View allAll Photos Tagged debugging

These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".

Mass Effect 2: Legendary Edition

 

Captured on PC

- ME3Tweaks - debug camera

- ReShade

- Gimp

Brothers: A Tale of Two Sons

Debug Camera, FOV by ini edit

ReShade (Comparison)

In the wait of Sgor Gaoith.

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

The Garrapatero is not native to the Galapagos. It was introduced by farmers to eat the ticks on their cattle. The farmers would bring their cattle to browse on the shubs at an an area adjacent to what became known as Garrapatero Beach, and the birds would congregate there to debug the cattle.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

''The Witcher 3: Wild Hunt''

•1660x2516 via DSR

•Debug console enabler

•PhotoMod

•ReShade 2.0

 

On an Ants nest getting debugged.

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

ReShade Framework / STLM / UGOM / Debug Console Enabler

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

XCOM 2

~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2

 

Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.

The Witcher 3: Wild Hunt

 

(it's a sunrise, mind)

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

The Keep of the Sea of Yore

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect

  

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.

 

Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.

 

Sorry to bore yall who have already played this one (nearly everyone! :) Expect lots more shots as i progress. Not the best of shots, this one, but the first view we encounter in the game.

  

222x600 ISO 800

Self modified Canon 60d Astronomik L2 luminance

Stellarvue SVX 102T-R F7

Losmandy G11

Started out as a project debugging the mount electronics and ended up with 37 hours of data.

Too much data for a DSLR with 10 minute subs, but no noise reduction was needed

the target really needed a reducer/flattener

We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.

 

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

Outtakes (ie. MORE yellow stuff)

 

The Witcher 3

@3840x1299

ReShade

 

- Debug Console Enabler Latest

- Photomode 2inOne

- Graphics Options Mod

- STLM

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, Reshade, graphical options, and other Tools.

Old shot, but it has cables for Tobi.

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, and post-processing controls

My first try of Macro Shot using the Kit Lens 18-55. This bug is the size of 1 cm crawling at the edge of a concrete table.

 

Taken at TOPS Cebu City.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

How was my service ?

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Instead of doing our HTML, CSS, Javascript coding at our desk, we decided to finish the project in bed with Lavender doing the coding and Lance debugging. The window and the outside lights provide sufficient illumination into our bedroom at our cabin home in Second Life.

Messing about. Should probably make an alternative account for shots like these since I don't consider them fully interesting. They do make me feel good though.

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

=Debug Console Plug in

=Jim2point0 CE Table => Guess you know my version is xD

=INI Tweaks

=Downsample

Seems everyone back to this game. New updates really provide visual improvement and mod support. Cant wait for next Monday to play with.

Outtakes

 

Fun with spawning fog in a cave.

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

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