View allAll Photos Tagged debugging
INI Tweaks
ReShade 1.1.0
Debug Console Enable
Mod:
DC Extension
Ultra Lighting Mod
AMM
Ultra Grass Mod 3000
Photomode2inOne
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
The Witcher 3 : Wild Hunt [Blood & Wine Expansion] , Debug Console Enabler 1.21
Sweet FX presets : ♛1.000 Times Better v1.3
It was a busy day yesterday!! I want to thank my dearest friend Peter Temple www.petertemplestudio.com , for helping me hang the "Treasures of Italy - Icons of Venice and Florence" show at V'Canto's in Fort Bragg..... AND for his hours debugging each and every techie printer issue, AND for helping me knock out all the matting and framing for a 20 piece one person show (!!!) in such a short period of time these last three days!
INI Tweaks
3 Shots
Downsample
Mods :
DCE, Geralt Human Dopler, Hair - Increase LOD, PhotoMode 2inOne, Spawn Companion, The Appearance Menu, Ultra Grass 3000, Ultra Lighting
The Witcher 3 / 2160x2160 / ReShade
- STLM
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
12MP Downsample with FSViewer
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Witcher 3: Wild Hunt
- From 14MP | 5760x2430 with Lanczos3 (one step)
- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE
The Witcher 3 / 3840x2160 (crop) / ReShade
- STLM
The Witcher 3 / 3840x2160 / ReShade
- STLM
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| STLM |
| Reshade Framework |
The Witcher 3: Wild Hunt
12MP Downsample with FSViewer
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset
Experimental white vignette,
Settings:
VignetteType 1
VignetteRatio 0.15
VignetteRadius 0.6
VignetteAmount 1.00
VignetteSlope 4
**still in testing phase
Markeda1one's inspiration
The Witcher 3 / 3840x2160 / ReShade
- Debug Console Enabler *updated*
- Photomode 2inOne *updated*
- STLM
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| ULM |
| Reshade Framework |
Some selective color (faked in Reshade with ColorHueFX and other tweaks) to set this off. She's gonna get you get you get you get you!
The Witcher 3 / 2160x2160 / ReShade
- STLM
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
--> Debug Console Enabler Latest
Born to be Wild.
The Witcher 3: Wild Hunt
SRWE 15MP Downsample with FSViewer little cropped
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The famous ''Dead Man's Tree''
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II
//UPG☈ΛDΞ_AUG_2018:
⨹ Res: 4k
⨹ ReShade v3.4.0.346 [ 32-bit ]
⨹ Custom + Modified Shaders [ Aug 2018 ]
⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]
⨹ Few Tweaks
⨹ Cam Tool: IDK31
⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]
⨹ DX_HR_Toggle_HUD_DX11_2018
⨹ Debug Mod
//Deus Ex: Human Revolution Official Release Date: August 2011
▼ Tweaks & Fixes ▼:
➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:
dxgi.ini: use:
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=2
➠ Nvidia Control Panel:
Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x