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TopMod / Sunflow
This is a render of the same object as before, but with the constant-shaded lights cranked up to be much brighter, and the ibl lighting turned off to get more interesting shadows on the ground. Thanks to Fractured Pixel for showing me how to re-triangulate my .obj files by simply opening them in MeshLab and re-saving them with Normals unchecked. This fixes the 'holes' that were present in the previous render.
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Hard-driving, hard smoking, hard case, Rod joines the team in this promo render for "Tomorrow's Girls," our developing comic. Check out the rest of the team at the preview site: www.tomorrowsgirls.wordpress.com
DAZ3D render using a character I don't remember but it was probably Stephanie or Victoria 3. Background from The Stock Xchnge (www.sxc.hu)
Structure Synth / Sunflow
This one uses 'path' global illumination (32 samples) and 'constant' shaders for lights. I set anti-aliasing to 4 4 striving for a smooth DOF effect.
Nanotectonica at GAUD Pratt Institute, School of Architecture, Spring 2017. Student name: Alex Truica
Indigo Winter Garden - Jiang TaiBeijing - Chine
HDA : Specialist Design consultants
Client : Swire Properties Ltd. in Joint Venture with Sino-Ocean Land
Architect: Benoy
Date : 2007 - 2012
See more at : www.hda-paris.com/
I wrote a script to generate random Structure Synth rules. Pretty much everything it generates looks like this, so I have more to do...
This was taking a long time to render, so I tried to use Helios to distribute it, but each of my computers was rendering blocks in slightly different hues, so I had to abandon that approach.