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Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
This is what you get when you use the shuffle described in the previous image rather than the positional bitwise-reverse.
Maybe binary counting works better than chords? Or draft up another swap scheme where distance between two points is something like "wormhole distance"... how many swaps + steps it takes to get from one bit to another.
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class
Local collisions, with collisions drawn as lines. Mouse interaction in realtime.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Local collisions, with collisions drawn as lines. Mouse interaction in realtime.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.
approximately 40 million points.
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class