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Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Naturally I like to touch screens.

Another fun experiment made by Oriol.

uri.cat

 

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Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

New to 007! Handcrafted with a ton of comments from Elliot Woods.

displacing a grid using inverse square distance from some particles

combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.

 

approximately 40 million points.

working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach teaching...

Dpt. x Laurent Craste

Chromatic Festival 2014

people walking around the space.

 

the kinect here is at an angle to the floor, but i rotated the depth image virtually to create a new depth image as if the camera was on the ceiling.

working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

working with james george on calibrating the kinect against an external camera (the ps3eye).

3d multiscale turing patterns

 

a single 64^3 space at 24 fps, additively blended.

openFrameworks

 

Color pixels from Van Goh - self - portrait

www.flickr.com/photos/39833920@N07/3662151247/

accidental palette turns out to be beautiful

More than 30 fonts created in three hours

 

En el STUDIO for Creative Inquiry de Carnegie Mellon University, más de treinta fuentes creadas en tres horas. Algunos participantes ilustres en el proceso: Shawn Sims, Haakon Faste, Heather Knight y Terry Irwin, directora de la Escuela de Diseño de CMU.

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

third fm scan. still only 256 images. this is the resulting frequency image, a corollary to the usual phase image. which is one step before generating the disparity.

 

here i'm using some balanced + interpolating zero crossing to find the frequency. i also solved some bugs in the previous version of the code that was producing some shot noise.

The OF Dev crew at OmniCorp hackerspace in Detroit.

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