View allAll Photos Tagged Openframeworks

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

im obviously bored if im creating icons for my addons.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

guideline for placing mirrors on the wall.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

raw depth values from the kinect, originally 11 bit unsigned short, so in the range 0-2048, but generally only 0-1100 or so. converted to 32 bit floating point values. saved as a headerless stream of floats. opened in photoshop as a 4-channel 640x480 image. this way CMY inherits from the mantissa and K from the exponent (i think).

 

the scene is originally from indoors at makerbot industries, two computers and some electronics.

working with morphological thinning for lineart rendering

 

these blobs are people

multiple kinects on the same computer sending skeleton tracking data from openni. working on aligning the kinects to each other next...

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

an OpenFrameworks iOS camera experiment

Tim Gfrerer is a desinger and coder who explores new ways to create narrative experiences. He works in public service broadcasting and new media. His professional origins rooted in concept development for radio and in journalism, with an academic background in design and new media, his practice seeks ways to broaden and connect these fields. Before moving over to London and to writing mainly stuff for machines, he wrote for human beings and lived in Vienna; there keeping himself busy as a Journalist for ORF, and as a creative producer for Radio FM4.

 

codedcultures.net/page/tim-gfrerer

 

5uper.net Over two days we’ll walk through complete examples introducing the OpenFrameworks system. Together we’ll build a simple drawing application, do image processing, learn how to network an installation using OSC, and program interactivity using real time face detection. The second day will be an open coding jam where participants will be free to begin pursuing bigger projects. We’ll be there to debug and give guidance on tackling your ideas.

  

codedcultures.net/page/tim-gfrerer

codedcultures.net/page/james-geroge

codedcultures.net/page/christoph-buchner

 

5uper.net

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

triangle field driven by perlin noise.

made in openframeworks.

 

www.julapy.com/blog/2009/09/09/triangle-field/

Sensorial installation to bridge the gap between digital and digitally designed physical environments. The installation invites participants to engage with the tear-drop-like structure which is made out of paper and carefully crafted using parametric principles and computational methods. Participants use sound (noises) to engage with Capillary and it responds with visuals that remind viewers of natural phenomena when liquid flows against gravity.

 

built with Rhinoceros and openFrameworks

 

Special thanks to Behnaz Babazadeh for the video editing work

 

Music:

Electrons by Frank Marino

Fluid-like parametric forms, coded in OpenFrameworks.

An OpenFrameworks iOS camera experiment that walked into wild memory

screenshots from a collaboration with josh blake

triangle field driven by perlin noise.

made in openframeworks.

 

www.julapy.com/blog/2009/09/09/triangle-field/

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

working with morphological thinning for lineart rendering

 

these blobs are people

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

1 2 ••• 35 36 38 40 41 ••• 79 80