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It's finally finished! Well, the digital version is. It took awhile because of school and work, but I finally got around to posting it.
This model was built by me and my brother Brandon. I did most of the building legwork, with some parts and a lot of input coming from Brandon, and he did almost all of the rendering and effects.
We started by designing it in LDD first, then we rebuilt it in Mecabricks and rendered it with Blender. At some point after the new year, we will start working on getting the parts to build it in real life.
#mecabricks #blender #3d #render
Model by UmbraManis: www.mecabricks.com/it/models/907vNMpWjAm#YVw9JD
© 2015 - Gabriele Zannotti - zanna
Credit for this beautiful ship goes to noblebun. 3D view is available on Mecabricks.
That is my first image in months but it was really enjoyable to work on it. The greebling on the engine is just perfect and I tried to find a view point that would showcase it properly.
4K image took 10 minutes to render with the Mecabricks online render mode.
"The bird soars through the sky. But if I were a colossus, and the sky was beneath my feet, could it truly be said the bird flew underground?"
— Velika, Power Play
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
The Ford Bronco is Back!
I've been on a bit of a break, and I can now return to regular programming.
Thanks to everyone who let me know that they were interested in my Lego Bronco design and instructions.
Now that I am back up and running, the next week or so will feature some 2021 Bronco models wearing custom design themes based on the retro designs by Kevin Foutz:
www.motor1.com/news/437624/ford-bronco-retro-renderings-g...
Those of you who are interested in orders probably have your own car on the way, but I am more than happy to discuss customised plans.
For those of you who aren't ordering your own car (yet), but would be interested in a custom, either from this series, or one you design yourself, let me know, and I'll see what I can do.
This is a reimagination of a set "8522: Flare" from classic LEGO action figure line Slizer/Throwbots.
I took the most liberties with Flare's design, turning their ski-like legs into bestial hind legs. The whole theme of the model is this "ptero" mutant robot that can fly. Here's what Flare looks like in the flight: Click
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Mettaton is a glam-robot singer/entrepreneur from an indie-game Undertale made by Toby Fox.
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
I didn't realize I never posted this one here. A render of Artakha Bull MOC: www.flickr.com/photos/cyborgs_workshop/15691524831/
Based on my girlfriend's drawing: 40.media.tumblr.com/a5ee4d170d32da97129c22b517be7b57/tumb...
Renderings have always been a missing tool in my LEGO toolbox. I know how to do them - in theory. In practice I don't know how to do them well.
So running across this LDraw to Blender plugin by Toby Nelson was a real treat. Does everyone know about it? It took a bit of digging for me to find it. Aside from being quite fast and accurate, it has two modes: realistic and instruction. My quick test above takes a basic construction with a few different colors and materials and tests them both. I really like the result. Useful tool.
Updated render of my Snow and Sand speeders using the new Stud.io render engine.
There are some slight updates to the nose peices of the speeders due to some new parts that LEGO recently released.
Instructions can still be found here: www.brickvault.toys/products/snowspeeder-minifig-scale
The updated parts are all easily visible in the new render, so if anyone wanted to update their builds they shouldn't have much trouble.
So MechBat (Mechanical Batallion) was a tabletop wargame produced by TEHNOLOG, a Russian toy company.
The game featured the Mech minis and squads of tiny soldiers. Each Mech had its own stats, unique weapons and bonuses.
I remember having a lot of fun playing with MechBat's minis, and my fav was Barbarian, which is armed with power fist and a missile launcher.
I actually made something that should have resembled Barbarian many years ago, but I don't think I ever published, nor do I really want to.
And yesterday I've been chatting with GarryRocks about TEHNOLOG's games, and our convo have inspired me to revamp my old model into something cohesive. I think it came out great. :3
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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Using an LDD to POV-Ray application, I rendered my first MOC. This took between 12-18 hours to render, so don't expect anymore anytime soon.
I am trying again to get a handle on Ldraw, which I am finding to be difficult. I am remembering why so many times before I have decided not to document my builds on this program. While I am getting the handle on creating things in the program, what frustrates me is not finding the pieces that I use in many of my builds. While this render is nice, it misses some important pieces to better understand how this build works. Add to the fact, I am a MAC user (bricksmith), so the tutorials are a little difficult to understand.
How can I add new parts? When I do find them, how do I integrate them into my parts library? Why is a PF motor not a certified part? Why do I us speciality parts in my builds that I can find in LDraw?
It's driving me nuts.
This is the drive of my GMC Truck Trial with a couple of omissions.
Shoddy composites ftw!
You can see how bulky the laser system is, as well as how it folds into the body of the helicopter.
Found one of the long lost Iris spheres in my POV ray folder.
Nothing much is know about the exact use of those devices.
Im back!!!
first is the original LDD view, then the catia render that was the best i could do whit my previous pc, now i have a new pc that was able to handle the massive file that the ship is, rendered trought simlab, test quality
New render I've made today! Worked on this futuristic scene and wanted to mak a cool render from that!
Twitter : twitter.com/lego_carlierti?lang=fr