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One of my favorite builders is "Inthert" and I found his MOC on Mecabricks built by "Baylez", so I thought I could render it. It looks fantastic both in the real life and on this rendering!

 

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Backstory:

 

I was able to try the new rendering feature on Mecabricks.com during the closed testing and the public testing periods. It's amazing that you can now build your models online, store them in the cloud and also render it online on this amazing site! We LOVE Mecabricks! :-)

Launched in 1958, and running for a mere three years, the 'Frog-eye' MkI Sprite has a strong following.

 

Objectively the car is slow, rough, uncomfortable, barely weather-proof, and, I'd hate to be in one in a crash.

 

Subjectively, they are a hoot.

 

You ride close to the ground, are engaged with the mechanical and driving experience, the wind tussles your hair gently at the pace the car is capable, and the sights, sounds and smells of the landscape are close at hand.

 

I had the pleasure or car-sitting a Sprite, just like the one pictured, as part of a house and animal-sitting gig.

 

The MkII and following models, from 1961 - 1971, ditched the frog eyes, replacing it with a look more akin to an MGB, alongside which it was sold as a MG Midget. The car was more 'sensible', also gaining an opening rear luggage door and a (little) bit more engine.

 

The car was always tiny though, all models less than 3.5 m long (11.5 ft).

Rendered a tiny house today.

Renderings have always been a missing tool in my LEGO toolbox. I know how to do them - in theory. In practice I don't know how to do them well.

 

So running across this LDraw to Blender plugin by Toby Nelson was a real treat. Does everyone know about it? It took a bit of digging for me to find it. Aside from being quite fast and accurate, it has two modes: realistic and instruction. My quick test above takes a basic construction with a few different colors and materials and tests them both. I really like the result. Useful tool.

Dongyue Temple, Mount Tai

 

3d rendered

Rendering from terragen

View View On Black

View large View On Black

I see machines like this parked-up everyday, waiting for the skiers to go home. I live in Verbier in the winter but this video from Laax shows the work that these machines do: youtu.be/No9e9v2JEK0

Wonder AI render.

My Bedroom Design Renders.

Updated render of my Snow and Sand speeders using the new Stud.io render engine.

There are some slight updates to the nose peices of the speeders due to some new parts that LEGO recently released.

Instructions can still be found here: www.brickvault.toys/products/snowspeeder-minifig-scale

The updated parts are all easily visible in the new render, so if anyone wanted to update their builds they shouldn't have much trouble.

 

Render by stud.io of some of my models. renders are for my website konajra.com

Time to figure out this rendering business.

Using an LDD to POV-Ray application, I rendered my first MOC. This took between 12-18 hours to render, so don't expect anymore anytime soon.

I am trying again to get a handle on Ldraw, which I am finding to be difficult. I am remembering why so many times before I have decided not to document my builds on this program. While I am getting the handle on creating things in the program, what frustrates me is not finding the pieces that I use in many of my builds. While this render is nice, it misses some important pieces to better understand how this build works. Add to the fact, I am a MAC user (bricksmith), so the tutorials are a little difficult to understand.

 

How can I add new parts? When I do find them, how do I integrate them into my parts library? Why is a PF motor not a certified part? Why do I us speciality parts in my builds that I can find in LDraw?

 

It's driving me nuts.

 

This is the drive of my GMC Truck Trial with a couple of omissions.

Here's another variation of Zoa, an OC Ga-matoran of lovely ever-quick-singsong from Tumblr.

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Render - 3DS+Corona+Ps

Standing at the upper terrace of the Getty Villa, I've positioned myself to let the colonnade do the compositional work — the row of white Doric columns marching in diminishing perspective toward the hillside creates a natural vanishing point that pulls the eye deep into the frame. This is a deliberate choice: shooting tight against the balustrade and letting the staircase sweep left while the colonnade retreats right sets up a tension between two competing geometries. The overcast coastal light is ideal here — no hard shadows dissecting the columns, no blown highlights on the cream-colored Roman cement render. Everything reads flat and clean, the way archaeological reconstruction wants to be seen. What makes this building genuinely strange, and worth photographing seriously, is its doubled artificiality. J. Paul Getty commissioned a recreation of the Villa dei Papiri — a Roman country house buried by Vesuvius in 79 AD and never fully excavated — built on a Malibu hillside in the early 1970s. Norman Neugebauer led the design. The terracotta antefix crests along the roofline, the latticed balustrade panels in Pompeian red and ochre, the Corinthian pilasters flanking the entry portal — all are scholarly reconstructions of something that exists primarily as conjecture. The green hills in the background only deepen the anachronism.

