View allAll Photos Tagged debugging
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
''The Witcher 3: Wild Hunt''
•Photomode Mod 2in1
•Debug Console Enabler
•DSR custom resolutions
•ReShade 4.9.1
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-4K Clouds
-Real Weather
-Autumn Red
-Complete Animations
-Ansel - Super Resolution
“Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code” ~ Author Unknown
Nothing like preparing for the start of a new week by waking up to some kind of flu bug :-( Feeling blah, blah, blah & it reminded me of this young bison's expression as he/she was passing us last winter.
Wishing everyone a great week...will catch up with everyone when I'm feeling a little better. Thanks for all your visits & support!!!
The Witcher 3 / 3840x1800 / ReShade
- STLM
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
The Witcher 3 : Wild Hunt [Blood & Wine Expansion] , Debug Console Enabler 1.21
Sweet FX presets : ♛1.000 Times Better v1.3
The Witcher 3 / 2160x2160 / ReShade
- STLM
It was a busy day yesterday!! I want to thank my dearest friend Peter Temple www.petertemplestudio.com , for helping me hang the "Treasures of Italy - Icons of Venice and Florence" show at V'Canto's in Fort Bragg..... AND for his hours debugging each and every techie printer issue, AND for helping me knock out all the matting and framing for a 20 piece one person show (!!!) in such a short period of time these last three days!
INI Tweaks
ReShade 1.1.0
Debug Console Enable
Mod:
DC Extension
Ultra Lighting Mod
AMM
Ultra Grass Mod 3000
Photomode2inOne
The Witcher 3: Wild Hunt
12MP Downsample with FSViewer
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
ReShade Framework
downsampled from ~9MP using lanzcos - Photostitch
Sometimes I can't resist..damn it.
Could have placed G. better..
The Witcher 3: Wild Hunt
12MP Downsample with FSViewer
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt
- From 14MP | 5760x2430 with Lanczos3 (one step)
- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE
Experimental white vignette,
Settings:
VignetteType 1
VignetteRatio 0.15
VignetteRadius 0.6
VignetteAmount 1.00
VignetteSlope 4
**still in testing phase
Markeda1one's inspiration
The Witcher 3 / 3840x2160 / ReShade
- Debug Console Enabler *updated*
- Photomode 2inOne *updated*
- STLM
The Witcher 3 / 3840x2160 / ReShade
- STLM
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| STLM |
| Reshade Framework |
-Reshade 3.1
-4K Resolution DSR
-Image Composite Editor (Stitching)
-Debug Console Enabler
-HD Reworked Project Textures
-Ultimate Graphics Options Mod (UGOM)
-Disabled foliage except grass
Game: The Witcher 3: Wild Hunt
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset
贵南联调联试黄医生2808上阵,其特征为黄色受电弓导流罩
GuiNan High-speed railroad debug!"Dr.Yellow" CRH380AJ-2808 comprehensive inspection high-speed EMU.Its most obvious feature is the yellow deflectors at two sides of pantograph.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The famous ''Dead Man's Tree''
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| ULM |
| Reshade Framework |
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
--> Debug Console Enabler Latest
Born to be Wild.