View allAll Photos Tagged render

More fooling with stud.io 2.0, this time with no weathering and thought for how long the process took. Also, I have done ZERO editing beyond a simple crop to get them to fit neatly into the collage. All were rendered at 1080 with the camera in as close to the same position as I could get it, so I feel like this is a very fair comparison.

 

I don't know about you, but I can't really see a meaningful difference between high and medium, but the amount of time spent was considerably longer for the high. For my money, POVray is useless. Even with the quick render time, I can't imagine using it again - when I'm in a hurry to show something off, I'll just take a screenshot.

 

I may be stealing my own thunder here but unveiling the Gundella in a render test, but here it is anyway! I've got a few more of these in various stages of development, and now that I can render them in such stunning detail, they'll probably progress much faster.

 

What do you think? Is photorealistic rendering a dumb gimmick that's not worth the time, or a great opportunity for digital builders to get some deserved attention because people don't realize they're renders immediately? Or something else I haven't thought of?

Testing my render settings on a second model.

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

www.brechtcorbeel.com/

  

Work with me:

www.fiverr.com/brechtcorbeel/

  

Support me on:

www.patreon.com/BrechtCorbeel

  

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

www.artstation.com/brechtcorbeel

www.flickr.com/photos/brechtcorbeel/

www.facebook.com/brecht.corbeel

www.facebook.com/BCorbeel/

www.pinterest.com/bcorbeel/pins

www.linkedin.com/in/brecht-corbeel-a81b82184/

 

#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender

Made a miniature version of my SHIPtember project, Trawler 24, to test out the Mecabricks/Blender rendering workflow. It's pretty easy to get started with, though of course not easy to master. Once I understand this process well enough, I want to try doing an RTS in unity, using my microscale fleets.

PANDORA FAIR (Render picture from Substance Painter)

Opens 11th January 2025 at 1 pm slt

maps.secondlife.com/secondlife/Sunshine%20Beach/59/53/3001

Rather than taking photos of all 50+ current Mascoteers, I had the idea to try my hand at rendering the models.

 

Right now I'm struggling with the lighting and materials used on the model. Left to right shows the progress made so far.

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

www.brechtcorbeel.com/

  

Work with me:

www.fiverr.com/brechtcorbeel/

  

Support me on:

www.patreon.com/BrechtCorbeel

  

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

www.artstation.com/brechtcorbeel

www.flickr.com/photos/brechtcorbeel/

www.facebook.com/brecht.corbeel

www.facebook.com/BCorbeel/

www.pinterest.com/bcorbeel/pins

www.linkedin.com/in/brecht-corbeel-a81b82184/

 

#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender\

New renders of my Andromeda space cruiser with Blender and Mecabricks.

Trying to get into renders

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

www.brechtcorbeel.com/

  

Work with me:

www.fiverr.com/brechtcorbeel/

  

Support me on:

www.patreon.com/BrechtCorbeel

  

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

www.artstation.com/brechtcorbeel

www.flickr.com/photos/brechtcorbeel/

www.facebook.com/brecht.corbeel

www.facebook.com/BCorbeel/

www.pinterest.com/bcorbeel/pins

www.linkedin.com/in/brecht-corbeel-a81b82184/

 

#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender

I published my first LEGO project on ArtStation I used the beautiful Ninjago City set to make some renders.

A POV-Ray render of Wolf Tribe's ChiMech.

New renders of my Andromeda space cruiser with Blender and Mecabricks.

Modelo / Iluminación 3D

Thank you to all my friends who have made comments on my last couple of postings! We have been staying with friends( very gracious of them) while our well was being replaced. Didn't want to impose on their internet as well, so I will try to catch up as soon as I catch up the home-front! Have a great week ahead! : )

  

For use in the game Mobile Frame:Zero

 

mobileframezero.com/mfz/

 

A tense, tactical game of giant robot squad battle!

 

Build your mobile frames of LEGO or other building toys and bring them to the table to fight for control of the tabletop!

 

Then show off your builds and discuss tactics on the Discord channel: discord.com/invite/KhdKCWp

  

Or stop by the Facebook group: www.facebook.com/groups/252503984838645/

Render of my newly updated M1A2 Abrams.

 

Render Time: 36 Mins

 

Should I post more of those?

Modeled in TopMod and rendered Sunflow.

 

I was inspired by Schmiegel's "Der Glüh":

 

www.flickr.com/photos/schmiegl/3836043029/

 

And his second "GlowPlay":

 

www.flickr.com/photos/schmiegl/3890904654/

 

Rendering Notes: Uses IBL lighting, with a sphere light for "The Glow", Shiny Shader, and path tracing.

I made a Gothic Rose for Valentine's Day fun. Feel free to message me if you want one for free to use for virtual pics or as a gift for someone special in SL.

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

www.brechtcorbeel.com/

  

Work with me:

www.fiverr.com/brechtcorbeel/

  

Support me on:

www.patreon.com/BrechtCorbeel

  

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

www.artstation.com/brechtcorbeel

www.flickr.com/photos/brechtcorbeel/

www.facebook.com/brecht.corbeel

www.facebook.com/BCorbeel/

www.pinterest.com/bcorbeel/pins

www.linkedin.com/in/brecht-corbeel-a81b82184/

 

#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender #brechtcorbeel

Digital Model is complete! More details coming also.

