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Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

made in openframeworks

visual for a song in VIM concert in this april

www.vimeo.com/24083268

12k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Programmed in OpenFrameworks

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

the best free 3d model on turbosquid in openframeworks with artoolkit

working with morphological thinning for lineart rendering

 

these blobs are people

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de Belém.

flickr has a weird glitch with this image, see comment below.

the start of a very abstract clock using box2d

all current digits clump together in the middle while unused digits wait their turn on the rim.

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

currently not much but getting familiar.

badmojo-one.tumblr.com

12k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

3D head with opengl & openFrameworks using a wide field of view.

some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC

 

I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.

Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.

It allowed the visitors to look through several historical archive images.

 

The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.

 

It was created in C++ using OpenFrameworks with OpenCV and OpenGL

 

O Cubo: www.ocubo.com

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Generative GLSL Shaders

 

iPad controlled VJ Software created in OpenFrameworks.

 

by @billautomata, creative-co.de

BBuild is a project originaly created for the festival Loop Barcelona 08.

 

Based on the city as a global theme, the objective was to create a live interaction during a VJ set, controlling a virtual "hero" flying trough buildings created by ourselves.

As a short performance, we plays entering words during the set, which ones are converted into clouds to finally became buildings.

 

The whole landscape is reacting to the sound, and controlled by ourselves.

 

..

  

Site project

  

Presented in festival de VideoArte loop

  

Martial Geoffre Rouland. | martialou@gmail.com

Jens Andersson. |Â www.tennishero.se/jens

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