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Here's another variation of Zoa, an OC Ga-matoran of lovely ever-quick-singsong from Tumblr.
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Found one of the long lost Iris spheres in my POV ray folder.
Nothing much is know about the exact use of those devices.
So MechBat (Mechanical Batallion) was a tabletop wargame produced by TEHNOLOG, a Russian toy company.
The game featured the Mech minis and squads of tiny soldiers. Each Mech had its own stats, unique weapons and bonuses.
I remember having a lot of fun playing with MechBat's minis, and the Predator was definitely one of my favorites.
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
imgur.com/share/i/Ge7lPB4/preview
Check Out the new item featured in the new upcoming wearhouse event featuring many original mesh creators!!!
A Birthday present MOC for just-a-drawing-cat aka Master Cheese - his OC Tenhsii. <3 Happy birthday you moody bastard!
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
#mecabricks #blender #3d #render
The Son of Man (French: Le fils de l'homme) is a 1964 painting by the Belgian surrealist painter René Magritte.
Magritte painted it as a self-portrait. The painting consists of a man in an overcoat and a bowler hat standing in front of a low wall, beyond which is the sea and a cloudy sky. The man's face is largely obscured by a hovering green apple. However, the man's eyes can be seen peeking over the edge of the apple. Another subtle feature is that the man's left arm appears to bend backwards at the elbow.
@ 2015 - Gabriele Zannotti - zanna
This render is a copy of one of Anders Löfgren's photos. I really suggest you to follow his work, I love his architectures and his games of shadows and lights.
#mecabricks #blender #render #3d
© 2016 - Anders Löfgren - Gabriele Zannotti
Again, Adobe Photoshop allowed me to turn a simple and successful image into hours of monotonous work as my inner perfectionist argued about where the yellow should end and where the shell began.
Here's Tellu, an OC Le-matoran of lovely ever-quick-singsong from Tumblr.
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Here is a render I made for the builder Shipmaster, on Mecabricks.com. He built the mech, and the background. I just arranged them differently.
Rendered with: Mecabricks.com
~Operator011
An all-terrain, single seat, dual engine vehicle concept. Steering is via diferential drive left-right side wheels.
2005 3D Studio Max 5
This was the title image for my CUUSOO/IDEAS LEGO FTL project three years ago.
The Kestrel is available for free in form of PDF instructions + bonus, SSV Normandy from Mass Effect: www.dropbox.com/s/6323ovwz6skn6sw/LEGO_FTL_KESTREL_NORMAN...
The rest of the ships could be purchased via my Gumroad store: gumroad.com/themugbearer
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Now folks remember, if you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info!
This ship came from game FTL: Faster Than Light, the one and only starship crew simulator, fascinating indie-game in which I spent over 250 hours.
The Kestrel is a ship with which you start at very beginning. It's a little messenger of Galaxy Federation fleet trying to deliver important data to the Fleet while running from evil Rebel pursuit.
The FTL: Faster Than Light Album
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Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
Folds of hills dipping down into the river valley have become "peninsulas". A barrage to the left now holds back the water, a river drowned; to make this lake. On the right, immersed in gloom is a museum of odd construction, with spaces unusable from the odd fixation on every institution now having a doppelgänger existence as an "event venue"; an empty shell, a useless void.
Low cloud makes for a gloomy Sunday afternoon. The small sailing craft are out and sunbeams reaching through makes them shine. I thought to say that they were rendered luminous. Instead my mind was cast back to what was here, how it left and the emptiness it created.
Where there's a museum there was a hospital. Where there was a wild shore there is concrete and glass. A rotten little Government, twisted, dark with a corrupt core made a land grab for a developer's joy: shoreline apartments. In return, the hospital, a stout building, would be demolished, a museum built. The smokescreen for this evil was a public spectacle — all come to the lake, we're blowing up your hospital. So they came. Not all left in one piece. The daughter of a gentle family known to me, on a Sunday afternoon like this, left with shrapnel, part of that stout hospital's skeleton lodged in her skull. She never returned.
The memorial stone around this shore, a park in her name, a PR machine, no one held to account, the politician's, the developer's win…No this wasn't rendered luminous. This place, that place — they're rendered ludicrous.
Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.
The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
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