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This ship came from game FTL: Faster Than Light, the one and only starship crew simulator, fascinating indie-game in which I spent over 250 hours.
The Kestrel is a ship with which you start at very beginning. It's a little messenger of Galaxy Federation fleet trying to deliver important data to the Fleet while running from evil Rebel pursuit.
The FTL: Faster Than Light Album
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Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.
The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
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"Rendered he hides"
28mm, f10, ISO 200, 5 segundos y 9090k
Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados
Más en www.lightbrothers.es
10% de descuento en www.lucroit.com con el código LB10
LucrOit
ArticulosFotograficos.com
ProFlash.es
Ultrafire Spain
Trustfire Dilium
Here is a render of Technic set 8051 built on Mecabricks by wlange. I only used the Mecabricks script without tweaks to set up the scene and I didn't spend more than 5 minutes in Blender before hitting the Render Button.
Lighting has been made using the Pro-Lighting studio addon from Blenderguru.
More fooling with stud.io 2.0, this time with no weathering and thought for how long the process took. Also, I have done ZERO editing beyond a simple crop to get them to fit neatly into the collage. All were rendered at 1080 with the camera in as close to the same position as I could get it, so I feel like this is a very fair comparison.
I don't know about you, but I can't really see a meaningful difference between high and medium, but the amount of time spent was considerably longer for the high. For my money, POVray is useless. Even with the quick render time, I can't imagine using it again - when I'm in a hurry to show something off, I'll just take a screenshot.
I may be stealing my own thunder here but unveiling the Gundella in a render test, but here it is anyway! I've got a few more of these in various stages of development, and now that I can render them in such stunning detail, they'll probably progress much faster.
What do you think? Is photorealistic rendering a dumb gimmick that's not worth the time, or a great opportunity for digital builders to get some deserved attention because people don't realize they're renders immediately? Or something else I haven't thought of?
Here's a render of the digital version of my Boeing 767 300er so far. Looks pretty good imo except for the fact that the left side of my laptop keeps on overheating during the rendering process lol.
Rendered with stud.io.
This is my Lego version of the TOPS Code KQA/KTA Intermodal Pocket Wagon.
The KQA/KTA wagons were specifically intended to permit the carriage of 9ft 6in tall containers within the UK loading gauge. With a distinctive slab-sided design, the wagons were initially given RIV numbers, but being used only on domestic Freightliner services, were later renumbered into the private-owner series. The method of carrying containers earned them the nickname Pocket wagons.
An unusual feature of the type is that it has a usable length of just 40ft, the remainder being accounted for by the bogies. As such, they can carry a single 40ft container or two 20ft containers. Locating spigots are fitted at the outer end of the pocket floor, the wagon sides holding the containers in place. The brake operating gear and air cylinders are mounted above the bogies at opposite ends.
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Given my recent experiments in container design, I thought it appropriate to try and design a wagon to compliment them. I've built this wagon in the Tiphook livery - which helped parts-wise, although in real life these wagons rarely look anywhere near new. Raw metal, grime and rust are normally order of the day.
Rather than taking photos of all 50+ current Mascoteers, I had the idea to try my hand at rendering the models.
Right now I'm struggling with the lighting and materials used on the model. Left to right shows the progress made so far.
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Train motor alternative to my 3-axled bogie gear design:
www.flickr.com/photos/93468412@N08/50142979573/in/album-7...
Very high setting render from Stud.io
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
Work with me:
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For use in the game Mobile Frame:Zero
A tense, tactical game of giant robot squad battle!
Build your mobile frames of LEGO or other building toys and bring them to the table to fight for control of the tabletop!
Then show off your builds and discuss tactics on the Discord channel: discord.com/invite/KhdKCWp
Or stop by the Facebook group: www.facebook.com/groups/252503984838645/