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Thank you to all my friends who have made comments on my last couple of postings! We have been staying with friends( very gracious of them) while our well was being replaced. Didn't want to impose on their internet as well, so I will try to catch up as soon as I catch up the home-front! Have a great week ahead! : )
I published my first LEGO project on ArtStation I used the beautiful Ninjago City set to make some renders.
Nikon FE
Nikon 50mm f/1.4 AIS
Kodachrome
I love how Kodachrome renders the colors, from the deep blues to the reflections of the sunlight on the clouds. All this without digital machinations of any kind. The thing that impresses me more than anything else today is that the colors were what was actually seen with your eyes. I can get close to that using digital today, but with Kodachrome, it just happened all the time.
Kodak processed slide scanned on an Epson V500.
Lumion 10 night rendering tutorial | appartment render in lumion
In this lumion rendering tutorial
you wanna learn how to render the building in night view nad how to increase the speed of rendering in lumion .
alos in rendering few things are important.
Lights,camera,focal lenghth,source light,light brightness,peoples,trees
With these you wanna get a realistic render.
**** ✪ ARCHITECTURE 3D WALKTHROUGH ANIMATIONS ✪ *****
✪--commercial Visualization walkthrough
✪--luxury house animation 3d walkthrough
✪--top renders | lumion portfolio
✪--Lumion 9 Animation of Society | Lumion Animation 4k
✪--Lumion 9 3D WALKTHROUGH |LUMION LANDSCAPE MASTER PLAN ANIMATION
✪--Lumion 9 Animation of Luxury House | Lumion Animation
✪--5 MARLA HOUSE 3D WALKTHROUGH | SMALL HOUSE ARCHITECTURE DESIGN
✪--LUMION 8.5 PRO ANIMATION OF INTERIOR BAR LOUNGE
✪--Farm House Walkthrough Animation In lumion 8.5 pro Depth of field effect
✪--Farm house Animation Walkthrough | Lumion tutorial advance animation
✪--Lumion Day and Night timelapse Animation visualization | Lumion effects
✪--MODERN MOSQUE DESIGN | MOSQUE 3D WALKTHOUGH |LUXURY HOUSE
✪--Parking Design Architecture Visualization in Autodesk Lumion 8.5 pro
✪--CHURCH BUILDING ANIMATION | lUMION 8.5 PRO ANIMATION OF CHURCH REALISTIC LANDSCAPE WITH PARKING
------------------------------
This video includes information on the main elements of art and design, including:
• Line
• Shape
• Form
• Texture
• Balance
• The rule of thirds
We hope you enjoy!
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Structure Synth / Sunflow. This is a second take. I spent some time tweaking the caustics, and this was about the best - using a meshlight. I either got caustics with large black areas where they were missing, or really blurry diffuse colored shadows. The middle-ground looks like the speckled image above. For some reason, when I reduced the photon diameter much below 0.5, the caustics disappeared.
photons {
caustics 10000000 kd 100 0.5
}
gi {
type igi
samples 64
sets 1
b 0.05
bias-samples 16
}
trace-depths {
diff 4
refl 8
refr 8
}
Stud.io render. I went for playability with this model. Wings fold and can go horizontal or up vertically. The rear flaps and tail flap thing also can be angled. The front wheels fold up.
The body is based off of a 3 stud wide design, so it was a new challenge to work with.
Loosley based off of Milan CMadge's P51D, linked below. www.flickr.com/photos/40915068@N02/31002898833/in/datepos...
Modern cars can do over 100,000 miles without pausing for breath. If you really pile on the miles, you might have 200,000 or even 300,000 miles on the clock. If the car Gods are really shining on you, you might have managed more than half a million.
Prepare to feel insignificant. Irv Gordon from East Patchogue, New York, together with his Volvo P1800, a 1966 1800S, has completed over three million miles--a new world record for the highest number of miles driven by a single person in the same car. If you're after an arbitrary comparison to offer some perspective, that's around six round-trips to the moon, or 120 circumnavigations of Earth.
Gordon hit the three million miles mark on September 18 while driving near the village of Girdwood, on the Seward Highway, south of Anchorage, Alaska; one of the two remaining states where Irv and his famous car had not been together until now.
”It was all rather undramatic,” said Irv. ”We just cruised along and I kept an eye on the odometer in order not to miss the great moment”.
Gordon first bought his 1800S on a Friday back in 1966 and immediately fell in love. He simply couldn't stop driving the car and over the course of the weekend he had already covered 1,500 miles, causing him to return to the dealership he bought it the following Monday in order for its first service.
With a 125-mile round-trip daily commute, a fanatical dedication to vehicle maintenance and a passion for driving, Gordon logged 500,000 miles in 10 years. In 1987, he celebrated his one-millionth mile by driving a loop around the Tavern on the Green in Central Park, and in 2002 he drove the car's two-millionth mile down Times Square. Since then, Gordon has broken his record every time he gets behind the wheel of his beloved Volvo.
[Text from MotorAuthority]
www.motorauthority.com/news/1087353_irv-gordon-reaches-3-...
History
The project was started in 1957 because Volvo wanted a sports car, despite the fact that their previous attempt, the P1900, had been a disaster, with only 68 cars sold. The man behind the project was an engineering consultant to Volvo, Helmer Petterson, who in the 1940s was responsible for the Volvo PV444. The design work was done by Helmer's son Pelle Petterson, who worked at Pietro Frua at that time. Volvo insisted it was an Italian design by Frua and only officially recognized that Pelle Petterson designed it in 2009. The Italian Carrozzeria Pietro Frua design firm (then a recently acquired subsidiary of Ghia) built the first three prototypes between September 1957 and early 1958, later designated by Volvo in September 1958: P958-X1, P958-X2 and P958-X3 (P:Project 9:September 58:Year 1958 = P958).
