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100% low poly, made and rendered in Eevee (Blender) (with viewport render).

 

Firing a phaser is fairly easy to make: set up a bezier curve, apply a physical constraint to a cylinder to follow the curve, and insert the necessary keyframes in the timeline.

 

For the "world" shader I used a star map from NASA (credits: NASA/Goddard Space Flight Center Scientific Visualization Studio. Constellation figures based on those developed for the IAU by Alan MacRobert of Sky and Telescope magazine (Roger Sinnott and Rick Fienberg)).)

 

Can you spot the Big Dipper?

 

It took me a while to figure out how to set this up. In the world sharder editor: use a texture coordinate - mapping - environment texture. Connect the "camera" of the texture coordinate to the vector of the mapping node and in the scale options of the mapping node, set X and Y to 3 (leave Z at 1).

 

Connect the "color out" of the environment texture to a "RGB to BW" node, and feed this into a RGB curve node. Then drag this curve down to get rid of all the noise.

 

Connect the output of the RGB curve node to the color of the background node and connect the latter to the surface of the world output, as usual.

   

Looking down into the glass jug of my blender. This topic made me laugh as it reminded me of discussions with my mum many years ago. I like kitchen gadgets, but she didn’t. So I always wanted new gadgets while she argued that they did tasks easily but then took huge amounts of time to clean. She was right of course & could always “whisk” cream or egg whites quickly using just a fork - a skill I have never acquired. For my photo, I chose my blender in her memory, as that’s the gadget that I most dislike cleaning.

86/365/2022, 4104 days in a row.

Rendu d'une scène créée dans Blender...

  

Blender setup instructions for SCS games modding

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Writing a book here: open.spotify.com/show/3mMrq70ofFvPputOjQIiGU?si=kwclM6f8Q...

 

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#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel #psyberspace #psyberverse #Xrystal #Aescermonium #rapthraeXeum #Xomplex #Xaethreal #Xrapthreum #AESTHETIOPIUM

#mecabricks #render #3D #LEGO #blender

 

© Chris McVeigh

 

The instant camera is a type of camera which uses self-developing film to create a chemically developed print shortly after taking the picture. Polaroid Corporation pioneered (and patented) consumer friendly instant cameras and film, and were followed by various other manufacturers.

 

• if you want to build it: chrismcveigh.com/lego_kit_guides_2015/mini_camera_instant...

• if you want to buy it: powerpig.storenvy.com/products/1447111-mini-camera-instant

 

© 2015 - Gabriele Zannotti - zanna

3D modelisation

Tuto here : bit.ly/1ub3NeH

 

Using Blender, Photoshop and After Effects

Blender website : www.blender.org/

Vintage Waring blender Pyrex glass jar - the 1950s.

Find me uncensored on:

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Follow Me on Medium For articles on various topics:

medium.com/@brechtcorbeel

 

Writing a book here: open.spotify.com/show/3mMrq70ofFvPputOjQIiGU?si=kwclM6f8Q...

 

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www.google.com/search?q=brecht+corbeel

 

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#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel #psyberspace #psyberverse #Xrystal #Aescermonium #rapthraeXeum #Xomplex #Xaethreal #Xrapthreum #AESTHETIOPIUM

Find me uncensored on:

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Follow Me on Medium For articles on various topics:

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Writing a book here: open.spotify.com/show/3mMrq70ofFvPputOjQIiGU?si=kwclM6f8Q...

 

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#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel #psyberspace #psyberverse #Xrystal #Aescermonium #rapthraeXeum #Xomplex #Xaethreal #Xrapthreum #AESTHETIOPIUM

Boushi .

 

Halloween用のお帽子。

ちょっとバブいハロウィンにしたいなと👼♥

ほーんのちょっとだけ 。

 

- - -

 

・リグ入りかリグ無しかいつも迷う

・ ふんわり仕上げのアドオンを使用

・ シームぅぅ

・UNISEXを意識しました :)

   

Blades of my Ninja blender

 

ODC - 5/19/2018 - Household macro

Advanced script for Blender is now available on Mecabricks.

 

Some of the new features include:

+ Real bevels

+ Scratches, fingerprints, real roughness

+ Stickers are automatically detected and have a separate material (only for parts with stickers recently added in Mecabricks)

+ Works with Filmic-blender

Apps: Snapseed, BlurFX, Glaze, Tangled FX, Blender, iColorama

I'm making an animation that requires a 360 panorma. (The balls won't be in it) It's very early days but here I have added a foreground rock using a displacement filter on a mesh with texture mapping, (they're mostly modeled with white noise but I also used a bump map and an actual photo of rocks to produce a displacement) I'm pretty chuffed with the rockiness of the rocks. I also realised my 360 background was not correctly mapped but it now shows the whole sky which is one I made up in photoshop.

 

Still haven't chosen if the camera view will be using perspective or equirectangular view, both have appeal. Perspective view is like the way things distort in google street view as you look around. It sort of reflects what happens in your eyes, but your mind doesn't pyschologically perceive it that way in real life.

An equirectangular camera view makes things feel like they are not distorting, which is closer to what you feel when you look around, but probably not the truth technically in terms of parallax and all that.

Whatever, it is very interesting to note that the way we perceive the 'real' world, is just that. A perception.

 

Now I might be ready to start modelling the foreground.

Messing with some Default Cube tutorials.

