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First skeleton tests using OpenCv and code from this article: www.eml.ele.cst.nihon-u.ac.jp/~momma/wiki/wiki.cgi/OpenCV...

using sin(dx)+sin(dy) as distance function for tiling voronoi patterns

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

manhattan distance voronoi. reminds me of neighborhoods within a city, which kind of makes sense.

An openFrameworks app running on a laptop connected DMX dimmer controlling four incandesents at the Resonate.io festival's DMX Workshops in Belgrade, Serbia. The openFrameworks app maps screen pixels to DMX channels and is recieveing an OSC data feed from the iPhone's accelerometers. The iPhone is running a prototype iOS app we have in develoment here at The Workers that can record sensor data (as CVS, JSON and XML) and stream live or pre-recorded sensor data via an OSC or WebSocket connection. If anyone is interested in testing out this iOS app which we in development it please do drop me a line.

starting to get into some serious neo-surrealism right here

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

some fun perspective fbo glitches

made with openframeworks, self running application, planned and executed as an installation, beaming in the woods

we FINALLY have launched the api/source for the touchkit. Get it here at touchkit.nortd.com

 

spread the love people!

a new kinect book in japan discusses openFrameworks.

 

whenever i see books like this it kind of feels like a kick in the pants reminding me that we can make OF so much more awesome than it already is.

Criaturas exhibition at Algoritmos Criativos exhibition in EspaƧo do Tempo, Montemor-o-novo

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Programmed in OpenFrameworks

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.

 

exactly 500 thousand points.

revisiting some old particle trace experiments in openframeworks

openframeworks, glsl shader, perlin noise

stacks of cubes that always have at least 20% of one face touching another cube.

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