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Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.
The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
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The second render of the T92. The gun is in the firing position with the spade lowered, the gun has a bare breech because when it was loaded, a loading ramp was assembled and then removed for the gun to fire.
"Rendered he hides"
28mm, f10, ISO 200, 5 segundos y 9090k
Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados
Más en www.lightbrothers.es
10% de descuento en www.lucroit.com con el código LB10
LucrOit
ArticulosFotograficos.com
ProFlash.es
Ultrafire Spain
Trustfire Dilium
More fooling with stud.io 2.0, this time with no weathering and thought for how long the process took. Also, I have done ZERO editing beyond a simple crop to get them to fit neatly into the collage. All were rendered at 1080 with the camera in as close to the same position as I could get it, so I feel like this is a very fair comparison.
I don't know about you, but I can't really see a meaningful difference between high and medium, but the amount of time spent was considerably longer for the high. For my money, POVray is useless. Even with the quick render time, I can't imagine using it again - when I'm in a hurry to show something off, I'll just take a screenshot.
I may be stealing my own thunder here but unveiling the Gundella in a render test, but here it is anyway! I've got a few more of these in various stages of development, and now that I can render them in such stunning detail, they'll probably progress much faster.
What do you think? Is photorealistic rendering a dumb gimmick that's not worth the time, or a great opportunity for digital builders to get some deserved attention because people don't realize they're renders immediately? Or something else I haven't thought of?
Here is a render of Technic set 8051 built on Mecabricks by wlange. I only used the Mecabricks script without tweaks to set up the scene and I didn't spend more than 5 minutes in Blender before hitting the Render Button.
Lighting has been made using the Pro-Lighting studio addon from Blenderguru.
This is an OC of my friend Rube, Toa of Magnetism Rori.
* * *
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
Work with me:
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Thin blue line, thin red line, lots of God (including one who boos), and three months late on his car registration.
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
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Rather than taking photos of all 50+ current Mascoteers, I had the idea to try my hand at rendering the models.
Right now I'm struggling with the lighting and materials used on the model. Left to right shows the progress made so far.
Thank you to all my friends who have made comments on my last couple of postings! We have been staying with friends( very gracious of them) while our well was being replaced. Didn't want to impose on their internet as well, so I will try to catch up as soon as I catch up the home-front! Have a great week ahead! : )
Please support on Lego Ideas: ideas.lego.com/projects/0b565e40-80a4-46bb-bf10-9bbcc26b40e5
This build is specifically inspired by the novel "Ilse Witch", the first in a trilogy aptly entitled "The Voyage of the Jerle Shannara". These books are part of Terry Brook's classic "Shannara" series of novels (some of which were adapted into a popular TV series as well) - this was the series that proved fantasy could be accessible and commercially successful with mainstream audiences after the breakout success of Tolkien's Middle Earth novels. Unlike many other fantasy series, it's set in a world which sees substantial technological and magical innovation over the course of 32 novels and thousands of years.
The Jerle Shannara is the fastest and most advanced airship ever built, and her crew of the Jerle Shannara are voyaging west from the Elven capital city of Arborlon, across the Blue Divide, to the uncharted continent of Parkasia, in search of the lost Blue Elfstones, guided only by a mysterious map washed ashore with a lost prince, their last known user.
The crew have been selected from across the many races of the Four Lands, for their unique talents.
• From Paranor, the Druid's Keep, comes one-armed Walker Boh, the last of the druid order.
• From the Southlands, comes highlander Quentin Leah, heir to the mysterious Sword of Leah, and his childhood friend Bek Rowe.
• From the Eastlands, comes the dwarf woodsman Panax, and the mysterious shapeshifter Truhls Rohk.
• From the Westland elves, come Prince Ahren Elessedil, Captain Ard Patrinell of the Home Guard, the tracker Tamis.
• From the Wing Hove, the elf Hunter Predd and his mighty roc, Obsidian.
