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Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

same app as before, with some improvements

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

trying out some new ideas for edge-generation with blind self portrait

some student show digs; apology for the ill framerate, way smoother in real life.

forgot to clear the texture before drawing to it

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

made in openframeworks

visual for a song in VIM concert in this april

www.vimeo.com/24083268

Used this openFrameworks addon: github.com/genekogan/ofxTSNE from Gene Kogan and ofxCcv from Kyle McDonald with my collection of 10,000 grocery store images - taken for this video project in 2008: blairneal.com/portfolio_page/10000-items-or-less/

 

Original resolution is 5000x5000 with 50px x 50px for each image thumbnail

flickr has a weird glitch with this image, see comment below.

12k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Programmed in OpenFrameworks

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

the best free 3d model on turbosquid in openframeworks with artoolkit

working with morphological thinning for lineart rendering

 

these blobs are people

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de Belém.

the start of a very abstract clock using box2d

all current digits clump together in the middle while unused digits wait their turn on the rim.

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

currently not much but getting familiar.

badmojo-one.tumblr.com

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