Created with Bryce

Model by Stas

 

#mecabricks #blender #3d #render

 

@ 2015 - Gabriele Zannotti - zanna

Buddhabrot Whirl rendered by Sunflow

Instructions for this build can be accessed here.

 

Follow me on Instagram: @BenBuildsLego

✰ This photo was featured on The Epic Global Showcase here: bit.ly/2fM7q93

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Now featuring: Raw & Rendered - collide.jpg

By Will Kim

 

Follow my Instagram - instagram.com/kmpmocs

  

Found one of the long lost Iris spheres in my POV ray folder.

Nothing much is know about the exact use of those devices.

Composición digital de muchos Rodachines.

Modelado 3D en Rhino.

Render en Keyshot.

Postproducción en Adobe Photoshop-Lightroom

Wooden stairs that lead from the main walkway through Aberdeen Harbour and Footdee down to the beautiful sands of Fittie Beach, I use them every time I visit to access and leave the beach , today the light caressed them and gave me the opportunity to capture them with my Nikon.

 

Footdee is an area of Aberdeen, Scotland known locally as "Fittie". It is an old fishing village at the east end of the harbour. The name is actually folk etymology. Far from being "Foot of the Dee/Fit o the Dee", it is actually a corruption of a former dedication to a "St Fothan".

 

The area has had a settlement as far back as the Medieval times and the first recorded reference to the area of Fittie was in the year 1398. This village was slightly further North than where Footdee is now located. It would have been near to where the St Clement's Church is located.

 

Footdee is a particularly interesting example of a planned housing development purpose-built to re-house Aberdeen's local fishing community. Laid out in 1809 by John Smith, then Superintendent Of The Town's Public Works. Smith went on to establish himself as one of Aberdeen's key architects. Occupying an isolated spit of land to the SE of Aberdeen's city centre, its regimented squares have been described as a cross between the neo-classical aspirations of Aberdeen and the close-knit fishing communities of the north-east.

 

The two squares of 'Fish Town' (known as Footdee), originally contained 28 single-storey thatched houses although this increased when the later Middle Row (circa 1837) and Pilot Square (circa 1855) were added. The entrances on each of the North and South squares were filled in the 1870s by William Smith (son of John and architect of Balmoral Castle). He also added additional storeys to the East and West sides of South Square creating a tenement feel. This was an attempt to ease crowding resulting from an influx of fishing families from other less prosperous areas and to help try to enforce the 'one-house-one-family' rule.

 

The Town Council decided to start selling the dwellings to occupiers in 1880, beginning a period of incremental development and reconstruction. Additional storeys and dormers were added piecemeal by the new owners as funds allowed. The result is one of individuality expressed within the constraints of a strictly formal plan and is a contributing factor to the special architectural and historical interest of Footdee as a whole.

 

Throughout the 19th century, 'tarry sheds' were added to the communal land within the squares opposite each dwelling and now every dwelling has its own shed. Originally constructed from drift wood and other found materials, the sheds have been built and rebuilt in an idiosyncratic manner over the years in a variety of materials with rendered brick now predominating slightly (2006). Some timber built sheds remain, predominantly on the North side of North Square.

 

North Square Mission Hall occupies the central area of the North Square, reflecting its significance as an integral part of village life. The building is plain, with simple detailing throughout, and as such, responds sympathetically to its setting and context. Known locally as 'the schoolie' the hall was built for general as well as religious purposes and continues to operate as a multi-purpose meeting space.

 

The entire Footdee village was added to the statutory list in 1967 as a single entity. The village was subsequently given Conservation Area status in 1968. At resurvey in 2006, each building within the Conservation Area was re-assessed separately. Key examples, demonstrating both individual architectural interest and representing the history and development of the village as a whole, were selected for listing.

 

On an 1828 map, the new housing squares were specifically labelled 'Fish Town'. 'Footdee' referred to the larger area from St. Clement's Church to 'Fish Town'. Later, the name 'Footdee' was erroneously used to refer specifically to the housing squares, with 'Fish Town' becoming forgotten.

 

On Tuesday 25 September 2012, Footdee became covered in foam from the sea after experiencing strong wind and rain conditions. The effect was like a blanket of snow and this made the UK national news.

Structure Synth using the javascript interface. Direct render with some post-work in Gimp/GMIC

Дубовий Валентин

dybov.ru Italia room...

#3D #render #rendering

Deleted the extra roadwheel thank God it was spotted

Fun with Cycles rendering. Parts of the model still need tweaking.

Leica lenses, taken with a Leica D-Lux 8

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