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The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

| KNG's ULM |

| STLM 3.1.1 |

| Realistic Weather |

- ReShade Framework

- jim2point0 CE Table

- Debug Console

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

Assassin's Creed: Rogue

 

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Nvidia DSR

• ReShade

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.0.346 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset

 

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

 

should have used texture mods..

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

*Features:

- 100% Mesh

- 100% original mesh and design made by myself

-Land impact 1

 

- The Tablet come in 2 different versions which are included on the same pack.

See details bellow:

 

-Version Slideshow (scripted).

contain two scripts that will slideshow your pictures once you drop them inside the tablet content.

-TIMER SETTINGS:

Left click on the tablet and click Timer in the menu.

-DEBUGGING SCRIPT:

Left click on the tablet and click Reset in the menu.

Or right click on the tablet--->Edit--->Content tab--->Reset Scripts.

 

-Version for store owners (not scripted)

-The tablet is not scripted and will let you drop your own script such as a redelivery, demo, joint group, subscribe, vendor.

-Please note that if you want use the tablet as a vendor you must drop a vendor script inside.

Otherwise it wont be properly working.

 

- 6 screen templates textures included (Full perm)

Redelivery

Subscribe

Joint Group

Fatpack

Demo

Black Screen

 

- Permissions

Copy / Modify / No Transfer

 

maps.secondlife.com/secondlife/Antares/138/96/2003

marketplace.secondlife.com/p/RSD-Wall-Tablet/13732577

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, Reshade, graphical options, and other Tools.

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

The Witcher 3

Custom Reshade preset with DOF

Stitched in ICE

 

Mods from Nexusmods.com:

Debug Console Enabler

HD Reworked Project

Photomode 2inOne

Super Turbo Lighting Mod

 

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| KNG's ULM |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

| Winter is coming |

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

- ReShade Framework

- jim2point0 CE Table

- Debug Console

White vignette settings:

VignetteType 1

VignetteRatio 0.15

VignetteRadius 0.6

VignetteAmount 1.00

VignetteSlope 4

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler *updated*

- Photomode 2inOne *updated*

- Graphics Options

- Increased LOD

- STLM

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, fog, and post-processing controls,and One3rd's vignette removal; SweetFX for contrast and bloom

Reshade - Debug Camera - Autopano

 

Just started playing this up after it sitting in my library since the original was released! No idea what is going on in the game yet but looks very good.

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Edited in PS from the Original.

 

Switched out to the alt.

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Testing ULM.

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| ULM |

| Reshade Framework |

- Debug Console Commands

- Reshade

"Long before men first peopled these lands, a beautiful, prospering elven city stood here, centered around the palace of King Maeglor.

 

One day, however, the city's inhabitants began mysteriously dying in large numbers. According to legend, King Maeglor sensed he, too, would soon perish and cast a powerful spell that caused the earth to swallow the city whole so that no outsider could ever desecrate it.

 

10 Centuries later, scholars from the Oxenfurt Academy began painstaking excavations of King Maeglor's palace in a search for the causes of the catastrophe.

 

Yet work came to a sudden halt when three subsequent expeditions ventured into the ruins' depths - and were never heard from again..."

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne

-Reshade 3.1

-HD Reworked Project Textures

-Debug Console Enabler

-Wiedzmin Lighting Mod

-AQUA Mod

-High Quality Faces

-4K Clouds

-Real Weather

-Autumn Red

-Complete Animations

-Ansel - Super Resolution

 

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Witcher 3: Wild Hunt

► 4000x4000, downsample

► Reshade Framework

► Photomode2inOne

► Debug Console Enabler

► Cutscene Lighting Mod

► Weather Enhanced

“Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code” ~ Author Unknown

 

Nothing like preparing for the start of a new week by waking up to some kind of flu bug :-( Feeling blah, blah, blah & it reminded me of this young bison's expression as he/she was passing us last winter.

 

Wishing everyone a great week...will catch up with everyone when I'm feeling a little better. Thanks for all your visits & support!!!

   

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

INI Tweaks

ReShade 1.1.0

Debug Console Enable

Mod:

DC Extension

Ultra Lighting Mod

AMM

Ultra Grass Mod 3000

Photomode2inOne

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