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XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.

 

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

Chestnut-backed Chickadee

XCOM 2

~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2

 

Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Outtakes (ie. MORE yellow stuff)

 

The Witcher 3

@3840x1299

ReShade

 

- Debug Console Enabler Latest

- Photomode 2inOne

- Graphics Options Mod

- STLM

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, Reshade, graphical options, and other Tools.

Hope there will be mods for riding that monster..

INI Tweaks

ReShade /w K-Putt'e Config 1.4 sfx presets. I give up, should learn more knowledge for tweaking presets.

Debug Console Enabler

8 Shots

Downsample

Mods :

DCE, Geralt Human Dopler, Hair - Increase LOD, PhotoMode 2inOne, Spawn Companion, The Appearance Menu, Ultra Grass 3000, Ultra Lighting

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Outtakes

 

Fun with spawning fog in a cave.

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

How was my service ?

Old shot, but it has cables for Tobi.

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, and post-processing controls

My first try of Macro Shot using the Kit Lens 18-55. This bug is the size of 1 cm crawling at the edge of a concrete table.

 

Taken at TOPS Cebu City.

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

This is one of the polinesian bungalow , this is luxury type , picture taken with shadow client enabled ...

 

to enable shadow cliend go to advanced , debug window , chose renderuseFBO true and renderdeferred true .

 

but your videocard must support this feature also you have to put all your rendering options at max in preferences in graphic settings.

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, graphical options, and other Tools.

Instead of doing our HTML, CSS, Javascript coding at our desk, we decided to finish the project in bed with Lavender doing the coding and Lance debugging. The window and the outside lights provide sufficient illumination into our bedroom at our cabin home in Second Life.

Messing about. Should probably make an alternative account for shots like these since I don't consider them fully interesting. They do make me feel good though.

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

=Debug Console Plug in

=Jim2point0 CE Table => Guess you know my version is xD

=INI Tweaks

=Downsample

Seems everyone back to this game. New updates really provide visual improvement and mod support. Cant wait for next Monday to play with.

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Brothers: A Tale of Two Sons

ini edit for Debug Camera, FOV

ReShade

贵南联调联试黄医生2808上阵,其特征为黄色受电弓导流罩

GuiNan High-speed railroad debug!"Dr.Yellow" CRH380AJ-2808 comprehensive inspection high-speed EMU.Its most obvious feature is the yellow deflectors at two sides of pantograph.

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Brothers: A Tale of Two Sons

ini edit for Debug Camera, FOV

ReShade

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| Volumetric Clouds |

| Toussaint Grass in Velen & Novigrad |

| HD Reworked Project |

| Increased LOD |

| Extended View Distance |

| Reshade Framework: Nick Pal's |

 

Novigrad

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Painter|Ps|Wacom tablet

 

www.youtube.com/watch?v=QH3Fx41Jpl4

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Alt with different tonemapping

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV, with my own DoF and post-processing additions; SweetFX for contrast and bloom

 

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

I love a natural framing.

 

The ground looks a little cheap. But the moment was nice.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

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