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Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Used this openFrameworks addon: github.com/genekogan/ofxTSNE from Gene Kogan and ofxCcv from Kyle McDonald with my collection of 10,000 grocery store images - taken for this video project in 2008: blairneal.com/portfolio_page/10000-items-or-less/
Original resolution is 5000x5000 with 50px x 50px for each image thumbnail
Some openframeworks weekend hacking.
See
www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/
Preparation for the 20th anniversary of Space Invaders in Leipzig. Software written in OpenFrameworks, using video surveillance (body tracking, face tracking, etc) built with OpenCV.
using the absolute difference between characters in a monospace bitmap pixel font to derive new letter forms
Some updates to the structured light decode app from binarymillenium binarymillenium.com/
Includes some information about wrapped and unwrapped phase along with depth and texture.
Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.
Produced and exhibited at Centro Cultural de Belém.
raw depth values from the kinect, originally 11 bit unsigned short, so in the range 0-2048, but generally only 0-1100 or so. converted to 32 bit floating point values. saved as a headerless stream of floats. opened in photoshop as a 4-channel 640x480 image. this way CMY inherits from the mantissa and K from the exponent (i think).
the scene is originally from indoors at makerbot industries, two computers and some electronics.
the start of a very abstract clock using box2d
all current digits clump together in the middle while unused digits wait their turn on the rim.
some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC
I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.
Generative GLSL Shaders
iPad controlled VJ Software created in OpenFrameworks.
by @billautomata, creative-co.de
BBuild is a project originaly created for the festival Loop Barcelona 08.
Based on the city as a global theme, the objective was to create a live interaction during a VJ set, controlling a virtual "hero" flying trough buildings created by ourselves.
As a short performance, we plays entering words during the set, which ones are converted into clouds to finally became buildings.
The whole landscape is reacting to the sound, and controlled by ourselves.
..
Presented in festival de VideoArte loop
Martial Geoffre Rouland. | martialou@gmail.com
Jens Andersson. |Â www.tennishero.se/jens