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Equipo 3, desarrolla la app 'Big offer'

Rafael Sánchez de Google, primera charla técnica sobre Cloud Platform.

A person-centric interface should result in the user feel like you’ve read IOS developer

mind. A good and wonderful interactive experience is really as near to magic as technologically possible. This is achieved by designing an event that fits a user’s needs with little input needed.

 

context

 

A highly effective technique to create this kind of experience is contextual design. A context-aware interface constantly adapts towards the ideal form by leveraging available data and anticipating user needs.

 

What's Contextual Design?

 

Contextual design is definitely the best content and/or functions in advance whatsoever occasions. By doing this, the flow is controlled, taps/clicks are reduced, and both clutter and stagnant empty states are prevented. When an application is opened up, its purpose ought to be obvious and subsequently step ought to always be apparent. Context-aware apps don’t sit and watch for user input before they are available to existence IOS developer evolve using the user.

 

“Context-aware apps don’t sit and watch for user input before they are available to existence they evolve using the user”

 

Contextual Design is Data Driven

 

Contextual design may take many factors into consideration, including although not restricted to: the consumer as well as their role, the job at hands or even the part of a procedure, the user’s location, the starting time and date, or even the device getting used (as recognized by Kaltz et al.).User/Role - Airbnb has two sides for their application in line with the user’s role: travelling or hosting. The UI is exclusive to every role since the functions and priorities differ with respect to the kind of user.

 

Task/Process - The VIA Rail desltop presents a sizable proactive approach to reserve a ticket since this is the primary purpose of the IOS developer before the user comes with an active ticket. Whenever a user comes with an approaching trip, the house page adapts to exhibit these records and offers quick accessibility ticket so you’re ready to travel as soon as you open the application.

YAHOO! MENGUMUMKAN PEMENANG KOMPETISI YAHOO MOBILE DEVELOPER AWARDS DI INDONESIA

 

•Pengembang aplikasi Indonesia menggunakan platform pengembangan mobile Yahoo! dalam menciptakan aplikasi mobile untuk merek terkemuka

 

•Kompetisi ini didukung oleh lima merek korporat terkemuka dan dengan total hadiah US$60.000 yang diberikan kepada lima tim pemenang

   

Jakarta, INDONESIA – 16 Mei 2009 – Yahoo! hari ini mengumumkan pemenang dari kompetisi Yahoo! Mobile Developer Awards (YMDA) – sebuah kompetisi untuk menemukan pengembang aplikasi mobile yang paling inovatif dan talenta tinggi di Indonesia

 

Kompetisi YMDA kali pertama diluncurkan di Singapura pada tahun 2008, melibatkan pelajar dan perusahaan sponsor terkemuka. Tahun ini, kompetisi YMDA di Indonesia melangkah lebih jauh dan membuka kompetisi ini untuk semua pengembang di seluruh Indonesia.

 

Dengan total 50 tiam pengembang dari seluruh penjuru Indonesia, para peserta kompetisi menciptakan aplikasi mobile terbaik untuk lima merek korporat terkemuka – PT. Yamaha Motor Kencana, PT. Bank Negara Indonesia, VIVA News, PT Excelcomindo Pratama Tbk (XL), and PT Code Jawa.

 

Para tim mengembangkan aplikasinya setelah acara kick-off yang diadakan bulan April, dimana mereka menerima arahan dan persyaratan kompetisi dari Yahoo! dan lima perusahaan pendukung.

 

Semua tim menerangkan dan menunjukkan aplikasi mobile mereka di hadapan jajaran juri yang terdiri dari ahli aplikasi dari Yahoo! dan wakil dari perusahaan sponsor. Aplikasi dinilai dalam aspek penggunaan, inovasi, penggunaan teknologi secara efektif, dan relevan dengan perusahaan sponsor dan berguna bagi pelanggannya.

 

Lima tim pengembang dipilih sebagai pemenang dan setiap tim pemenang menerima hadiah uang tunai sebesar US$10.000. Juga dipilih satu team sebagai pemenang “Best in Show”, yang juga mendapatkan tambahan hadiah tunai sebesar US$10.000.

