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from dagenham to the world.

hello sir, why not try may & bakers rather spiffing developer promicrol.

we use only the finest dagenham HEAP.

a Sulphate 2 (beta-hydroxyethyl) aminophenol.

perfect for processing an english gentlemans panatomic x or ilford hp3.

if you must, it will also work with one of those johnny foreign eastern european films.

british empire trained scientist's from ilford and dagenham,have released warnings that these curly shifty suspicious looking polish and albanian films contain asbestos,plutonium and lethal donkey faecal materials.

so best to buy true english filum,unless you want a whole heap of trouble.

José Manuel de la Chica, responsable de Genoa, da la charla técnica sobre APIs.

The Khronos held their fall Face to Face in San Antonio this year. The F2F is a Khonos member event that happens 3 times a year. It gives all members a chance to meet and discuss the future roadmap, bugs and development of Khronos technology. Oh, and to have a little fun as well!

DEVELOPERS- TV, es un magazine televisivo, orientado a impulsar y promover los desarrollos inmobiliarios. Con una duración de 25 minutos, en un formato ágil y entretenido. Con todo el glamur que solo Eva Ramos le sabe dar. Se transmite por el canal Riviera Maya tv Online ( www.rivieramayatv.org ).

DEVELOPERS- TV llega a una importante audiencia nacional e internacional, ingresando a sus trabajos y hogares, mostrando lo más destacado del ¨luxury lifestyle¨ de las zonas más espectaculares de México.

“Posibilita a los futuros clientes visitar, conocer, y recorrer los desarrollos sin tener que moverse de su lugar de origen.”

 

Camera: Lomo Belair

Film: Orwo NC19 (expired 1983)

Developer: C41 (maybe not good for Orwo color film)

The neighbours garden which I have tended for 10 years now but a developer, who tells me he is into gardening (joke) has bought the property and will fill it with a massive building with no plants or flowers

Test of new developer. Notched 5" strip every 1". Fully exposed to light. Inserted 1" section at a time at 60 sec. intervals, then continued development another 4 minutes for 9 minutes total (I expected 7 minutes to be right time). Measured density of each section with Vuescan software in Plustek Opticfilm 8200i scanner. Confirmed 7 minutes was right time, just at start of density saturation.

Neue Bildschirme braucht das Land :-)

developer: Fuji MIcrofine 4' (24c)

developer: Kodak T-Max 1+7 11' (20c)

This is a very good combination of firebug and web developer toolbar for firefox. Now even development using IE become easy

This divorces the appearance towards the actual equipment data, making the visualization nearly meaningless poor understanding what the “stats” from the equipment are. However, the appearance of the character is really a social expression, and a few gamers are frequently motivated to acquire aesthetically distinguishable equipment in an effort to communicate social status.

 

Other games, for example League of Stories, also utilizes social motivators. In League of Stories, you can buy custom “skins” for the character without any effect on game play. However, custom skins behave as a social symbol of status with other game developer. Your kill:dying record can also be public, and a few gamers might be motivated to experience to improve their total games won, or their rank within the ladder / tournament system.

 

Accomplishments

 

Most game developer

nowadays start adding some kind of achievement system. Accomplishments behave as visible indicators of progress. If they are public, they may also behave as social motivators. When the game is enjoyable and fun, accomplishments can enhance game play. When the game has stopped to become fun, however, accomplishments can behave as methods to keep otherwise unengaged gamers motivated to help keep playing.

 

Immersion: Diegetic versus. Non-Diegetic

 

Most games largely use Non-Diegetic connects. A non-diegetic interface is a that is available outdoors from the game world it is available just for the gamer from the game, not the figures within the game.

For a lot of games, like League of Stories, data visualizations don’t draw attention away from much in the game. Visiting a player’s health bar, or even the minimap, or even the fog of war, doesn't ruin immersion. For many genres, like Multi-player Online Fight Arena (MOBA) or Real-time Strategy games, this type of details are critical.This type of interface is known as a “non-diegetic” interface. What this means is the interface is available outdoors from the game world the interface is available for that player from the game - not the figures within the game developer

world.

FatRedCouch delivers exciting interactive experiences that connect brands, companies, and authors with new audiences on the worlds fastest growing new platforms. We develop interactive applications, books, appisodes, and games that engage, delight and ultimately immerse audiences in story and brand on a new level. We develop ideas from the earliest stages through complete production and marketing.

self-made stickers.

tribute for the box art of Google Developer Day 2009.

 

some photos are at keropuni.blogspot.com/2011/03/developer-2009.html

 

( update : white eyes )

Masayuki Kanno and Takahiro Sawada, both of Sumisho Computer Systems Corporation (SCS), Tokyo, Japan, with Ribbit's Ellen Leanse and Ramani Narayan, at the inaugural Ribbit Spawn - Sunday, March 16, 2008 - Sunnyvale, CA - developer.ribbit.com

ONLY PERSONAL COMMENTS. NO LOGOS. THANK YOU FOR YOUR UNDERSTANDING.© RESPECT the copyright.

Kodak T-Max 100asa.

Developer Kodak HC 110 1+31 (B) 6 1/2 min 20º

 

🔴Leica my point of view.

