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The Witcher 3 / 1620x2160 / ReShade
- STLM
We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.
XCOM 2
~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2
Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer, UGOM
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
Outtakes (ie. MORE yellow stuff)
The Witcher 3
@3840x1299
ReShade
- Debug Console Enabler Latest
- STLM
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
Hope there will be mods for riding that monster..
INI Tweaks
ReShade /w K-Putt'e Config 1.4 sfx presets. I give up, should learn more knowledge for tweaking presets.
8 Shots
Downsample
Mods :
DCE, Geralt Human Dopler, Hair - Increase LOD, PhotoMode 2inOne, Spawn Companion, The Appearance Menu, Ultra Grass 3000, Ultra Lighting
My first try of Macro Shot using the Kit Lens 18-55. This bug is the size of 1 cm crawling at the edge of a concrete table.
Taken at TOPS Cebu City.
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
This is one of the polinesian bungalow , this is luxury type , picture taken with shadow client enabled ...
to enable shadow cliend go to advanced , debug window , chose renderuseFBO true and renderdeferred true .
but your videocard must support this feature also you have to put all your rendering options at max in preferences in graphic settings.
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
Instead of doing our HTML, CSS, Javascript coding at our desk, we decided to finish the project in bed with Lavender doing the coding and Lance debugging. The window and the outside lights provide sufficient illumination into our bedroom at our cabin home in Second Life.
Messing about. Should probably make an alternative account for shots like these since I don't consider them fully interesting. They do make me feel good though.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
=Debug Console Plug in
=Jim2point0 CE Table => Guess you know my version is xD
=INI Tweaks
=Downsample
Seems everyone back to this game. New updates really provide visual improvement and mod support. Cant wait for next Monday to play with.
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
贵南联调联试黄医生2808上阵,其特征为黄色受电弓导流罩
GuiNan High-speed railroad debug!"Dr.Yellow" CRH380AJ-2808 comprehensive inspection high-speed EMU.Its most obvious feature is the yellow deflectors at two sides of pantograph.
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| Volumetric Clouds |
| Toussaint Grass in Velen & Novigrad |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework: Nick Pal's |
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Novigrad
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Painter|Ps|Wacom tablet
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
Alt with different tonemapping
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV, with my own DoF and post-processing additions; SweetFX for contrast and bloom
The Witcher 3: Wild Hunt
- 2100x2800 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
I love a natural framing.
The ground looks a little cheap. But the moment was nice.
The Witcher 3 / 3840x2160 / ReShade
- STLM