 

“Kompetisi YMDA ini sejajar dengan strategy global Yahoo! yang memberikan pengembang pihak ketiga dan publisher dengan akses terbuka akan platform pengembangan mobile dan asset milik Yahoo!,” kata Turochas “T” Fuad, Head of Yahoo! Mobile, Southeast Asia. “Kami bangga dengan dukungan yang kami peroleh dari lima perusahaan sponsor di Indonesia – keikutsertaan mereka menjadikan event ini menjadi lebih menarik dan memberikan pengalaman yang berharga bagi pengembang lokal. Sebagai orang Indonesia, saya pribadi sangat senang melihat talenta-talenta yang kita miliki yang berpartisipasi pada kompetisi ini dan menciptakan aplikasi mobile yang sangat hebat,” tambah Fuad.

  

Pemenang aplikasi mobile untuk perusahaan sponsor

 

Pada acara penghargaan YMDA Indonesia hari ini, lima aplikasi pemenang diumumkan untuk setiap perusahaan sponsor.

 

Para pemenang pencipta aplikasi mobile YMDA Indonesia 2009 adalah:

 

Untuk Code Jawa

“Watanuki” menciptakan forum jejaring social yang digunakan pada mobile phone. Aplikasi ini memungkinkan pengguna membaca berita terkini, berpartisipasi pada forum diskusi, dan mengakses widget dan konten dari Code Jawa. Aplikasi ini juga mempunyai fitur yang biasanya dimiliki oleh jejaring social seperti menambah pengguna lain sebagai teman dan pesan pribadi.

 

Untuk Viva

“Vcool” menciptakan sebuah portal informasi untuk membantu penggemar Indonesian Soccer League dengan informasi terkini seperti skor, jadwal pertandingan, berita terkini, dan statistik. Aplikasi ini juga mempunyai fitur-fitur menarik lainnya seperti SMS untuk memberikan jadwal pertandingan dan video highlight.

 

Untuk Yamaha

“Satisale” mengembangkan aplikasi untuk membantu pengendara motor dengan informasi terkini mengenai produk dan pelayanan Yamaha, ramalan cuaca, dan informasi lalu lintas. Juga mempunyai fitur seperti forum diskusi, pesan pribadi, tips dalam berkendara dengan aman, dan permainan simulasi lomba motor.

 

Untuk BNI

 

“Flyer” menciptakan sebuah aplikasi yang membantu pelanggan dalam mencari cabang dan ATM BNI terdekat, mencatat transaksi, menghitung pinjaman, dan mengakses informasi produk bank dan hak khusus pemegang kartu kredit.

 

Untuk XL

 

“Blueroom” menciptakan aplikasi jejaring social yang memungkinkan pengguna berinteraksi dengan pengguna lainnya, terinformasi dengan promosi dan pelayanan XL terbaru, dan mengunduh ringtone, game, dan wallpaper untuk mobilenya.

  

Aplikasi Mobile “Best in Show”

 

Untuk lima aplikasi mobile yang berhasil memenangkan kompetisi, pemilihan pemenang keseluruhan “Best in Show” dilakukan oleh Yahoo! dan musisi Abdee Negara. Pemenang “Best in Show” tahun ini untuk Indonesia adalah “Vcool”

 

“Tim yang berkompetisi tahun ini mempunyai kemampuan yang tinggi. Pada akhirnya, tim “Vcool” yang menciptakan aplikasi mobile untuk VIVA News mewakili gabungan terbaik antara kemampuan teknis, kualitas desain, kreativitas, dan visi perusahaan yang aplikasinya mereka ciptakan,” kata Fuad.

    

Pernyataan Sponsor

 

“Banyak pelanggan kami yang sudah menggunakan internet untuk melakukan aktivitas perbankan mereka. Sekarang mereka mencari untuk mendapatkan informasi perbankan dan pelayanannya secepatnya melalui mobile handset,” kata Anggoro Eko Cahyo, Deputy General Manager, Corporate Communications, PT Bank Negara Indonesia (BNI). “Antar muka aplikasi mobile yang diciptakan sangatlah mudah dimengerti dan pengguna akan dengan mudah mengakses dan mendapatkan informasi melalui perangkat mobile mereka. Menggunakan aplikasi mobile merupakan bagian dari strategi BNI untuk menghadirkan akses yang mudah bagi pelanggan kami dari berbagai kanal.”

