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Working on a video piece, a glitch in my painting engine made this, looking forward to reproducing this bug.
snaps from the first openFrameworks workshop here in Sydney.
great turn out and great bunch of people.
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Local collisions, with collisions drawn as lines. Mouse interaction in realtime.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
#generative #noise #glsl #openframeworks #60fps #160000 #verts #latenightcodingsession
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dj_orion: Milky shading. Love it.
playing with halftoning algorithms in openframeworks.
left to right, top to bottom:
1. original
2. fixed threshold
3. random
4. patterned (bayer) with a 2x2 matrix
5. ordered cluster 3x3
6. ordered dispersion 3x3
7. some pattern play
8. floyd steinberg.
9. atkinson
A horse simulator created for Eniarof 0.4.
More info:
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...