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I switched the glass sphere to a light in this one. I had to crank up the samples on both the ward shader and anti-aliasing to get a good result.
Proyecto de Titulo
Espacio de Creación Marta Colvin, Stgo.
Alumno: Pedro Pablo Jofré Orellana
Prof. Guia: Klaus Matuschka
Proyecto de Titulo
CCLA
Centro Cultural de Los Angeles
Alumna: Valeria León Cifuentes
Prof. Guia: Klaus Matuschka
Quick render to check texture detail and alignment plus general look over of the model. Texture resolution currently at 2048x2048 but will be halved when uploaded to Second Life. Initial checks show that minimal details are lost (stitching still looks good which is usually the first detail to suffer from rescaling, yay!).
Not happy with the diamond bumps on the toe of the sole - looks blurry compared to other sharper details. Will fix this.