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An imaginary war machine belonging to the German Imperial Army, has the Great War lasted four or five years more.

Hello folks !

As promise, here is my second minifig render. Today, it's time for the SS Fallschirmjäger Bataillon 500 in jumping suit.

What do you think about this one ?

A render I did for "Lasse Deleuran".

 

They built it, I rendered it!

Gde sve nisam bio - Mesec / Where I've never been - Moon

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Best of Cleveland, 2014

 

Structure Synth / Sunflow

 

This render took a very long time on my computer -- 32 hours on a 2.4 Ghz Core 2 Duo. While it was rendering, I investigated distributing the render to Amazon's ec2. I spent 32 cents testing their service, and successfully rendered a small image. I used their basic 0.10 / hr service, which gives you a virtual machine roughly half as fast as a single core in my laptop. They do have a higher speed service that is 0.80 / hour. This gives you 8 cores and is roughly 5 times faster than my laptop. At 0.80 / hr of high cpu time, it would have cost me roughly 5.60 bucks to render it, and taken 6.4 hours.

 

It should also be possible to use Helios to distribute the render across many ec2 instances to really speed things up. Unfortunately I've run into some bugs with Helios and wouldn't feel comfortable spending money on CPU time yet.

Render Bruser PHD

Total render time of all the pictures: 1 hour 34 minutes, full quality, 300 spp

Modeled with Structure Synth. Rendered with Sunflow. The model was created with randomized Structure Synth rules.

Blender 2.78 + Cycles

Rendering tests of a modular building system (for a game never released).

Another creation virtually archived.

This was a little experiment that I did to see what a first person render would have looked like. It was a fun concept!

-Sandy

Fabuland model by Philo

 

Photo-real rendering powered by mecabricks to blender template.

 

www.mecabricks.com/

www.flickr.com/photos/mecabricks

(I didn't use any photoshop for this picture, it's just developed in lightroom. Reykjavík is that beautiful, more than pictures can show)

Computer-rendered view of a random DNA double-helix

I've been a bit bored lately so I started to watch a few old episodes of Top Gear which inspired me to try and build a couple of cars out of some of their challenges. The two cars shown here are from the everyday second hand saloon car for track days challenge in season fifteen, on the left is James May with his Mercedes-Benz 190 and Richard Hammond is beside his BMW M3. Jeremy Clarkson's Ford isn't present as I'm still trying to get the bonnet and grille right.

 

Both of the cars are built on the same basic frame and are slightly smaller than modern City 4 wide builds but still seat a minifig. I'm not sure if you can squeeze one in with hair or a hat on but it may be possible.

 

Comments and criticism are welcome, and the .LXF for both are available here.

Render of our Honeydukes model from the wizarding village of Hogsmeade from Wizarding World of Harry Potter. This was created using Bricklink Studio.

 

For more pictures follow us on Instagram: @scarlet_patronus_

For instructions check our eBay: www.ebay.co.uk/usr/scarletpatronus

Or our Bricklink shop ScarletPatronus

Rendered in POVRay, this is a work in progress. This is all my own work, with the possible exception of the floor, and obviously the real Lego pieces. The rest was constructed by creating a library of pieces and the rest was just a matter of moving, rotating, colouring, etc.

 

The floor, I found from an entry in the IRTC by Juha Nieminen entitled: "Oops, I dropped it on the floor!". I certainly do not intend to pass that off as my own work. I intend on replacing the floor with one of my own design when I can be bothered to do it! I could do a plane of lego nodules, but that'd take more than a few more minutes to render!!

Render:Keyshot

Post: Photoshop

Хамуков Олег

khamoukov-oleg.arxip.com

Taiwan Apartment...

#3D #render #rendering

Updated bucket - uses additional leftover parts from the 42094

Espacios has become one of the leading Architectural Rendering conglamerates in El Salvador, Centra America. Since establishing in 1997, we have been actively engaged in a wide range of activities that touch the most basic and far advanced aspects of design. Dedicated to colaberate with companies, like yours, in accomplishing Architectural and Graphic Design projects. Our team of Architects and designers continue to exceed standards that are demanded by the top companies in the world. With 11 years of experience, and clients including the Government of El Salvador, Prisma Corporation, Pizza Hut, and many more, you can be certain that your business interests are in the hands of a trustworthy, reliable company.

Straight from Artlantis studio no post-prod.

Rendering time : 23m02s

Hard : PowerMac G5 2x2Ghz 3GB RAM 64MO VRAM

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