 

“Code Jawa adalah sebuah perusahaan yang percaya bahwa industri mobile mengubah dunia, Karena itulah kami langsung setuju untuk mengambil bagian dari Yahoo! Mobile Developer Awards,” kata Yusuf Kyber Hasnoputro, Managing Director, PT Code Jawa. “Ada beberapa aplikasi mobile yang sangat bagus dari hasil yang kita terima dan pada akhirnya, kami memilih aplikasi yang mempunyai kreativitas tinggi dan yang membawa konten menarik, interaktifitas, dan hiburan bagi pengguna mobile di Indonesia.”

  

“VIVA Media Group dan VIVAnews sangat bangga berperan serta dalam kompetisi YMDA di Indonesia. Sebagai salah satu perusahaan media terkemuka, kami selalu mencari cara untuk meningkatkan standard bagaimana kami dapat menjangkau publik Indonesia, dan tidak hanya dari layar kaca TV tapi juga dari layar komputer dan mbile phone. Dalam hal ini kami ingin membawa konten yang bagus dari online untuk pengguna mobile,” kata Erik Meijer, CEO PT Viva News, Indonesia. “Kami sangat bangga dan juga senang melihat berbagai aplikasi menarik yang kami terima dalam kompetisi ini, membuktikan sekali lagi banyak kreativitas dan kemampuan di Indonesia dalam pengembangan aplikasi. Kami berharap dapat terus bekerja dengan erat baik dengan pengembang maupun Yahoo! untuk menghadirkan solusi mobile yang menarik bagi pelanggan di Indonesia.”

 

“PT Excelcomindo Pratama Tbk (XL) mendukung penuh Yahoo! Mobile Developer Awards di Indonesia. Kompetisi ini telah membawa konten mobile yang inovatif dan personalized dari pengembang aplikasi terkemuka di Negara ini untuk merek terkemuka seperti XL,” Nicanor V. Santiago III, Marketing Director, PT Excelcomindo Pratama Tbk. “Dengan menggunakan aplikasi mobile, XL akan dapat terus menghadirkan solusi mobile terdepan untuk konsumer di Indonesia.”

 

“Sebagai salah satu grup motor terdepan, tujuan korporat PT Yamaha Motor Kencana Indonesia selalu menghadirkan produk yang memberikan kemampuan kepada pelanggan kami dan membuat kehidupan mereka menjadi lebih baik. Partisipasi kami dalam Yahoo! Mobile Developer Awards pertama di Indonesia telah membantu mendorong pengembangan aplikasi mobile untuk keuntungan pelanggan kami,” kata Dyonisius Beti, Vice President, PT Yamaha Motor Kencana. “Aplikasi mobile Yamaha Motor yang kami pilih akan membantu pelanggan kami dengan pendekatan unik untuk mengakses aktifitas kami, informasi produk terkini, dan lain sebagainya melalu mobile phone mereka.”

 

Untuk informasi lebih lanjut mengenai Yahoo! dan Yahoo! Mobile Development Awards, silahkan kunjungi id.mobile.yahoo.com/ymda. Foto-foto dari acara peluncuran ini dapat anda lihat di www.flickr.com/photos/clasia_media.

     

About Yahoo!

Yahoo! Inc. is a leading global Internet brand and one of the most trafficked Internet destinations worldwide. Yahoo! is focused on powering its communities of users, advertisers, publishers, and developers by creating indispensable experiences built on trust. Yahoo! is headquartered in Sunnyvale, California.

 

For more information on Yahoo! Mobile please visit

id.mobile.yahoo.com/newsroom

   

Media contacts:

 

Priscilla Tan

Yahoo! Mobile APAC

E: pristan@yahoo-inc.com

DID: +65 62797317

 

S. Arief Rakhmadani

IndoPacific Edelman

E: syamsul.arief@indopacedelman.com

Ph: 72159000, 08176066016

 

See more from the original post here: Xda Developers

How game developer use data visualization

 

Different genres of games have different goals, which influence the sorts of visualizations they offer. While they've already different objectives, they will use a mix of status and training visualization types to complete their aims.

