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A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.

The user can interact with the animation. Also, the sound responds to the flow.

Made with openframeworks.

 

Watch this video on Vimeo. Video created by Petros Vrellis.

Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).

 

This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.

 

Made with OpenFrameworks v0.06 and GLFW.

Music: "M" by Telefon Tel-Aviv.

 

blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/

www.openframeworks.cc/

glfw.sourceforge.net/

www.telefontelaviv.com/

 

Watch this video on Vimeo. Video created by eduardo omine.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

This is just as a destabilizing explosion is developing from the center.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Distortion Coefficients:

-2.3891 4.9718 0.0552 0.0275

Camera Matrix:

1515.7096 0.0000 311.1201

0.0000 1518.4231 213.6053

0.0000 0.0000 1.0000

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

step 6: load into rhino and do any rendering/cleanup/analysis

thinking about extruding nonverbal communication via optical flow, part of some experiments for a project with inmi lee

2d homography estimation using opencv to calibrate an rgb to depth for kinect. because this is a 2d transform it only works for a narrow depth plane.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.

 

Built with openFrameworks and ofxKinect

 

More info:

jamesalliban.wordpress.com/2012/02/28/bipolar/

the "hello world" of openframeworks/kinect.

Collaboration with Hong Kong Visual Arts Centre.

Performance Clips: vimeo.com/13129415

 

Build with Openframeworks + Max/Msp

Performer: honhim, basara and jason

Dpt. x Laurent Craste

Chromatic Festival 2014

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

establishing a correspondence between the facetracker mesh and a refined 3d mesh.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Mobile Crash

By Lucas Bambozzi

Assistant: Paloma Oliveira

Technological Development: Ricardo Palmieri

Tracking System: Roger Sodré

Images: Lucas Bambozzi and Lucas Gervilla

Portrait experiments, Perlin noise in Processing and OpenFrameworks

Dpt. x Laurent Craste

Chromatic Festival 2014

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

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