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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
clockwise from top-left:
greyscale image from Sony SSC-M183 with homemade infrared filter, thresholded image, cumulative path overlay of tracked blobs (yellow: blobOn, red: blobMoved), dart (blue)vs. blob tracking (dk. red), blob tracking with order id and contours.
built on top of code by Stefan Hechenberger (http://stefanix.net)
The openFrameworks crew at the ART AND CODE conference: Zachary Lieberman, Theo Watson, Arturo Castro.
This is from the circle packing I did a while back. www.flickr.com/photos/95943853@N00/5616680866/in/photostream I can't figure out how to finish them. As they are right now, the condensation would drip right onto the surface under the coaster, :/