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"Rendered he hides"
28mm, f10, ISO 200, 5 segundos y 9090k
Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados
Más en www.lightbrothers.es
10% de descuento en www.lucroit.com con el código LB10
LucrOit
ArticulosFotograficos.com
ProFlash.es
Ultrafire Spain
Trustfire Dilium
Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
This is an OC of my friend Rube, Toa of Magnetism Rori.
* * *
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
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#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender
More fooling with stud.io 2.0, this time with no weathering and thought for how long the process took. Also, I have done ZERO editing beyond a simple crop to get them to fit neatly into the collage. All were rendered at 1080 with the camera in as close to the same position as I could get it, so I feel like this is a very fair comparison.
I don't know about you, but I can't really see a meaningful difference between high and medium, but the amount of time spent was considerably longer for the high. For my money, POVray is useless. Even with the quick render time, I can't imagine using it again - when I'm in a hurry to show something off, I'll just take a screenshot.
I may be stealing my own thunder here but unveiling the Gundella in a render test, but here it is anyway! I've got a few more of these in various stages of development, and now that I can render them in such stunning detail, they'll probably progress much faster.
What do you think? Is photorealistic rendering a dumb gimmick that's not worth the time, or a great opportunity for digital builders to get some deserved attention because people don't realize they're renders immediately? Or something else I haven't thought of?
The second render of the T92. The gun is in the firing position with the spade lowered, the gun has a bare breech because when it was loaded, a loading ramp was assembled and then removed for the gun to fire.
Modeled in TopMod and rendered Sunflow.
I was inspired by Schmiegel's "Der Glüh":
www.flickr.com/photos/schmiegl/3836043029/
And his second "GlowPlay":
www.flickr.com/photos/schmiegl/3890904654/
Rendering Notes: Uses IBL lighting, with a sphere light for "The Glow", Shiny Shader, and path tracing.
Made a miniature version of my SHIPtember project, Trawler 24, to test out the Mecabricks/Blender rendering workflow. It's pretty easy to get started with, though of course not easy to master. Once I understand this process well enough, I want to try doing an RTS in unity, using my microscale fleets.
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
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Thin blue line, thin red line, lots of God (including one who boos), and three months late on his car registration.
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
Work with me:
Support me on:
Follow me on:
www.instagram.com/brechtcorbeel/
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Rather than taking photos of all 50+ current Mascoteers, I had the idea to try my hand at rendering the models.
Right now I'm struggling with the lighting and materials used on the model. Left to right shows the progress made so far.
Thank you to all my friends who have made comments on my last couple of postings! We have been staying with friends( very gracious of them) while our well was being replaced. Didn't want to impose on their internet as well, so I will try to catch up as soon as I catch up the home-front! Have a great week ahead! : )
✰ This photo was featured on The Epic Global Showcase here: bit.ly/1qRkDQr
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snapchat /add/ nextarch | by @hoodass #cinema4d #render | #nextarch #next_top_architects
by @next_top_architects on Instagram.
Lumion 10 night rendering tutorial | appartment render in lumion
In this lumion rendering tutorial
you wanna learn how to render the building in night view nad how to increase the speed of rendering in lumion .
alos in rendering few things are important.
Lights,camera,focal lenghth,source light,light brightness,peoples,trees
With these you wanna get a realistic render.
**** ✪ ARCHITECTURE 3D WALKTHROUGH ANIMATIONS ✪ *****
✪--commercial Visualization walkthrough
✪--luxury house animation 3d walkthrough
✪--top renders | lumion portfolio
✪--Lumion 9 Animation of Society | Lumion Animation 4k
✪--Lumion 9 3D WALKTHROUGH |LUMION LANDSCAPE MASTER PLAN ANIMATION
✪--Lumion 9 Animation of Luxury House | Lumion Animation
✪--5 MARLA HOUSE 3D WALKTHROUGH | SMALL HOUSE ARCHITECTURE DESIGN
✪--LUMION 8.5 PRO ANIMATION OF INTERIOR BAR LOUNGE
✪--Farm House Walkthrough Animation In lumion 8.5 pro Depth of field effect
✪--Farm house Animation Walkthrough | Lumion tutorial advance animation
✪--Lumion Day and Night timelapse Animation visualization | Lumion effects
✪--MODERN MOSQUE DESIGN | MOSQUE 3D WALKTHOUGH |LUXURY HOUSE
✪--Parking Design Architecture Visualization in Autodesk Lumion 8.5 pro
✪--CHURCH BUILDING ANIMATION | lUMION 8.5 PRO ANIMATION OF CHURCH REALISTIC LANDSCAPE WITH PARKING
------------------------------
This video includes information on the main elements of art and design, including:
• Line
• Shape
• Form
• Texture
• Balance
• The rule of thirds
We hope you enjoy!
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This is an advanced starship been seсretly developed by Engi to help Federation. Once The Kestrel reached Engi Homeworlds, they has transferred blueprints.
The FTL: Faster Than Light Album
* * *
Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
A july, 2006 conceptual design of a multi-turret, multi-gunned, multi-barrelled war machine for exploratory duties.
This is Zoltan cruiser, granted by Zoltan Homeworlds government to The Kestrel's Crew as a reward and sign of trust for successfully finished negotiations with Rebel captain.
The FTL: Faster Than Light Album
* * *
Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
That ship is a part of main Federation forces. Were granted to The Kestrel's crew after defeating Rebels. The main feature is big artillery beam laser that easily cuts through small ships.
The FTL: Faster Than Light Album
* * *
Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!