View allAll Photos Tagged debugging

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Witcher 3: Wild Hunt

► 4000x4000, downsample

Reshade Framework

Photomode2inOne

Debug Console Enabler

► Cutscene Lighting Mod

Weather Enhanced

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

INI Tweaks

ReShade 1.1.0

Debug Console Enable

Mod:

DC Extension

Ultra Lighting Mod

AMM

Ultra Grass Mod 3000

Photomode2inOne

It was a busy day yesterday!! I want to thank my dearest friend Peter Temple www.petertemplestudio.com , for helping me hang the "Treasures of Italy - Icons of Venice and Florence" show at V'Canto's in Fort Bragg..... AND for his hours debugging each and every techie printer issue, AND for helping me knock out all the matting and framing for a 20 piece one person show (!!!) in such a short period of time these last three days!

  

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Homesick

Tools:

- Debug Camera

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Life is a broken thing, let's explore.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

- From 14MP | 5760x2430 with Lanczos3 (one step)

- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| STLM |

| Reshade Framework |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

...Follow me

 

- WBG

- K-putt's CT for FOV

- Debug Console Commands

- Flawless Widescreen

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

Experimental white vignette,

 

Settings:

VignetteType 1

VignetteRatio 0.15

VignetteRadius 0.6

VignetteAmount 1.00

VignetteSlope 4

**still in testing phase

 

Markeda1one's inspiration

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler *updated*

- Photomode 2inOne *updated*

- Graphics Options

- Increased LOD

- STLM

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| ULM |

| Reshade Framework |

Some selective color (faked in Reshade with ColorHueFX and other tweaks) to set this off. She's gonna get you get you get you get you!

 

Outtakes

 

The Witcher 3 / 2160x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Witcher 3: Wild Hunt

--> Crop 5000x2127

--> Reshade Framework

--> Photomode2inOne

--> Debug Console Enabler Latest

--> Appearence Mod Menu

--> Debug Console Extensions

 

Born to be Wild.

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, graphical options, and other Tools.

 

The famous ''Dead Man's Tree''

Pretty trees are abundant.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- Increased LOD

- STLM

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.0.346 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

ICE Photostitch

 

older one.. felt like dropping it here.

These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".

Tools.:

- Reshade 4.5.4

- 4K DSR;

- Free cam from Debug Console Enabler.

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