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Fluid-like parametric forms, coded in OpenFrameworks.

Fluid-like parametric forms, coded in OpenFrameworks.

Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.

It allowed the visitors to look through several historical archive images.

 

The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.

 

It was created in C++ using OpenFrameworks with OpenCV and OpenGL

 

O Cubo: www.ocubo.com

Experimento con Openframeworks que envia la señal a Modul8 por medio de Quartz Composer que lo intregra con Syphon y recibe la señal desde Tuio para controlarlo con el multitouch del Iphone.

 

Watch this video on Vimeo. Video created by oktopus.

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

 

VIDEO:

vimeo.com/album/102416/video/50764000

 

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

Programmed in OpenFrameworks

triangle field driven by perlin noise.

made in openframeworks.

 

www.julapy.com/blog/2009/09/09/triangle-field/

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

playing with some new ideas involving desktop segmentation over time... tracking usage... public information & sharing....

Preparation for the 20th anniversary of Space Invaders in Leipzig. Software written in OpenFrameworks, using video surveillance (body tracking, face tracking, etc) built with OpenCV.

weird combinations of trigonometric functions for alternative voronoi calculation

heh.

 

taken with a hp touchsmart laptop, logitech pro webcam and slitscan application in openframeworks. I will release the source and exe when I get the FBO working and the bug out of my tiling code =)

scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.

 

i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.

 

this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

visual made in openFrameworks

 

audio visual dance performance experiments on relationship between chinese characters and dance movements

 

chinese words are compose of different sets of strokes collected in part1

This series is intended to mark somewhat of a sea change in the direction of US politics this year.

More info at Project Page:

www.donrelyea.com/agenda.htm

porting some old ribbon code from processing to openFrameworks.

 

got a nice looking noise field using perlin noise and also added a new feature of colour mapping from an external jpg file

Fluid-like parametric forms, coded in OpenFrameworks.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Tests con ofxFaceTracker

Another fun experiment made by Oriol.

uri.cat

 

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Another fun experiment made by Oriol.

uri.cat

 

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This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

Today I put together a simple system allowing me to adjust the phase and duration of an LED blink locked to the PS3Eye VSYNC in order to better understand how it operates.

 

The first two images show different durations (very short, very long) with the shortest possible exposure. The three remaining show varying durations with the longest possible exposure.

 

The most significant thing to notice is the "pre-exposure" charging of the sensor that "follows" the LED flash.

Another fun experiment made by Oriol.

uri.cat

 

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