A beautiful render made by blakbird

 

See the full gallery here.

Render of the two Moai versions by Custombricks.

My contribution from the net to Stealth fighter favourites here: www.flickr.com/groups/legoairforce/

 

The Sukhoi Pak Fa.

No Info "Top Secret" meant to come out 2010.

I like it because it is a more angular F-22 look, AND it's Russian.

  

OMG...LOOKIE LOOKIE!:

Estimated Performance:

----------------------------------

Dimensions (m):

- wing 14,2; S=78,8 m2

- length 22

- height 6,05

Weight (kg):

- max 37000

- normal 26000

- empty 18500

Fuel (kg): 10300

Combat load (kg):

- max 7500

- AA max 2260 conformal

Speed (km/h):

- max 2100; M2,0;

- rate of climb 350 m/s

- min 0 OVT

- cruise 1300

Alt (m): 20000

Flight range (km): 4000/5500 (2x2000kg)

- supersonic 2500

Runway (m): 350 (w/o OVT)

G-force (g): 10-11

EPR: 0,05 m2

Wing overload (kg/m2):

- max 470

- normal 330

Thrust-to-weight ratio:

- max 0,84

- normal 1,19

Fuel rate: 2,55 kg/km

Flight time: 3,3 h

 

Engine: AL-41F

- thrust 2x15500/2x9800

- compressor: diameter 932mm, 3 steps

- weight 1350 kg

- pressure increase 4,2-4,5

- life time 4000 hours

- overhaul life 1500 hours

- nozzle:

weight: 380 kg

deviation angle +-16 deg in any direction, +-20 deg flat

deviation speed: 60 deg/sec

 

Electronics:

N050(?)BRLS AFAR/AESA

Freq: 3mm

Diameter: 0,7m

Targets: 32 (8)

Range: 400 km; EPR 3 m2: 160 km; azimut +-70 deg; 90/-50 deg

Power: 4000 Wt

Weight: 65-80 kg

 

Armament: ? 2x30mm gun

Hardpoints: ? 8 (conf.), 2*4

 

Development of Russia's LFI (logkiy frontovoi istrebitel) lightweight tactical fighter has been dramatically accelerated after the Russian Air Force decided its priorities for the next 10 years. Revealed here exclusively as the I-2000 (Istrebitel {fighter} 2000) project, the aircraft is due to become operational in 2005 as Russia's basic front-line fighter. It is also likely to become the leading export product of the Russian aircraft industry. Available information on the I-2000 indicates that it will be closely comparable to the US Joint Strike Fighter, operating in both the air-to-air and air-to-surface roles.

  

Wiki info:

General characteristics

Crew: 1 (pilot)/2(crew)for Indian variant

Length: 22.0 m (72 ft 2 in)

Wingspan: 14.2 m (46 ft 7 in)

Height: 6.05 m (19 ft 10 in)

Wing area: 78.8 m² (848 ft²)

Empty weight: 18,500 kg (40,786 lb)

Loaded weight: 26,000 kg (57,320 lb)

Useful load: 7,500 kg (16,535 lb)

Max takeoff weight: 37,000 kg (81,571 lb)

Powerplant: 2× Saturn-Lyulka AL-41F turbofan

Dry thrust: 96.1 kN (9,800 kgf, 21,605 lbf) each

Thrust with afterburner: 152 kN (15,500 kgf, 34,172 lbf) each

Performance

Maximum speed: Mach 2+ at altitude

Cruise speed: 1,300 km/h (807.8 mph)

Ferry range: 4,000 to 5,500 km (2,485 to 3,418 mi)

Rate of climb: 350 m/s (68,898 ft/min)

Wing loading: 470 kg/m² (96.3 lb/ft²)

Thrust/weight: 0.84 (dry thrust)

Minimum thrust/weight:

With afterburner: 1.19

Runway length requirement: 350 m (1,148 ft)

Endurance: 3.3 hrs (198 mins)

Armament

Guns: 2 × 30 mm internal cannons

Hardpoints: 8 total, 4 on each side of the aircraft.

Avionics

Radar: N050(?)BRLS AESA/PESA Radar (Enhancement of IRBIS-E) on SU-35

Frequency: 3 Cm (0.118 in) (X-band)

Diameter: 0.7 m (2 ft 4 in)

Targets: 32 tracked, 8 engaged

Range: 400 km (248 mi)

EPR: 3 m² (32.3 ft²) at 160 km (99.4 mi)

RCS: 0.01 m² at 90 km (55 mi)

Azimuth: +/-70°, +90/-50°

Power: 4,000 W

Weight: 65 to 80 kg (143 to 176 lb)

 

OMG!!!!OMG!!!!OMG!!!!OMG!!!!OMG!!!!

Now I have dimension only my wallet can stop me!

(Pelecanus occidentalis)

Port Aransas, Texas

This is an advanced starship been seсretly developed by Engi to help Federation. Once The Kestrel reached Engi Homeworlds, they has transferred blueprints.

 

The FTL: Faster Than Light Album

 

* * *

Ship's instructions can be found on my Gumroad Store.

If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Total render time of all the pictures: 1 hour 34 minutes, full quality, 300 spp

1 2 3 5 7 ••• 79 80