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modified blending algorithm, wearing theo's face

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Another fun experiment made by Oriol.

uri.cat

 

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Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

This piece has lots of nice stripes caused by auto camera settings. Its a slit scan of about 3 minutes of spike tv.

 

taken with a hp touchsmart laptop, logitech pro webcam and slitscan application in openframeworks. I will release the source and exe when I get the FBO working and the bug out of my tiling code =)

I began taking a class at The Public School this past Sunday. It was great little introduction into Open Frameworks and am very excited to take my knowledge of Processing to the next level with more Low-Level code. There is much to learn. For more information on Open Frameworks you can check out the wiki to the class page. There is one more class next Sunday.

weird combinations of trigonometric functions for alternative voronoi calculation

2d homography estimation using opencv to calibrate an rgb to depth for kinect. because this is a 2d transform it only works for a narrow depth plane.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

OpenFrameworks project I made for the TC Maker Minne-faire

openframeworks 007 font in 3d error

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach and Arturo.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

thinking about extruding nonverbal communication via optical flow, part of some experiments for a project with inmi lee

To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.

 

Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.

 

The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.

 

The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited. Photos and video shot by Chris Teague.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

A play on the game "pin the tail on the donkey"... with robots! The robots move around and you have to "pin" the eyes on the robot.

My first go around with openFrameworks!

"Eyecode" at the Collider exhibition, University of Akron, Ohio, September 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

the openFrameworks team made it stupid easy to plug and play a kinect. Can't wait to keep messing around.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

some fun perspective fbo glitches

The three artworks are Masks from Joel Gethin Lewis, which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.

first fm scan. only 256 images, fairly small frequency range. this is the resulting frequency image, a corollary to the usual phase image. which is one step before generating the disparity.

 

here i'm using a dft to determine the frequency of each pixel.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

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