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Equilibre - France
HDA : Pylon Designer
Client : RTE - ERDF
Architect : HDA
Date : 2013 -
See more at : www.hda-paris.com/
Render, realizados 100% por GPU, con una RTX 2060 Super SC Ultra.
Cepillo y recogedor manual, en madera y caucho.
Modelo 3D en Rhino. Render en Keyshot. Revelado en Lightroom
#renderweekly
#renderweeklysweeps
#rwcommunity
Using layers of washes to render flowers keeping a close eye on the amount of water used. This was a practice piece based on real flowers we had in a vase on the table in front of us. It is not meant to be a finished painting.
I have posted two other florals also done in Janet's workshop.
TopMod / Sunflow
This is a render of the same object as before, but with the constant-shaded lights cranked up to be much brighter, and the ibl lighting turned off to get more interesting shadows on the ground. Thanks to Fractured Pixel for showing me how to re-triangulate my .obj files by simply opening them in MeshLab and re-saving them with Normals unchecked. This fixes the 'holes' that were present in the previous render.
Hard-driving, hard smoking, hard case, Rod joines the team in this promo render for "Tomorrow's Girls," our developing comic. Check out the rest of the team at the preview site: www.tomorrowsgirls.wordpress.com
......lo scorso anno una sola piantina, quest'anno una quindicina.....sempre nel prato delle meraviglie a Torrealfina
Structure Synth / Sunflow
This one uses 'path' global illumination (32 samples) and 'constant' shaders for lights. I set anti-aliasing to 4 4 striving for a smooth DOF effect.
Nanotectonica at GAUD Pratt Institute, School of Architecture, Spring 2017. Student name: Alex Truica
Indigo Winter Garden - Jiang TaiBeijing - Chine
HDA : Specialist Design consultants
Client : Swire Properties Ltd. in Joint Venture with Sino-Ocean Land
Architect: Benoy
Date : 2007 - 2012
See more at : www.hda-paris.com/
I wrote a script to generate random Structure Synth rules. Pretty much everything it generates looks like this, so I have more to do...
This was taking a long time to render, so I tried to use Helios to distribute it, but each of my computers was rendering blocks in slightly different hues, so I had to abandon that approach.