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The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

- From 14MP | 5760x2430 with Lanczos3 (one step)

- Ultimate Graphics Options Mod | PhotoMode 2inOne | Debug Console Enabler | Reshade 2.0.ish | SRWE

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| STLM |

| Reshade Framework |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

...Follow me

 

- WBG

- K-putt's CT for FOV

- Debug Console Commands

- Flawless Widescreen

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| ULM |

| Reshade Framework |

Some selective color (faked in Reshade with ColorHueFX and other tweaks) to set this off. She's gonna get you get you get you get you!

 

Outtakes

 

The Witcher 3 / 2160x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Witcher 3: Wild Hunt

--> Crop 5000x2127

--> Reshade Framework

--> Photomode2inOne

--> Debug Console Enabler Latest

--> Appearence Mod Menu

--> Debug Console Extensions

 

Born to be Wild.

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, graphical options, and other Tools.

 

The famous ''Dead Man's Tree''

Pretty trees are abundant.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- Increased LOD

- STLM

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.0.346 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

ICE Photostitch

 

older one.. felt like dropping it here.

These tagged wires are the leads for a test instrument called a logic analyser. They connect to pins on a circuit board amd the instrument displays the signals for analysis or debugging. For Macro Mondays theme "tag".

Tools.:

- Reshade 4.5.4

- 4K DSR;

- Free cam from Debug Console Enabler.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Assassin's Creed: Rogue

 

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Nvidia DSR

• ReShade

Haven't done much besides making a ReShade preset. Nice and warm with ambient lighting and probably too much bloom, but I'm liking it. Somehow my view distance was on low for these test shots though, so. Much to do!

 

The Witcher 3

@3840x1800

ReShade

 

- Debug Console Enabler Latest

- Photomode 2inOne

Brothers: A Tale of Two Sons

Debug Camera, FOV by ini edit

ReShade (Comparison)

The Witcher 3 - Blood and Wine

-1440x1920 (Nvidia Custom Resolutions)

-Super Turbo Lighting Mod

-Debug Console Enabler

-PhotoMode 2inOne (Change weather, other effects)

-The Witcher 3 HD Rework Project

-Geralt Cloak

-1.32 to 1.31 Patch

-Script Merger

-ReShade

-Startrails application

 

Heavily inspired by "Skyrim Star Trails" from ~ Pixie ~

and "Starry sky Kaer Morhen" from Suzu Juzo

 

Used Photomode2in1 multiplier time feature (x90 speed) and then recorded 8 seconds at 30 fps, then extract the frames from the video and used startrails app to get this. (Originaly +200 shots but decided to use only 100)

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

222x600 ISO 800

Self modified Canon 60d Astronomik L2 luminance

Stellarvue SVX 102T-R F7

Losmandy G11

Started out as a project debugging the mount electronics and ended up with 37 hours of data.

Too much data for a DSLR with 10 minute subs, but no noise reduction was needed

the target really needed a reducer/flattener

Mass Effect 2: Legendary Edition

 

Captured on PC

- ME3Tweaks - debug camera

- ReShade

- Gimp

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