View allAll Photos Tagged debugging
The Witcher 3 / 2160x2160 / ReShade
- STLM
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
12MP Downsample with FSViewer
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The Witcher 3: Wild Hunt
- From 14MP | 5760x2430 with Lanczos3 (one step)
- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE
The Witcher 3 / 3840x2160 (crop) / ReShade
- STLM
The Witcher 3 / 3840x2160 / ReShade
- STLM
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| STLM |
| Reshade Framework |
The Witcher 3: Wild Hunt
12MP Downsample with FSViewer
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| ULM |
| Reshade Framework |
Some selective color (faked in Reshade with ColorHueFX and other tweaks) to set this off. She's gonna get you get you get you get you!
The Witcher 3 / 2160x2160 / ReShade
- STLM
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
--> Debug Console Enabler Latest
Born to be Wild.
The Witcher 3: Wild Hunt
SRWE 15MP Downsample with FSViewer little cropped
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The famous ''Dead Man's Tree''
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II
//UPG☈ΛDΞ_AUG_2018:
⨹ Res: 4k
⨹ ReShade v3.4.0.346 [ 32-bit ]
⨹ Custom + Modified Shaders [ Aug 2018 ]
⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]
⨹ Few Tweaks
⨹ Cam Tool: IDK31
⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]
⨹ DX_HR_Toggle_HUD_DX11_2018
⨹ Debug Mod
//Deus Ex: Human Revolution Official Release Date: August 2011
▼ Tweaks & Fixes ▼:
➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:
dxgi.ini: use:
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=2
➠ Nvidia Control Panel:
Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x
These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".
Assassin's Creed: Rogue
• Cheat Table by jim2point0 for free camera and FOV
• Debug Cheat Table by SunBeam for no HUD
• Nvidia DSR
• ReShade
Haven't done much besides making a ReShade preset. Nice and warm with ambient lighting and probably too much bloom, but I'm liking it. Somehow my view distance was on low for these test shots though, so. Much to do!
The Witcher 3
@3840x1800
ReShade
The Witcher 3 - Blood and Wine
-1440x1920 (Nvidia Custom Resolutions)
-PhotoMode 2inOne (Change weather, other effects)
-The Witcher 3 HD Rework Project
Heavily inspired by "Skyrim Star Trails" from ~ Pixie ~
and "Starry sky Kaer Morhen" from Suzu Juzo
Used Photomode2in1 multiplier time feature (x90 speed) and then recorded 8 seconds at 30 fps, then extract the frames from the video and used startrails app to get this. (Originaly +200 shots but decided to use only 100)
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
And here's one with a new onlooker...
The Witcher 3 / 3840x1800 / ReShade
- Debug Console Enabler Latest
- STLM
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
222x600 ISO 800
Self modified Canon 60d Astronomik L2 luminance
Stellarvue SVX 102T-R F7
Losmandy G11
Started out as a project debugging the mount electronics and ended up with 37 hours of data.
Too much data for a DSLR with 10 minute subs, but no noise reduction was needed
the target really needed a reducer/flattener