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Finally, netart is going to be possible with openframeworks.
working on an addon to display/save animated gifs. too bad I don't have screencast software at hand.
Just testing openFrameworks on the iPad. Had some trouble compiling FreeImage but everything seems to work fine now.
from left to right: L1 norm (manhattan distance), "L1.5" norm (8-connected distance from pathfinding), L2 norm (euclidian distance).
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
James George is a media artist and programmer using code to create new images and experiences in physical space. His works take the form of permanent architectural installations, public projection, and mobile applications. He is an active participant in creative software communities and a contributor to open source initiatives. He holds a BS in Computer Science and Digital Arts from the University of Washington, Seattle. Currently living in New York, he and his partner Karolina Sobecka are Flightphase, a design collective exploring emerging formats and expanded media.
codedcultures.net/page/james-george
5uper.net Over two days we’ll walk through complete examples introducing the OpenFrameworks system. Together we’ll build a simple drawing application, do image processing, learn how to network an installation using OSC, and program interactivity using real time face detection. The second day will be an open coding jam where participants will be free to begin pursuing bigger projects. We’ll be there to debug and give guidance on tackling your ideas.
codedcultures.net/page/tim-gfrerer
codedcultures.net/page/james-geroge
This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.
This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.
The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.
The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should
your animal mask make?
For more information, and other projects, see: hellicarandlewis.com
openFrameworks:
Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.
8 levels, 8192x8192. at 8 levels, it's missing some of the lowest frequency components so it doesn't have that genuinely fractal look going for it
Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.
I usually code from examples, not papers. Papers are great for learning theory but most of them are too low level for me to make code out of them.
I tried for months to make OpenGL shadows with OpenFrameworks, reading papers and experimenting, but just couldn't do it!
Then I found Cinder, with a working shadow example. Cinder made me a happier coder.
I still use OF a lot, for more techhnical jobs. It's knowledge base and community are incredible.
Above is my mapping app with gorgeous shadows.
The trick about opengl shadowing is making a depth map fom the light point of view and and projecting it properly over the scene.
screen grab of an example that comes with ofxNoise, a noise addon for OpenFrameworks which is a port of the noise classes by Karsten Schmidt
perlin noise in grey, simplex noise in purple