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Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Basic randomization, collision detection, scoring, and loading in images, sounds and fonts.

 

music: Rebecca Sugar "Sleepy Puppies" Adventure Time demo soundcloud.com/noitosfera/sleepy-puppies-rebecca-sugar

I began taking a class at The Public School this past Sunday. It was great little introduction into Open Frameworks and am very excited to take my knowledge of Processing to the next level with more Low-Level code. There is much to learn. For more information on Open Frameworks you can check out the wiki to the class page. There is one more class next Sunday.

undef.ch at shift festival basel 09.

infrared tracking data used for visuals.

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

Second test without Arduino of displaying contours in real time on an oscilloscope. There is no more serial communication as it was too slow. Now, the points of the contours are sent to a pure data patch through OSC and then to the oscilloscope through the sound output (thanks Alexis for the suggestion!).

It is a very very quick test that seems promising. Just have to improve how the points are sent and how pure data deals with them.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

OpenFrameworks workshop in Amsterdam

The three artworks are Masks from Joel Gethin Lewis ( www.joelgethinlewis.com/ ), which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.

weird glitches while testing an alternative depth of field algorithm.

A data visualization of tweets for the #openframeworks hashtag over time.

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

working on the FEED+rdio project with zach

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

weird combinations of trigonometric functions for alternative voronoi calculation

working with morphological thinning for lineart rendering

 

these blobs are people

Fluid-like parametric forms, coded in OpenFrameworks.

Fluid-like parametric forms, coded in OpenFrameworks.

OpenFrameworks workshop in Amsterdam

Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.

It allowed the visitors to look through several historical archive images.

 

The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.

 

It was created in C++ using OpenFrameworks with OpenCV and OpenGL

 

O Cubo: www.ocubo.com

using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.

 

using meshlab to auto align to the floor plane.

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