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So MechBat (Mechanical Batallion) was a tabletop wargame produced by TEHNOLOG, a Russian toy company.
The game featured the Mech minis and squads of tiny soldiers. Each Mech had its own stats, unique weapons and bonuses.
I remember having a lot of fun playing with MechBat's minis, and the Predator was definitely one of my favorites.
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The Macro Mondays theme is fathers and this requires a backstory because it’s a tale of fathers and children. This was a 22 rifle, if memory serves me correctly. It was given to my grandmother by her dad so she’d have a weapon to protect her from rattlesnakes while out riding in Wyoming.
When my dad inherited it, he wanted to make it safe to be in our house. So he disassembled it, removed the firing pin, reassembled it and put shellac or polyurethane over all the moving parts. The bolt can not be pulled back, so no bullet can be put in the chamber, rendering it inoperable. This is context for the MM possibility.
ANSH scavenger14 “something old”
imgur.com/share/i/Ge7lPB4/preview
Check Out the new item featured in the new upcoming wearhouse event featuring many original mesh creators!!!
A Birthday present MOC for just-a-drawing-cat aka Master Cheese - his OC Tenhsii. <3 Happy birthday you moody bastard!
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
A Marine salutes the American flag during a wreath laying ceremony at the Marine Corps War Memorial in Washington. The ceremony commemorated the 70th anniversary of the battle for Iwo Jima. With most of the surviving veterans in their 80’s and 90’s, surviving Marines visited the memorial in remembrance of their brothers in arms.
(U.S. Marine Corps photo by Cpl. Clayton Filipowicz/Released)
#mecabricks #blender #3d #render
The Son of Man (French: Le fils de l'homme) is a 1964 painting by the Belgian surrealist painter René Magritte.
Magritte painted it as a self-portrait. The painting consists of a man in an overcoat and a bowler hat standing in front of a low wall, beyond which is the sea and a cloudy sky. The man's face is largely obscured by a hovering green apple. However, the man's eyes can be seen peeking over the edge of the apple. Another subtle feature is that the man's left arm appears to bend backwards at the elbow.
@ 2015 - Gabriele Zannotti - zanna
This render is a copy of one of Anders Löfgren's photos. I really suggest you to follow his work, I love his architectures and his games of shadows and lights.
#mecabricks #blender #render #3d
© 2016 - Anders Löfgren - Gabriele Zannotti
Again, Adobe Photoshop allowed me to turn a simple and successful image into hours of monotonous work as my inner perfectionist argued about where the yellow should end and where the shell began.
An all-terrain, single seat, dual engine vehicle concept. Steering is via diferential drive left-right side wheels.
2005 3D Studio Max 5
large | original | My top 100
One of the many bizarre things you can see in Las Vegas, Nevada. This is an interior courtyard in caesar's palace. The sky is projected onto a ceiling and changes throughout the day. This one is worth seeing larger so you can see the detail.
This ship came from game FTL: Faster Than Light, the one and only starship crew simulator, fascinating indie-game in which I spent over 250 hours.
The Kestrel is a ship with which you start at very beginning. It's a little messenger of Galaxy Federation fleet trying to deliver important data to the Fleet while running from evil Rebel pursuit.
The FTL: Faster Than Light Album
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Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.
The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa
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"Rendered he hides"
28mm, f10, ISO 200, 5 segundos y 9090k
Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados
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Here is a render of Technic set 8051 built on Mecabricks by wlange. I only used the Mecabricks script without tweaks to set up the scene and I didn't spend more than 5 minutes in Blender before hitting the Render Button.
Lighting has been made using the Pro-Lighting studio addon from Blenderguru.
More fooling with stud.io 2.0, this time with no weathering and thought for how long the process took. Also, I have done ZERO editing beyond a simple crop to get them to fit neatly into the collage. All were rendered at 1080 with the camera in as close to the same position as I could get it, so I feel like this is a very fair comparison.
I don't know about you, but I can't really see a meaningful difference between high and medium, but the amount of time spent was considerably longer for the high. For my money, POVray is useless. Even with the quick render time, I can't imagine using it again - when I'm in a hurry to show something off, I'll just take a screenshot.
I may be stealing my own thunder here but unveiling the Gundella in a render test, but here it is anyway! I've got a few more of these in various stages of development, and now that I can render them in such stunning detail, they'll probably progress much faster.
What do you think? Is photorealistic rendering a dumb gimmick that's not worth the time, or a great opportunity for digital builders to get some deserved attention because people don't realize they're renders immediately? Or something else I haven't thought of?