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When multiple unconnected objects are present, the phase unwrapping algorithm sometimes gets confused.

the "hello world" of openframeworks/kinect.

Collaboration with Hong Kong Visual Arts Centre.

Performance Clips: vimeo.com/13129415

 

Build with Openframeworks + Max/Msp

Performer: honhim, basara and jason

Dpt. x Laurent Craste

Chromatic Festival 2014

ito bangs out a rhythm on the library.

Mobile Crash

By Lucas Bambozzi

Assistant: Paloma Oliveira

Technological Development: Ricardo Palmieri

Tracking System: Roger Sodré

Images: Lucas Bambozzi and Lucas Gervilla

Portrait experiments, Perlin noise in Processing and OpenFrameworks

Dpt. x Laurent Craste

Chromatic Festival 2014

late night exploration of fractal noise

Portrait experiments, Perlin noise in Processing and OpenFrameworks

openFrameworks workshop at iMAL, Brussels, May 2009.

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

We took our 'Flutter' workshop to the Action Factory in Blackburn for their Community Open Day, 16th February 2011. Special thanks to Lucy Ann Jones for inviting us, it was a fantastic day!

 

Flutter is a participatory art project created by Tom Betts (nullpointer) which allows children from a very early age to take part in creating a digital art installation. Each child makes a butterfly, using everyday craft materials, which is then brought to life in a video projected 3D world.

 

Flutter uses real-time computer graphics software developed in openFrameworks.

www.openframeworks.cc/

 

Photos by Lucy Ann Jones.

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

The OF Dev crew at OmniCorp hackerspace in Detroit.

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.

 

Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.

 

The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.

 

The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited. Photos and video shot by Chris Teague.

Dpt. x Laurent Craste

Chromatic Festival 2014

We took our 'Flutter' workshop to the Action Factory in Blackburn for their Community Open Day, 16th February 2011. Special thanks to Lucy Ann Jones for inviting us, it was a fantastic day!

 

Flutter is a participatory art project created by Tom Betts (nullpointer) which allows children from a very early age to take part in creating a digital art installation. Each child makes a butterfly, using everyday craft materials, which is then brought to life in a video projected 3D world.

 

Flutter uses real-time computer graphics software developed in openFrameworks.

www.openframeworks.cc/

 

Photos by Lucy Ann Jones.

Android & Openframeworks & ofxUI

See the video at vimeo.com/13671940

 

Study on generative curves.

 

Made with openframeworks.

Some screenshots from the Night Lights app.

not quite working the way i would like... more soon.

Another fun experiment made by Oriol.

uri.cat

 

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