• From the Rover communities of the Westlands, the ship's captain Redden "Big Red" Alt Mer, his twin sister Rue "Little Red" Meridian, and the mysterious seer Ryer Ord Star.
The airships of the Four Lands are solar-powered and require active thrust to stay aloft. The sails, called "light sheaths", absorb solar energy, which is channeled through special rigging, the "radian draws", into the parse tubes which house the diapson crystals. It is these crystals which store the solar energy and distribute it through the ship's thrusters.
The Jerle Shannara comes with many play features, making it not only a display piece for adult collectors, but also a fun playset!
• The captain's cabin in the front of the ship has been converted into two smaller cabins with folding bunks to account for the unusual crew. Captain "Big Red" shares the port cabin with Prince Ahren Elessedil, and his sister, "Little Red", shares the starboard cabin with Ryer Ord Star. A privacy curtain separates the two cabins on the aft side of the mast, and sliding panels allow access to a shared washroom in the fore of the cabin.
• A removable platform between the main hull and port pontoon provides landing space for Obsidian to roost between scouting flights.
• Other crew members can wrap themselves in their cloaks and sleep in the pontoons.
• The ship is armed with a complement of ballistae to defend against hostile airships, and the ramps may be lowered to send over a boarding party.
• The galley occupies the center of the ship and features a long table where the crew can dine together, or study their maps and charts.
• The storage room in the aft of the ship has fresh water, food, the armory, and spare parts to make repairs on the long voyage.
• The rope ladder may be raised and lowered to take on supplies and passengers.
• The ship's wheel in the pilot box really controls the thrusters on either side of the ship's rudder, and the capstan hauls up the dual anchors!
• The masts are grippable so crew members can climb up into the rigging.
• Obsidian's wings fold and unfold realistically to move between flying and roosting positions.
Set consists of approximately 2700pcs, including 12 minifigures. The ship is quite spacious and this number of figures does not feel crowded - as you can see from the renderings, they spread out quite nicely.
I look down at the man dressed in red for a few moments, allowing him to process what M'gann has just told him. Ever since her encounter with Mr Moth all those weeks ago, I've been attempting to build her confidence by encouraging her to tackle low-time criminals.
So far, it would've appeared to work a charm.
Breaking my train of thought, I lower myself out of the air, phase through the bank doors and then take my place next to M'gann.
"I understand you're having some trouble."
M'gann nods; the man in red stood watching with a gormless expression spreading across his face.
"Get back! I'll kill you both!"
He raises his weapon, and I am suddenly reminded of the fact that if he was to squeeze the trigger, I would be rendered powerless and my defeat would be simple.
If only he knew.
"I mean it! I'll do it!"
Calling his bluff, I walk forwards to his trembling wreck of an arm and pause.
"Let's not get ahead of ourselves, Michael."
The man jolts.
"Wha...what did you call me?"
"Michael Miller. That is your name, is it not?"
His mouth begins to move out of time with his mind, then his trembling arm finally gives way and he lets out a meek whine.
"How do you-"
Miller suitably distracted, I lunge forwards and grasp his crude flame-thrower, and in one efficient movement, I bring the weapon upwards and out of his shaking hands. He attempts what some might call a punch, but one quick kick in his shin soon puts his assault to bed, and Miller to the ground.
"Let's see, what have we here?"
I examine the crude weapon at hand, then hook my fingers under a pressure gauge on the side and tear it off. The thrower makes a hissing sound as some gas escapes, then I detach the piping from the gun and throw it to the ground.
"No dammit!"
Miller squirms on the ground, but stops when the bank doors slam open and various officers from the DPD march in. I look up as I walk around Miller, now on his knees, and position myself to talk to the officers.
"Good afternoon."
They lower their weapons in turn with Miller raising his hand to his face, which now appears to be a brighter shade of red than his flattering outfit.
"Martian Manhunter. Thank god."
