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The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3 / 3840x2160 (crop) / ReShade
- STLM
We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II
//UPG☈ΛDΞ_AUG_2018:
⨹ Res: 4k
⨹ ReShade v3.4.0.346 [ 32-bit ]
⨹ Custom + Modified Shaders [ Aug 2018 ]
⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]
⨹ Few Tweaks
⨹ Cam Tool: IDK31
⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]
⨹ DX_HR_Toggle_HUD_DX11_2018
⨹ Debug Mod
//Deus Ex: Human Revolution Official Release Date: August 2011
▼ Tweaks & Fixes ▼:
➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:
dxgi.ini: use:
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=2
➠ Nvidia Control Panel:
Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x
The Witcher 3 - Blood and Wine
-1440x1920 (Nvidia Custom Resolutions)
-PhotoMode 2inOne (Change weather, other effects)
-The Witcher 3 HD Rework Project
Heavily inspired by "Skyrim Star Trails" from ~ Pixie ~
and "Starry sky Kaer Morhen" from Suzu Juzo
Used Photomode2in1 multiplier time feature (x90 speed) and then recorded 8 seconds at 30 fps, then extract the frames from the video and used startrails app to get this. (Originaly +200 shots but decided to use only 100)
Haven't done much besides making a ReShade preset. Nice and warm with ambient lighting and probably too much bloom, but I'm liking it. Somehow my view distance was on low for these test shots though, so. Much to do!
The Witcher 3
@3840x1800
ReShade
Can't avoid this one. It's such an impressively atmospheric place, and backing out with freecam you can appreciate its beauty in full. Updated with an alt
The Witcher 3 / 3840x1800 / ReShade
- STLM
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
Assassin's Creed: Rogue
• Cheat Table by jim2point0 for free camera and FOV
• Debug Cheat Table by SunBeam for no HUD
• Nvidia DSR
• ReShade
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
dont ever fall in love on the net
said Prince the sagacious African Parrot
women on the net will chew your brains
whatever is left of your crestfallen carrot..
all their sententious non sensibilities
you will inherit....the woman on the net
who is more fucked than her fucked up silhouette
said Prince thinking of her gives me coldsweat
woman on the net..a
deep wound and regret..
dont ever fall in love or abet....
forever fucked to a bad debt
turn gay fall in love with a man
instead..said Prince the all wise omniscient debugging
african parrot..almost re sounding a threat
but she whom I love how can I forget
she who eloquently silently overcooks
her thoughts in a her minds kitchenette
my head guillotined and flushed in her blue toilet.
my 283 rd poem
This was an Ode to an American Blog Goddess I accidentally fell in love with ..she was a journaler and a wordsmith
love as a lonely hunter is merely a myth a memory
a cornerstone monolith
#firozeshakir
#beggarpoet
28 June 2007
And here's one with a new onlooker...
The Witcher 3 / 3840x1800 / ReShade
- Debug Console Enabler Latest
- STLM
222x600 ISO 800
Self modified Canon 60d Astronomik L2 luminance
Stellarvue SVX 102T-R F7
Losmandy G11
Started out as a project debugging the mount electronics and ended up with 37 hours of data.
Too much data for a DSLR with 10 minute subs, but no noise reduction was needed
the target really needed a reducer/flattener
XCOM 2
~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2
Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.
The Garrapatero is not native to the Galapagos. It was introduced by farmers to eat the ticks on their cattle. The farmers would bring their cattle to browse on the shubs at an an area adjacent to what became known as Garrapatero Beach, and the birds would congregate there to debug the cattle.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Outtakes (ie. MORE yellow stuff)
The Witcher 3
@3840x1299
ReShade
- Debug Console Enabler Latest
- STLM
In the wait of Sgor Gaoith.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Keep of the Sea of Yore
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect
Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.
Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.
Sorry to bore yall who have already played this one (nearly everyone! :) Expect lots more shots as i progress. Not the best of shots, this one, but the first view we encounter in the game.
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer, UGOM
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
The Witcher 3 / 1620x2160 / ReShade
- STLM
The Witcher 3 / 3840x2160 / ReShade
- STLM
The Witcher 3: Wild Hunt
(it's a sunrise, mind)
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Novigrad
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Painter|Ps|Wacom tablet