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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

isolines of the angle and log distance from a set of points

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Been looking into using some openFrameworks code to render backdrops in GhostRoom. So while you're typing away you've got some nice ambient things going on the background. I don't think it'll end up being used directly, but it's certainly a good way of proto-typing effects etc.

 

This video uses the openFrameworks sound player and built in spectrum analyser to affect the play back of a quick time movie which is rendered multiple times in different colours etc. It would probably be fairly easy to change it, so it uses a live captured video to make it more interactive.

 

The dancing man video is from www.shoaibkhann.com

  

making 3d printable forms from binary images

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

weird combinations of trigonometric functions for alternative voronoi calculation

in honor of the 007 OF release :)

 

original 007 image here: www.cyber-cinema.com/gallery/JamesBondLogo.jpg

playing around with opencv and openframeworks on the flight to Pittsburgh for Mobile Art && Code

Just testing openFrameworks on the iPad. Had some trouble compiling FreeImage but everything seems to work fine now.

this time from dvdp.tumblr.com/ 1st and 3rd are probably made with the same program?

stacks of cubes that always have at least 20% of one face touching another cube.

Images created with test versions of the new glocal apps I'm writing and an HD camcorder.

James George is a media artist and programmer using code to create new images and experiences in physical space. His works take the form of permanent architectural installations, public projection, and mobile applications. He is an active participant in creative software communities and a contributor to open source initiatives. He holds a BS in Computer Science and Digital Arts from the University of Washington, Seattle. Currently living in New York, he and his partner Karolina Sobecka are Flightphase, a design collective exploring emerging formats and expanded media.

 

codedcultures.net/page/james-george

 

5uper.net Over two days we’ll walk through complete examples introducing the OpenFrameworks system. Together we’ll build a simple drawing application, do image processing, learn how to network an installation using OSC, and program interactivity using real time face detection. The second day will be an open coding jam where participants will be free to begin pursuing bigger projects. We’ll be there to debug and give guidance on tackling your ideas.

  

codedcultures.net/page/tim-gfrerer

codedcultures.net/page/james-geroge

codedcultures.net/page/christoph-buchner

 

5uper.net

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

glitchy lens distortion parameters warping more than they should

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

weird combinations of trigonometric functions for alternative voronoi calculation

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

I usually code from examples, not papers. Papers are great for learning theory but most of them are too low level for me to make code out of them.

 

I tried for months to make OpenGL shadows with OpenFrameworks, reading papers and experimenting, but just couldn't do it!

 

Then I found Cinder, with a working shadow example. Cinder made me a happier coder.

 

I still use OF a lot, for more techhnical jobs. It's knowledge base and community are incredible.

 

Above is my mapping app with gorgeous shadows.

 

The trick about opengl shadowing is making a depth map fom the light point of view and and projecting it properly over the scene.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

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