In December 1957 Helmer Petterson drove X1, (the first hand-built P1800 prototype) to Osnabrück, West Germany, headquarters of Karmann. Petterson hoped that Karmann would be able to take on the tooling and building of the P1800. Karmann's engineers had already been preparing working drawings from the wooden styling buck at Frua. Petterson and Volvo chief engineer Thor Berthelius met there, tested the car and discussed the construction with Karmann. They were ready to build it and this meant that the first cars could hit the market as early as December 1958. But in February, Karmann's most important customer, Volkswagen VAG, forbade Karmann to take on the job.[citation needed] They feared that the P1800 would compete with the sales of their own cars, and threatened to cancel all their contracts with Karmann if they took on this car. This setback almost caused the project to be abandoned.
Other German firms, NSU, Drautz and Hanomag, were contacted but none was chosen because Volvo did not believe they met Volvo's manufacturing quality-control standards.
It began to appear that Volvo might never produce the P1800. This motivated Helmer Petterson to obtain financial backing from two financial firms with the intention of buying the components directly from Volvo and marketing the car himself. At this point Volvo had made no mention of the P1800 and the factory would not comment. Then a press release surfaced with a photo of the car, putting Volvo in a position where they had to acknowledge its existence. These events influenced the company to renew its efforts: the car was presented to the public for the first time at the Brussels Motor Show in January 1960 and Volvo turned to Jensen Motors, whose production lines were under-utilised, and they agreed a contract for 10,000 cars. The Linwood, Scotland, body plant of manufacturer Pressed Steel was in turn sub-contracted by Jensen to create the unibody shells, which were then taken by rail to be assembled at Jensen in West Bromwich, England. In September 1960, the first production P1800 (for the 1961 model year) left Jensen for an eager public.
P1800
The engine was the B18 (B for the Swedish word for gasoline: Bensin; 18 for 1800 cc displacement) with dual SU carburettors, producing 100 hp (75 kW). This variant (named B18B) had a higher compression ratio than the slightly less powerful twin-carb B18D used in the contemporary Amazon 122S, as well as a different camshaft. The 'new' B18 was actually developed from the existing B36 V8 engine used in Volvo trucks at the time. This cut production costs, as well as furnishing the P1800 with a strong engine boasting five main crankshaft bearings. The B18 was matched with the new and more robust M40 manual gearbox through 1963. From 1963 to 1972 the M41 gearbox with electrically actuated overdrive was a popular option. Two overdrive types were used, the D-Type through 1969, and the J-type through 1973. The J-type had a slightly shorter ratio of 0.797:1 as opposed to 0.756:1 for the D-type. The overdrive effectively gave the 1800 series a fifth gear, for improved fuel efficiency and decreased drivetrain wear. Cars without overdrive had a numerically lower-ratio differential, which had the interesting effect of giving them a somewhat higher top speed (just under 120 mph (193 km/h)) than the more popular overdrive models. This was because the non-overdrive cars could reach the engine's redline in top gear, while the overdrive-equipped cars could not, giving them a top speed of roughly 110 mph (177 km/h).
1800S
As time progressed, Jensen had problems with quality control, so the contract was ended early at 6,000 cars. In 1963 production was moved to Volvo's Lundby Plant in Gothenburg and the car's name was changed to 1800S (S standing for Sverige, or in English : Sweden). The engine was improved with an additional 8 hp (6 kW). In 1966 the four-cylinder engine was updated to 115 hp (86 kW). Top speed was 175 km/h (109 mph).[3] In 1969 the B18 engine was replaced with the 2-litre B20B variant of the B20 giving 118 bhp (89 kW), though it kept the designation 1800S.
[Text from Wikipedia]
This Lego miniland-scale Volvo P1800 Coupe has been created for Flickr LUGNut's 88th Build Challenge, - "Let's Break Some Records", - a challenge focused on creating vehicles that set some benchmark for biggness, fastness or other extreme of some specification. The Volvo model shown here claim, by far, the farthermost distance ever traveled by an automobile, at over 3,000,000 miles (4,800,00 kilometres).
An alternate render of my Spring Fall MOC. This one is shifted to the right. The main goal was to test Blender 1.93 using Apple Silicon.
Render of my updated M-1070 and M-1000 Heavy Equipment Transporter along with the updated M1A2 Abrams
I've been trying to render this model for the past 2 weeks, but for some reason POV-Ray isn't creating it's .png file every time its finished. so I took the approach of reinstalling it
Render Time:
1st Attempt: 2 Hours and 30 minutes
2nd Attempt after POV-Ray didn't create the .png file: 4 Hours and 28 minutes
This is an advanced starship been seсretly developed by Engi to help Federation. Once The Kestrel reached Engi Homeworlds, they has transferred blueprints.
The FTL: Faster Than Light Album
* * *
Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
A july, 2006 conceptual design of a multi-turret, multi-gunned, multi-barrelled war machine for exploratory duties.
That ship is a part of main Federation forces. Were granted to The Kestrel's crew after defeating Rebels. The main feature is big artillery beam laser that easily cuts through small ships.
The FTL: Faster Than Light Album
* * *
Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
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Structure Synth / Sunflow. This one was generated from random rules from a ruby script. I have a lot more images like this one. Let me know what you think.
This is the first time I've ever rendered something in Bricklink Stud.io, and I have to say, it came out beautifully. Much better-looking than the typical Bluerender renders, and I get to see beforehand what the results will look like..but Bricklink's rendering is a LOT slower than Bluerender.
Thanks to ron_dayes and a few people on the Beam forums for introducing me to Bricklink Stud.io.