View allAll Photos Tagged blender
Find me uncensored on:
Follow Me on Medium For articles on various topics:
Writing a book here: open.spotify.com/show/3mMrq70ofFvPputOjQIiGU?si=kwclM6f8Q...
www.google.com/search?q=brecht+corbeel
Free images:
Follow me on:
www.instagram.com/brechtcorbeel/
www.artstation.com/brechtcorbeel
www.flickr.com/photos/brechtcorbeel/
www.facebook.com/brecht.corbeel
www.pinterest.com/bcorbeel/pins
www.linkedin.com/in/brecht-corbeel-a81b82184/
#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel #psyberspace #psyberverse #Xrystal #Aescermonium #rapthraeXeum #Xomplex #Xaethreal #Xrapthreum #AESTHETIOPIUM
In Blender it is possible to create very realistic flames - but it requires volumetrics and my computer isn't up to that.
I settled for second best with procedural fire (the basics of which are explained by CG Patrick). And even that is quite literally a trial run as rendering this scene tends to overheat my graphics card so I only had one go at rendering the scene (my graphics card has passive cooling which clearly is not sufficient), so I made the scene in solid view, and then did one render.
It's not only the flames that are demanding for my computer though. The planet, the atmosphere, the flames and the blurring of edges all are done procedurally.
Fill the blender about 2/3 full of water. Be kind to yourself and let the water temperature be between tepid and bathwater warm, no need to go plunging your hands into cold water.
The detachable blade of an Ultra-Stick Hand Blender. The visible sharpened blade fin in frame measures 2 cm.
Strobist/technical info:
This is a composit of three images manually focus stacked in GIMP. It was illuminated by one Nikon SB900 speedlight in Manual mode, fired at 1⁄2 power through a Neewer 24" x 24" gridded soft box camera right, 2-feet away and aimed down at 45-degrees.
The SB900 was triggered by two PocketWizard PlusX's.
Lens: Tokina AT-X Pro Macro 100 F2.8 D.
This is the new Splash Screen created in Blender ( www.blender.org ) for my Software Program "Rezeptbuch Pro",, a special Software for Distillers available as Open Source from www.rezeptbuch-pro.de
Hello cuties, Neck_Blender for LeLutka Evolution Xtreme is now available at mainstore.
Includes our eight regular tones, and the new ones Cream and Tan, plus two tintable addons at 10 and 25 % of opacity.
LeLutka Evo, Genus and Catwa HD Pro packs has been updated to include our new tones, use the redelivery.
Doll .
植木鉢を作ろうと思って..
楽しくなってきて..(コネた..w
顔面だけど鉢か花瓶にする予定♡
リカさんとお花屋さん等のお話ししてて、想像力UP&楽しさUP //
- - -
・顔面 楽しい 好き
・微妙な膨らみが難しい
・アイホールなどパーツのモデリングを練習したい
・丸みをうまく出来るかどうか
・下絵があった方が絶対にやりやすそう
(思い立ってやったので下絵なしでした)
・丸み丸み丸み
・どこでシーム入れたら描きやすいかな
In mainstore and also on Second Life Marketplace.
🚕 CANARUN Mainstore: maps.secondlife.com/secondlife/Canarun/244/131/24
2K Texture
2 metal , 2 wood texture in HUD
You can use it both as a decor and to divide your spaces.
16 Li
100% MESH All done with 3DS Max and Blender
Copy ☑
Modify ☑
Transfer X
MOCs by Stas: www.mecabricks.com/it/models/qxov7V93j0D#pjZXYb
#mecabricks #blender #3d #render
@ 2015 - Gabriele Zannotti - zanna
Sometimes the video stalls and then jumps a bit at the start, in which case, hit F5 to reload.
Mysic:
"We Wish you a Merry Christmas"
By Kevin MacLeod
Licensed under the Creative Commons Attribution 3.0 Unported License
Made with Blender 4.2
Credits music:
Horror Suspense, Raphael Krux, Freepd.com, Creative Commons CC0.
For anyone having a go at this: to get the text on the computer screens, first make a .PNG file (in GIMP or similar) and set it up as a material for the bridge in object view - add a mask to control the alpha channel.
Then in edit view, select the faces on which the text must be put and UV unwrap these faces.
Subsequently, go to the UV Editor and click each individual face and fit the face onto the image.
Done !
For the animation, you can then use the colorramp for the alphachannel to control the visibility.