#mecabricks #render #3D #blender

 

MOCs built by Kirill Simerzin

 

© 2015 - Gabriele Zannotti - zanna

You will find something more in woods than in books.

Trees and stones will teach you that which you can never learn from masters.

Saint Bernard

 

Working a necklace, is first time so i'm so happy to what i did. Isn't finished yet and i'm waiting for dev kit mesh from some designers i sent a request. I'm so impatient to try it on my avatar with Maitreya body. I cross my fingers event my toes for a positive reply! :D

 

Oxannia's websites

ベジェで作ったシロモノ。イラレのようなツールボタンが無いと訳わからなくて→そぉか、ボタンが高いんだなきっと(チガウ)

Find me uncensored on:

www.patreon.com/BrechtCorbeel

 

Follow Me on Medium For articles on various topics:

medium.com/@brechtcorbeel

 

Writing a book here: open.spotify.com/show/3mMrq70ofFvPputOjQIiGU?si=kwclM6f8Q...

 

www.brechtcorbeel.com/

www.google.com/search?q=brecht+corbeel

 

Free images:

unsplash.com/@brechtcorbeel

 

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

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www.flickr.com/photos/brechtcorbeel/

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www.linkedin.com/in/brecht-corbeel-a81b82184/

 

#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel #psyberspace #psyberverse #Xrystal #Aescermonium #rapthraeXeum #Xomplex #Xaethreal #Xrapthreum #AESTHETIOPIUM

Finally bit myself and decided to sit down and teach myself the screts of blender. Since im photoshop user, getting used to blender options isnt easy x.x keep pressing wrong shortcuts x.x

 

biggest challenge right now is mouse, actually getting it to cooperate with my mind lol

 

does anyone use blender? how you assign camera rotation to mouse? that would be extremely helpful XD

Blender / Cycles

 

A nicely done tutorial to help learn cross-viewing 3D

vimeo.com/15209071

#mecabricks #render #3D #LEGO #blender

 

© Chris McVeigh

 

The Macintosh Plus computer is the third model in the Macintosh line, introduced on January 16, 1986, two years after the original Macintosh and a little more than a year after the Macintosh 512K, with a price tag of US$2599. As an evolutionary improvement over the 512K, it shipped with 1 MB of RAM standard, expandable to 4 MB, and an external SCSI peripheral bus, among smaller improvements. It originally had the same generally beige-colored case as the original Macintosh ("Pantone 453"), but in 1987, the case color was changed to the long-lived, warm gray "Platinum" color. It is the earliest Macintosh model able to run System 7 OS.

 

• if you want to build it: chrismcveigh.com/lego_kit_guides_2015/my_first_computer_b...

• if you want to buy it: powerpig.storenvy.com/products/12670957-my-first-computer...

 

Model by Chris McVeigh: www.mecabricks.com/en/models/3X8jOLQgvYJ

 

© 2015 - Gabriele Zannotti - zanna

Model: www.mecabricks.com/it/models/3Lkj9DE92Ap#YVw1LD

 

#mecabricks #blender #3d #render

 

© Henrik Hoexbroe

 

The Citroën DS is a front-engine, front-wheel-drive executive car manufactured and marketed by the French company Citroën from 1955 to 1975 in sedan, wagon/estate and convertible body configurations. Italian sculptor and industrial designer Flaminio Bertoni and the French aeronautical engineer André Lefèbvre styled and engineered the car. Paul Magès developed the hydropneumatic self-levelling suspension.

 

@ 2015 - Gabriele Zannotti - zanna

A new year means new beginnings. A continuation of my Tree Fall series with a Spring render.

Messing with some Default Cube tutorials.

Blender photo taken with the Koroll 24 camera that I previously used in week 132 of my 52 film cameras in 52 weeks project:

52cameras.blogspot.com/

www.flickr.com/photos/tony_kemplen/collections/72157623113584240

As the name suggests, this model manages to squeeze 24 exposures out of a roll of 120 film, by using a mask to make the image size 3cm x 4cm. The edges of the film are wasted, but by using the "12 frame" backing paper markings twice, 24 exposures are made.

I removed the mask, so the full width of the film is exposed, and the frames overlap, but if a full frame is desired, the film can simply be advanced twice.

The film was expired Fujichrome Provia ISO100 slide film, which I cross processed in Tetenal C41 chemistry.

#mecabricks #render #3D #LEGO #blender

 

@ Chris McVeigh

 

The Macintosh Plus computer is the third model in the Macintosh line, introduced on January 16, 1986, two years after the original Macintosh and a little more than a year after the Macintosh 512K, with a price tag of US$2599. As an evolutionary improvement over the 512K, it shipped with 1 MB of RAM standard, expandable to 4 MB, and an external SCSI peripheral bus, among smaller improvements. It originally had the same generally beige-colored case as the original Macintosh ("Pantone 453"), but in 1987, the case color was changed to the long-lived, warm gray "Platinum" color. It is the earliest Macintosh model able to run System 7 OS.

 

• if you want to build it: chrismcveigh.com/lego_kit_guides_2015/my_first_computer_b...

• if you want to buy it: powerpig.storenvy.com/products/12670957-my-first-computer...

 

Model by Chris McVeigh: www.mecabricks.com/en/models/3X8jOLQgvYJ

 

© 2015 - Gabriele Zannotti - zanna

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