Wetzlar, Deutschland.

 

Leica-CL 1974 Rangefinder

 

Leica-M 6 TTL 0.72 1998 Rangefinder

 

Leica-M6 TTL 0.85 2001 Rangefinder

Our developers have multiple skills: here’s Alexandros and his delicious Freddo Espresso!

DataArt developers use a wide range of features to increase the effectiveness of work.

Canon EOS300X

Kentmere 400

developed in Kodak TMAX developer in a Agfa Rondinax 35U 1+4 5.5 min

 

The iPhone apps developer is in a comfortable state – how long he stays that way is debatable. With competition breathing down the neck, it’s no time for complacency. As they say, Apple should “pull up their socks” and strive to maintain, if not, better their product portfolio. For the developers, they should be prepared to work with and for evolving platforms.

ref.: www.allvoices.com/contributed-news/14258716-if-you-are-an...

My first experiments with a low-contrast, home-made push developer.

 

The formula comes from a patent by Anneman that probably was a precursor to the now unobtainable Perfection XR-1 developer. Perfection XR-1 seems to have been based on POTA and was capable of pushing ultra-fine grain and microfilms by two stops while keeping grain small and contrast acceptable. In a discussion of the patent, Gainer suggested a variant that is a concentrate and that replaces the hydroquinone and sulphite in the original by ascorbic acid.

 

It is that concentrate that I have tried to recreate and test. My recipe was:

 

Dissolve in 100ml of hot triethanolamine

 

Phenidone 3.8g

Metol 0.6g

Ascorbic Acid 2.3g

Borax 1.9g

 

and allow to cool. The concentrate is a pale straw colour.

 

I convinced myself that a good starting point for a film like Bluefire Police film would be a dilution of 1+200 for 60 minutes at 20C stand developed. That's what I have done for the four images posted here.

  

This first image shows a scene as it came out of the scanner and, for comparison, the same after the contrast had been slightly reduced in Photoshop.

  

As a first attempt with the developer I'm pleased with it. Points worth noting I think are:

 

- minimal or no base fog, despite the 60 min stand

- a working temp of 20C, as opposed to Perfection XR-1 that typically had to be used at 30C or higher

- minimal grain: I can't see it at the scanning resolution I used (4800dpi on an Epson Perfection V700)

- stand processing, rather than frequent agitation

- about 2 stops push over the box speed, which for Bluefire must be about EI 20 or possibly less.

 

I also got a more moderate contrast using this Anneman-Gainer developer than I did using Bluefire's own, so I count that as a success. The results came out looking like Rollei Retro 80S when I develop it in Rodinal, but if anything finer-grained and with slightly less contrast.

 

This is obviously not the optimal dilution/timing/method for this developer, but I think it shows promise and it is very, very easy and cheap to make. It would be great if I could encourage anyone else to play with it.

 

I hope to expose some Rollei ATP 1.1 tomorrow, weather permitting, and try the same time and dilution on that.

 

Feel free to link to this post if you know any other discussion groups or websites where it might be of interest.

 

Zorki 1 with Jupiter-12

Bluefire Police film @ 80

Stand dev in Anneman-Gainer developer 1+200 for 60 mins, 30s initial inversions + 1 inversion @ 30mins.

 

ADDED: The ATP 1.1 needs something stronger that 1+200 / 60 mins. When I get some more I'll try 1+100 for the same time.

Neopan 400 , expired 03/2015

Developer: divided D76

-- ml/ltr Restrainer (Moersch)

R8, 2/90 (orange)

The Developers of battle Royale Mavericks: Proving Grounds, which can simultaneously fight up to 1000 people are planning to follow in the footsteps of Epic Games and update the game with the same speed with which it occurs in Fortnite.

This savil head Automaton Games James Thompson.

 

What

 

gameplaying.info/developers-mavericks-proving-grounds-wil...

This photo was captured at the 2019 edition of Great International Developer Summit, April 22-26, Bangalore, India. #gids19

 

With 56,000 ATTENDEES benefiting over 12 game changing editions, Great International Developer Summit (GIDS) is the gold standard for Asia's software craftsman ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards.

 

The 2019 edition of GIDS featured a convergence of eight broad tracks covering data, cloud, devops, software architecture, Java, dynamic languages, mobile development and modern web. With 200+ focused sessions, keynotes and full-day workshops, the program was packed with all that software practitioners need to determine which technologies will make the biggest impact this year.

 

Visit the official summit home at www.developersummit.com.

Android is one of the most profitable mobile platforms for smart users. If you want to develop application for android device, outsource android application developer from India. Read this article to

goo.gl/Ef7F5

 

Rollei 35S, Orange filter, 35mm, Kentmere 400, D-76 developer,

200ml of 510 Pyro. Was anxious to see how well this developer worked but I only had one roll.

1/3

Used HC110 but it's not that old or discoloured. Used different cameras so that is not the prob. This batch EOS 3 with 100-300 lens. VERY little PF was used at the end.

Spawners at Ribbit's inaugural developer immersion. Sunday, March 16, 2008 - developer.ribbit.com

Photograph from Mobile Developer Summit 2011 held in Bangalore, India, 2-3 November 2011, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

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