 

1. Training Visualizations

 

First Person Shooters (FPS) and Real-time Strategy (RTS) games are largely skill based naturally driven by enhancing one’s game play. Should you play Starcraft (a RTS) and also you constantly die, it’s not so fun. Likewise, should you never die, it’s not so fun. A fragile balance is available between skill and difficulty.

 

In these types of games, numerous training visualizations exist that will help you enhance your game play. Like chess, progress is internal towards the player from the game. Like chess, these game developer

are based exclusively on skill: the only real advantage you've hanging around is the capability to listen to it. Each game session is all-in-one, and starts your skill against another player’s abilities. In case your game play isn't enhancing, you aren't learning, your skill isn't growing, and also you cease getting fun and prevent playing.

 

2. Status Visualizations

 

All games, including skill-based games, apply certain types of status visualizations. How they are utilized varies among genres.

 

Making Decisions Power

 

Skill-based game developer use status visualizations to help your game play choices, but could only provide assistance. The “Fog of War” is really a visualization in RTS along with other similar games that enables you to definitely only see what your models can easily see. You're avoided from seeing the enemy’s information, which information asymmetry is really a major factor of the game’s design. The gamer must decide to scout in order to attack blindly. And, even when you have information from the enemy base, frequently occasions the enemy may have models hidden elsewhere or, they could be baiting you in. Even when you'd “perfect information”, there's the extra layer from the enemy’s skill in maneuvering their models, or perhaps in how good the enemy can micro-manage their army.

Tricycle Advertising in India. A tricycle carrying advertisement of Oracle Java technology Training by NIIT.

 

sarcasm "Typical "Indian IT/Java developer" commuting to office early morning on weekend because of some production issue. His face clearly shows the motivation and high enthusiasm he has to fix the issue and send a release."

Artist....The King of Chalices card suggests that my power today lies in emotional availability. I inspire, protect and nurture with reliable compassion, respect, and affection. I am a master in the art and am secure enough in my role to connect to, express and pursue my hearts desire while defending the greater good of those who rely on me. I am empowered by consistency and patience while trust is my gift or Holy Grail.

DuPont 908B film (1961) developed in Ansco 72 developer

Kodak Tmax 100

Kodak Tmax developer 1+9 - 17 min

Sony scan

First time using a semi-stand development with Pyro developer

2/5

The caffenol c-m version with 1 gram of Potassium Bromide, works great by the way... Just watch the

Temperture rise when mixing. Don't assume it will stay the same temp.

 

Mix Distilled water with washing soda, and Potassium Bromide...dissolve by stirring, then add the Vitamin C...completely dissolve that too...then add the 16g of Folgers (regular-NOT decaf)...use within 15 minutes...

 

You can use a "Pinch" of salt instead of the Potassium Bromide...

  

GregHeath.com

 

gregoryheath.blogspot.com

 

Photograph from Mobile Developer Summit 2012 held in Bangalore, India, 9-10 October 2012, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

Developers at Facebook F8. 1/15, f/4, Tri-X @ ISO 1600, Canon FD 35mm f/2.0 SSC on A-1. HC-110, 60 min @ 20C semi stand

 

Bristol Web Developers Conference, Watershed, Bristol.

Aquí se ve todo le equipo de desarrollo de Needish.

Alfredo, Álvaro, Dani, Chaqueta, Zeta, Pablo, Claudio y Pancho 2.0

Print on Fomaspeed developed in two bath W41 developer.

 

Camera: Canon 300

Lens: Tamron 28-105

Film: Ilford Delta 100

Developer: Rodinal 1:50

Scaner: Epson V500

Indonesia ICT Award (INAICTA) 2011, Jakarta Convention Centre.

 

Multimedia application for Mandala Wangsit Siliwangi Museum, Bandung of West Java.

Orta the software developer.

This is the old Stourbridge college, and before the former Longlands school. My mom and dad went to some art classes here as well. It was a nice place to see, and even though I hurt my knee a bit it is OK, thanks for asking.

Los equipos empiezan a desarrollar.

