View allAll Photos Tagged debugging

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

''The Witcher 3: Wild Hunt''

 

Photomode Mod 2in1

Debug Console Enabler

DSR custom resolutions

•ReShade 4.9.1

- ReShade Framework

- jim2point0 CE Table

- Debug Console

-Reshade 3.1

-HD Reworked Project Textures

-Debug Console Enabler

-Wiedzmin Lighting Mod

-AQUA Mod

-High Quality Faces

-4K Clouds

-Real Weather

-Autumn Red

-Complete Animations

-Ansel - Super Resolution

 

“Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code” ~ Author Unknown

 

Nothing like preparing for the start of a new week by waking up to some kind of flu bug :-( Feeling blah, blah, blah & it reminded me of this young bison's expression as he/she was passing us last winter.

 

Wishing everyone a great week...will catch up with everyone when I'm feeling a little better. Thanks for all your visits & support!!!

   

Witcher 3: Wild Hunt

► 4000x4000, downsample

Reshade Framework

Photomode2inOne

Debug Console Enabler

► Cutscene Lighting Mod

Weather Enhanced

- Debug Console Commands

- Reshade

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

- ReShade Framework

- jim2point0 CE Table

- Debug Console

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

It was a busy day yesterday!! I want to thank my dearest friend Peter Temple www.petertemplestudio.com , for helping me hang the "Treasures of Italy - Icons of Venice and Florence" show at V'Canto's in Fort Bragg..... AND for his hours debugging each and every techie printer issue, AND for helping me knock out all the matting and framing for a 20 piece one person show (!!!) in such a short period of time these last three days!

  

INI Tweaks

ReShade 1.1.0

Debug Console Enable

Mod:

DC Extension

Ultra Lighting Mod

AMM

Ultra Grass Mod 3000

Photomode2inOne

Life is a broken thing, let's explore.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Homesick

Tools:

- Debug Camera

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

downsampled from ~9MP using lanzcos - Photostitch

 

Sometimes I can't resist..damn it.

 

Could have placed G. better..

The Witcher 3: Wild Hunt

- From 14MP | 5760x2430 with Lanczos3 (one step)

- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE

Experimental white vignette,

 

Settings:

VignetteType 1

VignetteRatio 0.15

VignetteRadius 0.6

VignetteAmount 1.00

VignetteSlope 4

**still in testing phase

 

Markeda1one's inspiration

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler *updated*

- Photomode 2inOne *updated*

- Graphics Options

- Increased LOD

- STLM

- ReShade Framework

- jim2point0 CE Table

- Debug Console

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| STLM |

| Reshade Framework |

-Reshade 3.1

-4K Resolution DSR

-Image Composite Editor (Stitching)

-Debug Console Enabler

-HD Reworked Project Textures

-Ultimate Graphics Options Mod (UGOM)

-Disabled foliage except grass

  

Game: The Witcher 3: Wild Hunt

...Follow me

 

- WBG

- K-putt's CT for FOV

- Debug Console Commands

- Flawless Widescreen

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

贵南联调联试黄医生2808上阵,其特征为黄色受电弓导流罩

GuiNan High-speed railroad debug!"Dr.Yellow" CRH380AJ-2808 comprehensive inspection high-speed EMU.Its most obvious feature is the yellow deflectors at two sides of pantograph.

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

Pretty trees are abundant.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- Increased LOD

- STLM

These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, graphical options, and other Tools.

 

The famous ''Dead Man's Tree''

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| ULM |

| Reshade Framework |

Witcher 3: Wild Hunt

--> Crop 5000x2127

--> Reshade Framework

--> Photomode2inOne

--> Debug Console Enabler Latest

--> Appearence Mod Menu

--> Debug Console Extensions

 

Born to be Wild.

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