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step 4: load into an OF app that does a special kind of marching tetrahedrons analysis, generating an offset surface from the point cloud
Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.
Produced and exhibited at Centro Cultural de Belém.
Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.
It allowed the visitors to look through several historical archive images.
The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.
It was created in C++ using OpenFrameworks with OpenCV and OpenGL
O Cubo: www.ocubo.com
Working on a video piece, a glitch in my painting engine made this, looking forward to reproducing this bug.
snaps from the first openFrameworks workshop here in Sydney.
great turn out and great bunch of people.
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Local collisions, with collisions drawn as lines. Mouse interaction in realtime.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
#generative #noise #glsl #openframeworks #60fps #160000 #verts #latenightcodingsession
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dj_orion: Milky shading. Love it.
playing with halftoning algorithms in openframeworks.
left to right, top to bottom:
1. original
2. fixed threshold
3. random
4. patterned (bayer) with a 2x2 matrix
5. ordered cluster 3x3
6. ordered dispersion 3x3
7. some pattern play
8. floyd steinberg.
9. atkinson
A horse simulator created for Eniarof 0.4.
More info: