View allAll Photos Tagged openframeworks
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
New to 007! From some very old code that has been written and rewritten multiple times, but finally included in ofxOpenCv.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.
Built with openFrameworks and ofxKinect
More info:
When multiple unconnected objects are present, the phase unwrapping algorithm sometimes gets confused.
Collaboration with Hong Kong Visual Arts Centre.
Performance Clips: vimeo.com/13129415
Build with Openframeworks + Max/Msp
Performer: honhim, basara and jason
ksimmulator.com/2012/09/27/betascape-2012-art-technology-...
notice 2 people behind me in the webcam view in this screenshot :)
a circle packing simulation using ofxBox2D and the makeymakey.com for a 7 person physical interface based on touch. different behaviors and colors emerge as participants connect in different ways. This tessellation is called the flower of life.
created in openframeworks by keith simmons for betascape.org
Assistant: Paloma Oliveira
Technological Development: Ricardo Palmieri
Tracking System: Roger Sodré
Images: Lucas Bambozzi and Lucas Gervilla
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
We took our 'Flutter' workshop to the Action Factory in Blackburn for their Community Open Day, 16th February 2011. Special thanks to Lucy Ann Jones for inviting us, it was a fantastic day!
Flutter is a participatory art project created by Tom Betts (nullpointer) which allows children from a very early age to take part in creating a digital art installation. Each child makes a butterfly, using everyday craft materials, which is then brought to life in a video projected 3D world.
Flutter uses real-time computer graphics software developed in openFrameworks.
Photos by Lucy Ann Jones.
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm