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casa Pedro Guillen UP architecture idx

simulare turn penitenciar

Geneva Ethnography Museum

See more at : www.hda-paris.com/

 

casa Pedro Guillen UP architecture idx

New skill learnt today, rendering!

TopMod / Sunflow

 

This is a render of the same object as before, but with the constant-shaded lights cranked up to be much brighter, and the ibl lighting turned off to get more interesting shadows on the ground. Thanks to Fractured Pixel for showing me how to re-triangulate my .obj files by simply opening them in MeshLab and re-saving them with Normals unchecked. This fixes the 'holes' that were present in the previous render.

asi quedo el rpoyecto final antes que los malos carpinteros que contrato kp lo echaran a perder

Render by Jorge Mireles

A few framed images of theater renders I've done.

Offers 3d render models, 3d interior rendering, 3d exterior rendering at effective prices in India.

 

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Hard-driving, hard smoking, hard case, Rod joines the team in this promo render for "Tomorrow's Girls," our developing comic. Check out the rest of the team at the preview site: www.tomorrowsgirls.wordpress.com

Centro Termal y Hotel Tolhuaca

Proyecto de Titulo

Paulina Navarrete Briones

Prof. Guia: Felipe Cabezas

Render of ADV1 Wheel on Rosso Mars Huracan

DAZ3D render using a character I don't remember but it was probably Stephanie or Victoria 3. Background from The Stock Xchnge (www.sxc.hu)

Render of LEGO 21004, Solomon R. Guggenheim Museum

Structure Synth / Sunflow

 

This one uses 'path' global illumination (32 samples) and 'constant' shaders for lights. I set anti-aliasing to 4 4 striving for a smooth DOF effect.

 

Nanotectonica at GAUD Pratt Institute, School of Architecture, Spring 2017. Student name: Alex Truica

Indigo Winter Garden - Jiang TaiBeijing - Chine

HDA : Specialist Design consultants

Client : Swire Properties Ltd. in Joint Venture with Sino-Ocean Land

Architect: Benoy

Date : 2007 - 2012

See more at : www.hda-paris.com/

I wrote a script to generate random Structure Synth rules. Pretty much everything it generates looks like this, so I have more to do...

 

This was taking a long time to render, so I tried to use Helios to distribute it, but each of my computers was rendering blocks in slightly different hues, so I had to abandon that approach.

Not an exact replica but meh it gets the job done.

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