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Programmed in OpenFrameworks

without contacts, this is what bedstuy looks like.

Preparation for the 20th anniversary of Space Invaders in Leipzig. Software written in OpenFrameworks, using video surveillance (body tracking, face tracking, etc) built with OpenCV.

using the absolute difference between characters in a monospace bitmap pixel font to derive new letter forms

the best free 3d model on turbosquid in openframeworks with artoolkit

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de Belém.

raw depth values from the kinect, originally 11 bit unsigned short, so in the range 0-2048, but generally only 0-1100 or so. converted to 32 bit floating point values. saved as a headerless stream of floats. opened in photoshop as a 4-channel 640x480 image. this way CMY inherits from the mantissa and K from the exponent (i think).

 

the scene is originally from indoors at makerbot industries, two computers and some electronics.

the start of a very abstract clock using box2d

all current digits clump together in the middle while unused digits wait their turn on the rim.

currently not much but getting familiar.

badmojo-one.tumblr.com

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

3D head with opengl & openFrameworks using a wide field of view.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC

 

I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.

making a 'stencil extruder' so i can add text and other things to the back of 3d prints.

guideline for placing mirrors on the wall.

working with morphological thinning for lineart rendering

 

these blobs are people

Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.

It allowed the visitors to look through several historical archive images.

 

The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.

 

It was created in C++ using OpenFrameworks with OpenCV and OpenGL

 

O Cubo: www.ocubo.com

Initial generative concept sketch for Cell.

 

Built using openFrameworks

Generative GLSL Shaders

 

iPad controlled VJ Software created in OpenFrameworks.

 

by @billautomata, creative-co.de

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

BBuild is a project originaly created for the festival Loop Barcelona 08.

 

Based on the city as a global theme, the objective was to create a live interaction during a VJ set, controlling a virtual "hero" flying trough buildings created by ourselves.

As a short performance, we plays entering words during the set, which ones are converted into clouds to finally became buildings.

 

The whole landscape is reacting to the sound, and controlled by ourselves.

 

..

  

Site project

  

Presented in festival de VideoArte loop

  

Martial Geoffre Rouland. | martialou@gmail.com

Jens Andersson. |Â www.tennishero.se/jens

experimenting with animating 1bpp ordered dithering.

 

gif animation here,

www.julapy.com/1bpp/dither_circles.html

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

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