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Android & Openframeworks & ofxUI

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

step 3: reduce the number of points using poisson disk sampling, to a reasonable size (from 300k to 5-10k)

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

thinking about extruding nonverbal communication via optical flow, part of some experiments for a project with inmi lee

first fm scan. only 256 images, fairly small frequency range. this is the resulting frequency image, a corollary to the usual phase image. which is one step before generating the disparity.

 

here i'm using a dft to determine the frequency of each pixel.

Personal Project. Poster (18x24") using assets created in Processing and OpenFrameworks.

 

Composited and finished in Photoshop

tidying things up

 

Another fun experiment made by Oriol.

uri.cat

 

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Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach teaching...

Another fun experiment made by Oriol.

uri.cat

 

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Dpt. x Laurent Craste

Chromatic Festival 2014

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