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Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Local collisions, with collisions drawn as lines. Mouse interaction in realtime.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
#generative #noise #glsl #openframeworks #60fps #160000 #verts #latenightcodingsession
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dj_orion: Milky shading. Love it.
playing with halftoning algorithms in openframeworks.
left to right, top to bottom:
1. original
2. fixed threshold
3. random
4. patterned (bayer) with a 2x2 matrix
5. ordered cluster 3x3
6. ordered dispersion 3x3
7. some pattern play
8. floyd steinberg.
9. atkinson
A horse simulator created for Eniarof 0.4.
More info:
using the absolute difference between characters in a monospace bitmap pixel font to derive new letter forms
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
raw depth values from the kinect, originally 11 bit unsigned short, so in the range 0-2048, but generally only 0-1100 or so. converted to 32 bit floating point values. saved as a headerless stream of floats. opened in photoshop as a 4-channel 640x480 image. this way CMY inherits from the mantissa and K from the exponent (i think).
the scene is originally from indoors at makerbot industries, two computers and some electronics.