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Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Using the iterative chord enumeration/gray code/shuffle combination, now visualized in realtime via OF with a ported BigInteger class. Next: sort the columns to find out how much disorder there "really" is -- or if the bit ordering is just cleverly obfuscating things.
These sketches are part of my masters thesis, and all the source is available on Google Code: code.google.com/p/oelf/
12k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
10kx10k pixels, i can't go any bigger without crashing the app due to memory constraints.
flickr also doesn't want to let me upload anything bigger than 20 mb...
photo credit: Kyle McDonald
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
step 4: load into an OF app that does a special kind of marching tetrahedrons analysis, generating an offset surface from the point cloud
A horse simulator created for Eniarof 0.4.
More info:
This is an interactive animation created with openFrameworks and a series of hand drawn frames. For more information about the project: www.ericdidit.com/index.php/2010/09/childhood-ghosts/. The music sampled in this video is by Kim Hiorthøy.
Watch this video on Vimeo. Video created by Eric John Olson.
working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters
Some openframeworks weekend hacking.
See
www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...