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Final photo set for the DepthEditorDebug project:
jamesgeorge.org/works/deptheditordebug.html
Exhibited at Festival Enter in Prague April 14-17 2011
Visualizing all the issues on openFrameworks. Time moves from left to right, each line is an issue, and when a comment is added the line gets moved downward a bit. The y axis is the issue number, so if the overall trend is downward then lots of issues are being created. If the overall trend is rightward, issues are being created slowly. Hue corresponds to how long the issue has been open.
Multi-touch screen using SparkFun's Breakboard Power Supply to power the infrared lasers. www.sparkfun.com/commerce/product_info.php?products_id=114
This Multi-touch screen also uses an ultra short throw projector, a frosted glass tabletop, vellum sheet on the bottom side, modified PS3 Eye webcam, Community Core Vision and Processing.
All of the software is Open Source and interfaces can be built using OpenFrameworks, Processing, Flash and others on Windows, OS X and Linux.
-RoHS
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
low-poly tape art with a layer of audio reactive projection mapping over the top. made with openframeworks.
triangulating depth maps using random samples guided by the abs value of the sum of the partial derivatives in each axis.
my screen is a scrapbook: ever time my mouse moves, i tear away part of the screen and save it. over time a big bundle like this builds up. if you look closely you can see:
- stickies
- gmail
- yelp
- skype
- bbc
- #ofdev on freenode
- bbc news
- opencv reference
- xcode
...
the important bits of code are here pastebin.com/YVQbVT0f
Cleaned up some old code and packaged the exponential shadow mapping code as a pseudo-addon for openFrameworks. This version uses older OpenGL to stay compatible with OF's rendering.
Code is available here: github.com/jacres/of-ESMShadowMapping
Final photo set for the DepthEditorDebug project:
jamesgeorge.org/works/deptheditordebug.html
Exhibited at Festival Enter in Prague April 14-17 2011
lots of vintage photographs repurposed and mashed up with box2d to make some responsive collage. in collaboration with zach lieberman for FEED at sxsw.
Nerd humor alert. Kyle McDonald and I were horsing around with the OpenCV face detector, and came up with these hand poses that manage to fool the detector. Made in openFrameworks.
Made some progress on an experiment that tracks an image on a flat surface and augment it using a videoprojector.
I'm using Alvaro Cassinelli's technique to calibrate the videoprojector & the camera using OpenCV : www.youtube.com/watch?v=pCq7u2TvlxU
A pass-infrared filter on the camera prevents the projection from perturbing the tracking.
Made with openFrameworks.
These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.
Sound Portraits is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing
The presenters at the ART AND CODE conference, 7-9 March 2009 at Carnegie Mellon University, Pittsburgh. [Press note: This is the official photo, please use this version if possible.]
Left to right: John Maloney (MIT/Scratch), Golan Levin (CMU), Tom McMail (Microsoft Research), Ira Greenberg (Miami U. Ohio), Hans-Christoph Steiner (NYU/ Pure Data), Evelyn Eastmond (MIT/Scratch), Casey Reas (UCLA/Processing), Zachary Lieberman (Parsons/openFrameworks), Theodore Watson (openFrameworks), Ben Fry (Seed Visualization Lab/Processing), Arturo Castro (openFrameworks), Sebastian Oschatz (Meso/VVVV), Daniel Shiffman (NYU), Luke DuBois (NYU/Cycling74), Dr. Woohoo (ExtendScript), Why the Lucky Stiff (Hackety Hack). Not pictured but also presenting: Don Slater (CMU/Alice), Wanda Dann (CMU/Alice).
Swiping is an audio/visual animation composed using swipe gestures made on an iPad – a contemporary Abstract Expressionist painting that reflects on the gesture in the digital age. Each new swipe generates a colorful brush-like form that dynamically expands in 3-dimensions, accompanied by synthetic sound. Here, the gesture is not the expressive act that Abstract Expressionist painters such as Jackson Pollock were known for; instead it is a physical command to explore an infinite flow of digital information.
To create Swiping, thousands of gestures were recorded on an iPad and then animated using custom software. Sound by Chris Carlson (@modulationindex). Made with OpenFrameworks
Street-Scape aims to visualize the density of the people and their movement speed in the urban space.
The walking direction of people in the street is plotted in one direction to make their relative distances between each-other more apparent. All static objects are blurred creating an ambience of the environment while making the moving ones more visible. The people walking 5km/h have original proportions. Everyone moving faster is thinner and everyone slower respectively wider.
Street-Scape renders the people anonymous while revealing their demographic qualities such as their approximate age and gender. Thus, showing the relative amount of children, grown-ups, older people, bikers, etc in a particular place during the visualized time.
visual demo for xexgrp upcoming performance
link up audio visual with different modes
the ribbons generated in GLE Tubing
A screenshot from a wacky little app I made in 30 hours at a Kinect Hackathon hosted by Microsoft. More info and video here - jamesalliban.wordpress.com/2016/01/06/totem
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
Final photo set for the DepthEditorDebug project:
jamesgeorge.org/works/deptheditordebug.html
Exhibited at Festival Enter in Prague April 14-17 2011