The officer steps forwards and looks down at Miller.
"Is that...Michael Miller?"
I nod. The officer turns to one of her colleges stood in the doorway, gun still trained on Miller.
"Call dispatch. Let them know we've got the situation under control."
The man nods as he makes his way to the police car, then the officer's hand goes to a pair of handcuffs hooked around her belt. A though flashes through my mind for a moment, the thought of my younger (and somewhat reckless) version of myself back on Mars. I then think of M'gann; how we met, and how I would act if it were her currently relieving herself in a trembling mess at my feet.
The officer steps forwards and I bring my hand up.
"That won't be necessary, officer."
She pauses.
"I'm sorry?"
"Your handcuffs. They will not required."
A look of uncertainty flashes across her face.
"And why not?"
I look down to Miller.
"Mr Miller here has done no wrong."
She frowns as I continue.
"No one was harmed. He didn't even leave here with any money, and, may I remind you, we are in a bank."
"Weather or not he left with any money does not matter, sir. This is currently being treated as a hostage situation-"
I gesture to a group of adolescents all with their mobile devices out.
"Where the hostages are taking photographs of their 'captor'."
The officer sighs.
"May I ask why you're standing up for this man? I, we, were all under the impression that your sort of people stood up for justice?"
I consider the officer's point for a moment, but another look down at the trembling wreck of a man that is Michael Miller reminds me of my cause.
"You are correct. However, take a look at Mister Miller, officer. Take away the gaudy outfit and those awful judgement skills, and you have a young individual who needs help. I do stand for justice, officer, you're quite right, but this man here,"
Miller looks down.
"Is not an example of a dangerous criminal. Someone who attacks a bank using only a home-made hair-dryer with a little extra firepower, in a city protected by two extraterrestrials with unearthly powers, clearly isn't the sharpest of criminal minds."
The officer turns to her college, and in turn I look to M'gann, stood tending to an inquisitive man in the doorway. The officer turns back to me and sighs.
"Alright, let's say for one minute that he is innocent. What's to stop him from attacking again if we let him go?"
I nod.
"A fair point. He could easily come back just as powerful next time, couldn't he?"
I crane my neck to look at Michael, but as soon as I catch his eye he snaps his neck back downwards.
"But look at him. Do you honestly think he will attempt anything like this again after what's happened today? He won't even be able to look at a dollar bill without trembling. Even the hostages outsmarted him."
Michael fidgets on the ground, but keeps his eyes down.
"His is still in possession of an offensive weapon."
"He was in possession of an offensive weapon. Currently he is in possession of a heap of rather inoffensive metal."
The officer once again sighs, then turns to her college. She whispers something in his ear, and after a few moments, she looks back to me and sighs.
"Alright."
She kneels down to Michael and begins to talk to him.
"Right then Mister Miller, it would appear today is your lucky day. Now god knows why, but thanks to your Martian friend here, we've decided to let you go, under the condition that you will be under a strict curfew for at least eighteen months."
Michael stirs, but I calm him with a hand on his shoulder. The officer stands.
"You're going to have to come with us to go through the details of your curfew, but after that, you're free to go."
She picks Miller up and leads him outside.
"I suggest you thank your lucky stars you've got the Martian Manhunter here. He's turned the end of your free life, into a life of staying indoors after nine o'clock."
The officers, Miller in tow, exit the bank and head for the police car. The woman opens the back passenger door, then turns round and says one last thing to me.
"Why?"
I pause.
"I like to believe there is a bit of good in everybody. At least, in some people. Mister Miller here is certainly no exception. He's young; he's got his whole life ahead of him. Don't bring that crashing down because he had one minor lapse of judgement."
She nods, then Miller gives me one last look before being bundled into the police car.
I walk over to M'gann stood by the doors. She says nothing, instead she just looks up at me, and smiles as we watch the car drive off down the road and into the busy afternoon traffic.