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photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

step 4: load into an OF app that does a special kind of marching tetrahedrons analysis, generating an offset surface from the point cloud

screenshots from a collaboration with josh blake

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Portrait experiments, Perlin noise in Processing and OpenFrameworks

This is an interactive animation created with openFrameworks and a series of hand drawn frames. For more information about the project: www.ericdidit.com/index.php/2010/09/childhood-ghosts/. The music sampled in this video is by Kim Hiorthøy.

 

Watch this video on Vimeo. Video created by Eric John Olson.

made in openframeworks

visual for a song in VIM concert in this april

www.vimeo.com/24083268

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

Tests con ofxFaceTracker

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

trying out some new ideas for edge-generation with blind self portrait

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

projection mapping app for the ycam library

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

working with morphological thinning for lineart rendering

 

these blobs are people

working with the 1/3 arc second data from the NED.

some student show digs; apology for the ill framerate, way smoother in real life.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

same app as before, with some improvements

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

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