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Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
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Really enjoy the 40mm perspective and bought the Canon Pancake 40F2.8 lens. Enjoying the AF functionality and focusing is fast enough for my style of photography. View other shots taken with this lens here. A small but growing collection.
Another 40mm favorite is the Voigtlander Nokton Classic 40mm F1.4 MC lens. It renders images in a way that is reminiscent of film. View other shots taken with this lens here.
Have used a variety of 40mm lenses, view shots taken here.
Now that stickers are starting to be added on Mecabricks, I could make a render from the side of the car. Remember to check the full resolution image (4K).
Link to the Mecabricks model: www.mecabricks.com/en/models/eVaP7yZPvzB
This is an OC of my friend Rube, Toa of Magnetism Rori.
* * *
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Here is a render of Technic set 8051 built on Mecabricks by wlange. I only used the Mecabricks script without tweaks to set up the scene and I didn't spend more than 5 minutes in Blender before hitting the Render Button.
Lighting has been made using the Pro-Lighting studio addon from Blenderguru.
Made a miniature version of my SHIPtember project, Trawler 24, to test out the Mecabricks/Blender rendering workflow. It's pretty easy to get started with, though of course not easy to master. Once I understand this process well enough, I want to try doing an RTS in unity, using my microscale fleets.
Here's a render of the digital version of my Boeing 767 300er so far. Looks pretty good imo except for the fact that the left side of my laptop keeps on overheating during the rendering process lol.
Rendered with stud.io.
The second render of the T92. The gun is in the firing position with the spade lowered, the gun has a bare breech because when it was loaded, a loading ramp was assembled and then removed for the gun to fire.
Rather than taking photos of all 50+ current Mascoteers, I had the idea to try my hand at rendering the models.
Right now I'm struggling with the lighting and materials used on the model. Left to right shows the progress made so far.
Soo... stud.io 2.0 is a thing now, and it includes what they call a photorealistic rendering engine. To test that title, I made this!
personally, I think it looks friggin amazing, though to be fair I did have to fiddle a bit in post to get the lighting right (the original was too dark), though I imagine there are settings for that which I did not think too play with and if there aren't, then there may be in the future.
the weathering is a cute touch, but I wish I had more control over it. for example, it would be amazing to select particular elements to weather instead of the whole thing, and I would appreciate some control over the degree of weathering (this feels a bit much to me). Still, quite awesome, I think!
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Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
Work with me:
Support me on:
Follow me on:
www.instagram.com/brechtcorbeel/
www.artstation.com/brechtcorbeel
www.flickr.com/photos/brechtcorbeel/
www.facebook.com/brecht.corbeel
www.pinterest.com/bcorbeel/pins
www.linkedin.com/in/brecht-corbeel-a81b82184/
#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender
Thank you to all my friends who have made comments on my last couple of postings! We have been staying with friends( very gracious of them) while our well was being replaced. Didn't want to impose on their internet as well, so I will try to catch up as soon as I catch up the home-front! Have a great week ahead! : )
Designed for the "Show us your Junker-inspired interpretation of an Overwatch hero!" Lego Ideas contest.
(rendered, can't be built in those colors)
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
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Structure Synth / Sunflow. This is a second take. I spent some time tweaking the caustics, and this was about the best - using a meshlight. I either got caustics with large black areas where they were missing, or really blurry diffuse colored shadows. The middle-ground looks like the speckled image above. For some reason, when I reduced the photon diameter much below 0.5, the caustics disappeared.
photons {
caustics 10000000 kd 100 0.5
}
gi {
type igi
samples 64
sets 1
b 0.05
bias-samples 16
}
trace-depths {
diff 4
refl 8
refr 8
}