View allAll Photos Tagged debugging

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

INI Tweaks

ReShade 1.1.0

Debug Console Enable

Mod:

DC Extension

Ultra Lighting Mod

AMM

Ultra Grass Mod 3000

Photomode2inOne

''The Witcher 3: Wild Hunt''

 

•Photomode Mod 2in1

•Debug Console Enabler

•DSR custom resolutions

•ReShade 4.9.1

- ReShade Framework

- jim2point0 CE Table

- Debug Console

It was a busy day yesterday!! I want to thank my dearest friend Peter Temple www.petertemplestudio.com , for helping me hang the "Treasures of Italy - Icons of Venice and Florence" show at V'Canto's in Fort Bragg..... AND for his hours debugging each and every techie printer issue, AND for helping me knock out all the matting and framing for a 20 piece one person show (!!!) in such a short period of time these last three days!

  

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

Life is a broken thing, let's explore.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Mostly 15th century. Even the brick fronted ones on the left are much older than they look; timber framed early 18th century given a brick front in the 19th.

I'm just playing around with effects at the moment to try and liven up some very lifeless photos on an exceptionally dull day - not helped that my computer genius of a partner has just given it some sort of major debug - and wiped all my Sky Replacements, so I'm combing through old folders trying to find them.

Not keen on the finished image really but it will have to do for now.

The Witcher 3: Wild Hunt

- From 14MP | 5760x2430 with Lanczos3 (one step)

- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| STLM |

| Reshade Framework |

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| ULM |

| Reshade Framework |

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, graphical options, and other Tools.

 

The famous ''Dead Man's Tree''

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

Some selective color (faked in Reshade with ColorHueFX and other tweaks) to set this off. She's gonna get you get you get you get you!

 

Outtakes

 

The Witcher 3 / 2160x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Homesick

Tools:

- Debug Camera

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.0.346 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

ICE Photostitch

 

older one.. felt like dropping it here.

Tools.:

- Reshade 4.5.4

- 4K DSR;

- Free cam from Debug Console Enabler.

Experimental white vignette,

 

Settings:

VignetteType 1

VignetteRatio 0.15

VignetteRadius 0.6

VignetteAmount 1.00

VignetteSlope 4

**still in testing phase

 

Markeda1one's inspiration

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler *updated*

- Photomode 2inOne *updated*

- Graphics Options

- Increased LOD

- STLM

Pretty trees are abundant.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- Increased LOD

- STLM

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Assassin's Creed: Rogue

 

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Nvidia DSR

• ReShade

...Follow me

 

- WBG

- K-putt's CT for FOV

- Debug Console Commands

- Flawless Widescreen

Can't avoid this one. It's such an impressively atmospheric place, and backing out with freecam you can appreciate its beauty in full. Updated with an alt

 

Outtakes

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

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