into a png depth map. Original PNG here: farm3.static.flickr.com/2523/4150604349_0178d8ba17_o.png This specific scan was done at much higher than 640x480, but I've been working at 640x480 just for the speed.
Edit: normalized better. You can see the artifacts due to lack of brightness calibration.
The three artworks are Masks from Joel Gethin Lewis ( www.joelgethinlewis.com/ ), which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.
I used the Kinect 3D data to create furry pictures.
More info and source code:
www.neuroproductions.be/experiments/furry-photos-with-kin...