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11 x 18" Signed, dated and titled.

More info: squareup.com/store/nick-hardeman/item/valera

"Valeria" was created using a custom squid generator application I wrote in OpenFrameworks. Each squid is randomly generated, and therefore unique. Hand water colored. Printed with a dark blue sakura micron pen on Canson 140 lb. acid free watercolor paper using the HP7475 pen plotter.

Another fun experiment made by Oriol.

uri.cat

 

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Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Fun with inverse kinematics :)

 

source code: github.com/​neuroprod/​NPInverseKinematics (very WIP ;) , openframeworks)

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

working on getting libs to run

Another fun experiment made by Oriol.

uri.cat

 

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a still frame of an animated l-system

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

This video is composed of 912 frame captures from the Lite-Write Application built by Tangible Interaction.

 

The Lite-Write is a simple openFrameworks application for your Mac or PC that creates the same long exposure effect of light writing with a camera.

 

Try it yourself and download the application for FREE here: www.lite-write.com

 

See the growing collection of images now available on Flickr. www.flickr.com/groups/lite-write/

 

Graffiti Artist: Mike Nowland

Music: Gorillaz Dare DFA Remix

Location: Really late at night in and around Vancouver

Light source: glow sticks

    

Watch this video on Vimeo. Video created by Company Policy.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

weird combinations of trigonometric functions for alternative voronoi calculation

Groups of brushes following varying paths at different speeds.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

thanks to ofxColor. Go Go HSV!

isolines of the angle and log distance from a set of points

16k particles interacting with inverse square force at a distance using the Barnes-Hut algorithm (quadtrees with recursive approximation of center of mass and total mass).

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

FreeImage is waaaay too slow! almost 20 times slower than openCV!

 

Another fun experiment made by Oriol.

uri.cat

 

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#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Another fun experiment made by Oriol.

uri.cat

 

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3D head with opengl & openFrameworks using a wide field of view.

First skeleton tests using OpenCv and code from this article: www.eml.ele.cst.nihon-u.ac.jp/~momma/wiki/wiki.cgi/OpenCV...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

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