View allAll Photos Tagged Openframeworks

initial render from anton marini

 

experimenting with some new rendering ideas in openFrameworks

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

working with some handwriting synthesis ideas

Portrait experiments, Perlin noise in Processing and OpenFrameworks

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

extracting gestures over time from the arms and hands, making meshes out of them

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

This is an interactive animation created with openFrameworks and a series of hand drawn frames. For more information about the project: www.ericdidit.com/index.php/2010/09/childhood-ghosts/. The music sampled in this video is by Kim Hiorthøy.

 

Watch this video on Vimeo. Video created by Eric John Olson.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Using the iterative chord enumeration/gray code/shuffle combination, now visualized in realtime via OF with a ported BigInteger class. Next: sort the columns to find out how much disorder there "really" is -- or if the bit ordering is just cleverly obfuscating things.

 

These sketches are part of my masters thesis, and all the source is available on Google Code: code.google.com/p/oelf/

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

trying out some new ideas for edge-generation with blind self portrait

some student show digs; apology for the ill framerate, way smoother in real life.

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