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Colored lines from video feed.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#generative #noise #glsl #openframeworks #60fps #160000 #verts #latenightcodingsession

 

26 Likes on Instagram

 

1 Comments on Instagram:

 

dj_orion: Milky shading. Love it.

  

playing with halftoning algorithms in openframeworks.

left to right, top to bottom:

1. original

2. fixed threshold

3. random

4. patterned (bayer) with a 2x2 matrix

5. ordered cluster 3x3

6. ordered dispersion 3x3

7. some pattern play

8. floyd steinberg.

9. atkinson

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

using the absolute difference between characters in a monospace bitmap pixel font to derive new letter forms

working with james george on calibrating the kinect against an external camera (the ps3eye).

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Young People's Creative Computer Coding workshop with Hellicar & Lewis www.hellicarandlewis.com

projection mapping app for the ycam library

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

im obviously bored if im creating icons for my addons.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

guideline for placing mirrors on the wall.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

raw depth values from the kinect, originally 11 bit unsigned short, so in the range 0-2048, but generally only 0-1100 or so. converted to 32 bit floating point values. saved as a headerless stream of floats. opened in photoshop as a 4-channel 640x480 image. this way CMY inherits from the mantissa and K from the exponent (i think).

 

the scene is originally from indoors at makerbot industries, two computers and some electronics.

working with morphological thinning for lineart rendering

 

these blobs are people

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