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Working on a video piece, a glitch in my painting engine made this, looking forward to reproducing this bug.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.

 

i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.

 

this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit

Colored lines from video feed.

working with morphological thinning for lineart rendering

 

these blobs are people

playing with halftoning algorithms in openframeworks.

left to right, top to bottom:

1. original

2. fixed threshold

3. random

4. patterned (bayer) with a 2x2 matrix

5. ordered cluster 3x3

6. ordered dispersion 3x3

7. some pattern play

8. floyd steinberg.

9. atkinson

playing with postprocessing multiple renders

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

im obviously bored if im creating icons for my addons.

screenshots from a collaboration with josh blake

Installation for the IOC exhibit London 2013. Scenography by Trivial Mass. Interaction Design by Douglas Edric Stanley / abstractmachine & Bype.

I used the Kinect 3D data to create furry pictures.

More info and source code:

www.neuroproductions.be/experiments/furry-photos-with-kin...

an OpenFrameworks iOS camera experiment

Tim Gfrerer is a desinger and coder who explores new ways to create narrative experiences. He works in public service broadcasting and new media. His professional origins rooted in concept development for radio and in journalism, with an academic background in design and new media, his practice seeks ways to broaden and connect these fields. Before moving over to London and to writing mainly stuff for machines, he wrote for human beings and lived in Vienna; there keeping himself busy as a Journalist for ORF, and as a creative producer for Radio FM4.

 

codedcultures.net/page/tim-gfrerer

 

5uper.net Over two days we’ll walk through complete examples introducing the OpenFrameworks system. Together we’ll build a simple drawing application, do image processing, learn how to network an installation using OSC, and program interactivity using real time face detection. The second day will be an open coding jam where participants will be free to begin pursuing bigger projects. We’ll be there to debug and give guidance on tackling your ideas.

  

codedcultures.net/page/tim-gfrerer

codedcultures.net/page/james-geroge

codedcultures.net/page/christoph-buchner

 

5uper.net

weird glitches while testing an alternative depth of field algorithm.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

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