View allAll Photos Tagged debugging
These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".
In the wait of Sgor Gaoith.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
The Garrapatero is not native to the Galapagos. It was introduced by farmers to eat the ticks on their cattle. The farmers would bring their cattle to browse on the shubs at an an area adjacent to what became known as Garrapatero Beach, and the birds would congregate there to debug the cattle.
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3 / 1620x2160 / ReShade
- STLM
The Witcher 3 / 3840x2160 / ReShade
- STLM
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
XCOM 2
~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2
Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.
The Witcher 3: Wild Hunt
(it's a sunrise, mind)
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
The Keep of the Sea of Yore
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect
Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.
Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.
Sorry to bore yall who have already played this one (nearly everyone! :) Expect lots more shots as i progress. Not the best of shots, this one, but the first view we encounter in the game.
222x600 ISO 800
Self modified Canon 60d Astronomik L2 luminance
Stellarvue SVX 102T-R F7
Losmandy G11
Started out as a project debugging the mount electronics and ended up with 37 hours of data.
Too much data for a DSLR with 10 minute subs, but no noise reduction was needed
the target really needed a reducer/flattener
We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.
Outtakes (ie. MORE yellow stuff)
The Witcher 3
@3840x1299
ReShade
- Debug Console Enabler Latest
- STLM
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer, UGOM
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
My first try of Macro Shot using the Kit Lens 18-55. This bug is the size of 1 cm crawling at the edge of a concrete table.
Taken at TOPS Cebu City.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Instead of doing our HTML, CSS, Javascript coding at our desk, we decided to finish the project in bed with Lavender doing the coding and Lance debugging. The window and the outside lights provide sufficient illumination into our bedroom at our cabin home in Second Life.
Messing about. Should probably make an alternative account for shots like these since I don't consider them fully interesting. They do make me feel good though.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
=Debug Console Plug in
=Jim2point0 CE Table => Guess you know my version is xD
=INI Tweaks
=Downsample
Seems everyone back to this game. New updates really provide visual improvement and mod support. Cant wait for next Monday to play with.
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger