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Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
12k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.
Produced and exhibited at Centro Cultural de Belém.
the start of a very abstract clock using box2d
all current digits clump together in the middle while unused digits wait their turn on the rim.
working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters
12k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC
I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.
Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.
It allowed the visitors to look through several historical archive images.
The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.
It was created in C++ using OpenFrameworks with OpenCV and OpenGL
O Cubo: www.ocubo.com
Generative GLSL Shaders
iPad controlled VJ Software created in OpenFrameworks.
by @billautomata, creative-co.de
BBuild is a project originaly created for the festival Loop Barcelona 08.
Based on the city as a global theme, the objective was to create a live interaction during a VJ set, controlling a virtual "hero" flying trough buildings created by ourselves.
As a short performance, we plays entering words during the set, which ones are converted into clouds to finally became buildings.
The whole landscape is reacting to the sound, and controlled by ourselves.
..
Presented in festival de VideoArte loop
Martial Geoffre Rouland. | martialou@gmail.com
Jens Andersson. |Â www.tennishero.se/jens