Photograph from India Game Developer Summit 2010 (Lite Ed.) held in Bangalore, India, 27 February 2010, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

Voigtländer Brillant Skopar 4,5/75 fomapan 100

from dagenham to the world.

hello sir, why not try may & bakers rather spiffing developer promicrol.

we use only the finest dagenham HEAP.

a Sulphate 2 (beta-hydroxyethyl) aminophenol.

perfect for processing an english gentlemans panatomic x or ilford hp3.

if you must, it will also work with one of those johnny foreign eastern european films.

british empire trained scientist's from ilford and dagenham,have released warnings that these curly shifty suspicious looking polish and albanian films contain asbestos,plutonium and lethal donkey faecal materials.

so best to buy true english filum,unless you want a whole heap of trouble.

José Manuel de la Chica, responsable de Genoa, da la charla técnica sobre APIs.

The Khronos held their fall Face to Face in San Antonio this year. The F2F is a Khonos member event that happens 3 times a year. It gives all members a chance to meet and discuss the future roadmap, bugs and development of Khronos technology. Oh, and to have a little fun as well!

Print scan, 35mm film with painted on developer

DEVELOPERS- TV, es un magazine televisivo, orientado a impulsar y promover los desarrollos inmobiliarios. Con una duración de 25 minutos, en un formato ágil y entretenido. Con todo el glamur que solo Eva Ramos le sabe dar. Se transmite por el canal Riviera Maya tv Online ( www.rivieramayatv.org ).

DEVELOPERS- TV llega a una importante audiencia nacional e internacional, ingresando a sus trabajos y hogares, mostrando lo más destacado del ¨luxury lifestyle¨ de las zonas más espectaculares de México.

“Posibilita a los futuros clientes visitar, conocer, y recorrer los desarrollos sin tener que moverse de su lugar de origen.”

 

Test of new developer. Notched 5" strip every 1". Fully exposed to light. Inserted 1" section at a time at 60 sec. intervals, then continued development another 4 minutes for 9 minutes total (I expected 7 minutes to be right time). Measured density of each section with Vuescan software in Plustek Opticfilm 8200i scanner. Confirmed 7 minutes was right time, just at start of density saturation.

Neue Bildschirme braucht das Land :-)

This is a very good combination of firebug and web developer toolbar for firefox. Now even development using IE become easy

This divorces the appearance towards the actual equipment data, making the visualization nearly meaningless poor understanding what the “stats” from the equipment are. However, the appearance of the character is really a social expression, and a few gamers are frequently motivated to acquire aesthetically distinguishable equipment in an effort to communicate social status.

 

Other games, for example League of Stories, also utilizes social motivators. In League of Stories, you can buy custom “skins” for the character without any effect on game play. However, custom skins behave as a social symbol of status with other game developer. Your kill:dying record can also be public, and a few gamers might be motivated to experience to improve their total games won, or their rank within the ladder / tournament system.

 

Accomplishments

 

Most game developer

nowadays start adding some kind of achievement system. Accomplishments behave as visible indicators of progress. If they are public, they may also behave as social motivators. When the game is enjoyable and fun, accomplishments can enhance game play. When the game has stopped to become fun, however, accomplishments can behave as methods to keep otherwise unengaged gamers motivated to help keep playing.

 

Immersion: Diegetic versus. Non-Diegetic

 

Most games largely use Non-Diegetic connects. A non-diegetic interface is a that is available outdoors from the game world it is available just for the gamer from the game, not the figures within the game.

For a lot of games, like League of Stories, data visualizations don’t draw attention away from much in the game. Visiting a player’s health bar, or even the minimap, or even the fog of war, doesn't ruin immersion. For many genres, like Multi-player Online Fight Arena (MOBA) or Real-time Strategy games, this type of details are critical.This type of interface is known as a “non-diegetic” interface. What this means is the interface is available outdoors from the game world the interface is available for that player from the game - not the figures within the game developer

world.

The Khronos held their fall Face to Face in San Antonio this year. The F2F is a Khonos member event that happens 3 times a year. It gives all members a chance to meet and discuss the future roadmap, bugs and development of Khronos technology. Oh, and to have a little fun as well!

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