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We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.

 

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.0.346 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

The Witcher 3 - Blood and Wine

-1440x1920 (Nvidia Custom Resolutions)

-Super Turbo Lighting Mod

-Debug Console Enabler

-PhotoMode 2inOne (Change weather, other effects)

-The Witcher 3 HD Rework Project

-Geralt Cloak

-1.32 to 1.31 Patch

-Script Merger

-ReShade

-Startrails application

 

Heavily inspired by "Skyrim Star Trails" from ~ Pixie ~

and "Starry sky Kaer Morhen" from Suzu Juzo

 

Used Photomode2in1 multiplier time feature (x90 speed) and then recorded 8 seconds at 30 fps, then extract the frames from the video and used startrails app to get this. (Originaly +200 shots but decided to use only 100)

Tools.:

- Reshade 4.5.4

- 4K DSR;

- Free cam from Debug Console Enabler.

Brothers: A Tale of Two Sons

Debug Camera, FOV by ini edit

ReShade (Comparison)

Haven't done much besides making a ReShade preset. Nice and warm with ambient lighting and probably too much bloom, but I'm liking it. Somehow my view distance was on low for these test shots though, so. Much to do!

 

The Witcher 3

@3840x1800

ReShade

 

- Debug Console Enabler Latest

- Photomode 2inOne

Can't avoid this one. It's such an impressively atmospheric place, and backing out with freecam you can appreciate its beauty in full. Updated with an alt

 

Outtakes

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

ICE Photostitch

 

older one.. felt like dropping it here.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Outtakes

 

Fun with spawning fog in a cave.

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

Assassin's Creed: Rogue

 

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Nvidia DSR

• ReShade

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

dont ever fall in love on the net

said Prince the sagacious African Parrot

women on the net will chew your brains

whatever is left of your crestfallen carrot..

all their sententious non sensibilities

you will inherit....the woman on the net

who is more fucked than her fucked up silhouette

said Prince thinking of her gives me coldsweat

woman on the net..a

deep wound and regret..

dont ever fall in love or abet....

forever fucked to a bad debt

turn gay fall in love with a man

instead..said Prince the all wise omniscient debugging

african parrot..almost re sounding a threat

but she whom I love how can I forget

she who eloquently silently overcooks

her thoughts in a her minds kitchenette

my head guillotined and flushed in her blue toilet.

 

my 283 rd poem

 

This was an Ode to an American Blog Goddess I accidentally fell in love with ..she was a journaler and a wordsmith

love as a lonely hunter is merely a myth a memory

a cornerstone monolith

  

#firozeshakir

#beggarpoet

 

28 June 2007

  

''The Witcher 3: Wild Hunt''

•1660x2516 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

 

222x600 ISO 800

Self modified Canon 60d Astronomik L2 luminance

Stellarvue SVX 102T-R F7

Losmandy G11

Started out as a project debugging the mount electronics and ended up with 37 hours of data.

Too much data for a DSLR with 10 minute subs, but no noise reduction was needed

the target really needed a reducer/flattener

XCOM 2

~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2

 

Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.

The Garrapatero is not native to the Galapagos. It was introduced by farmers to eat the ticks on their cattle. The farmers would bring their cattle to browse on the shubs at an an area adjacent to what became known as Garrapatero Beach, and the birds would congregate there to debug the cattle.

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

Outtakes (ie. MORE yellow stuff)

 

The Witcher 3

@3840x1299

ReShade

 

- Debug Console Enabler Latest

- Photomode 2inOne

- Graphics Options Mod

- STLM

In the wait of Sgor Gaoith.

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Keep of the Sea of Yore

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect

  

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.

 

Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.

 

Sorry to bore yall who have already played this one (nearly everyone! :) Expect lots more shots as i progress. Not the best of shots, this one, but the first view we encounter in the game.

  

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

The Witcher 3: Wild Hunt

 

(it's a sunrise, mind)

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

Old shot, but it has cables for Tobi.

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, and post-processing controls

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

On an Ants nest getting debugged.

 

Novigrad

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Painter|Ps|Wacom tablet

 

www.youtube.com/watch?v=QH3Fx41Jpl4

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