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In Blender it is possible to create very realistic flames - but it requires volumetrics and my computer isn't up to that.
I settled for second best with procedural fire (the basics of which are explained by CG Patrick). And even that is quite literally a trial run as rendering this scene tends to overheat my graphics card so I only had one go at rendering the scene (my graphics card has passive cooling which clearly is not sufficient), so I made the scene in solid view, and then did one render.
It's not only the flames that are demanding for my computer though. The planet, the atmosphere, the flames and the blurring of edges all are done procedurally.
This is soooo much easier than making space scenes in software like Photoshop or Gimp where you work in 2D and have to draw each crater, each shadow and so on.
In Blender (which is a 3D environment) you just create a 3D object - like a rock - then add a material to it, bump or displace it to create relief, add a light that automatically results in the right shadows. And by moving your camera around you can look at the same scene from a different perspective.
"Low poly" Space Scene created with Blender, a (free, open source) 3D suite. Blender is great fun! You can make everything in 3D so that you can just move your camera to get the same scene from a different perspective. If your computer is powerful enough, you can make a 3D animation and fly through space !
Gas giant and stars are procedural (no external images used).
Nebula can be created in 3D too so that you can just fly through the nebula but this takes up too much resources of my computer, so instead I created a nebula with Apophysis - which is 2D - and projected it onto a Plane that is set up as child of the camera so that no matter what direction you turn the camera in, you get the Plane as background.
For the material of the cube I used 3D PBR textures with a bump map.
You can download Blender here:
Fill the blender about 2/3 full of water. Be kind to yourself and let the water temperature be between tepid and bathwater warm, no need to go plunging your hands into cold water.
This is the new Splash Screen created in Blender ( www.blender.org ) for my Software Program "Rezeptbuch Pro",, a special Software for Distillers available as Open Source from www.rezeptbuch-pro.de
Hello cuties, Neck_Blender for LeLutka Evolution Xtreme is now available at mainstore.
Includes our eight regular tones, and the new ones Cream and Tan, plus two tintable addons at 10 and 25 % of opacity.
LeLutka Evo, Genus and Catwa HD Pro packs has been updated to include our new tones, use the redelivery.
MOCs by Stas: www.mecabricks.com/it/models/qxov7V93j0D#pjZXYb
#mecabricks #blender #3d #render
@ 2015 - Gabriele Zannotti - zanna
Sometimes the video stalls and then jumps a bit at the start, in which case, hit F5 to reload.
Mysic:
"We Wish you a Merry Christmas"
By Kevin MacLeod
Licensed under the Creative Commons Attribution 3.0 Unported License
The detachable blade of an Ultra-Stick Hand Blender. The visible sharpened blade fin in frame measures 2 cm.
Strobist/technical info:
This is a composit of three images manually focus stacked in GIMP. It was illuminated by one Nikon SB900 speedlight in Manual mode, fired at 1⁄2 power through a Neewer 24" x 24" gridded soft box camera right, 2-feet away and aimed down at 45-degrees.
The SB900 was triggered by two PocketWizard PlusX's.
Lens: Tokina AT-X Pro Macro 100 F2.8 D.
For anyone having a go at this: to get the text on the computer screens, first make a .PNG file (in GIMP or similar) and set it up as a material for the bridge in object view - add a mask to control the alpha channel.
Then in edit view, select the faces on which the text must be put and UV unwrap these faces.
Subsequently, go to the UV Editor and click each individual face and fit the face onto the image.
Done !
For the animation, you can then use the colorramp for the alphachannel to control the visibility.
For the warp speed effect I used this tutorial.
I decided to throw in an orb to create the effect of chasing an orb at warp speed.
For this purpose, I set up a light inside the orb as child of the orb, and set up the orb as child of the camera - the latter is animated, consequently light and orb follow its animation.
If you want to have a go at Blender, it is a good idea to monitor the temperature of your CPU and GPU. This is a good free tool for this purpose: www.hwinfo.com/download/ - flag "sensors only" (you don't need the rest).
This is an old photo of Boomer when he was learning to make teaberry shakes at the partial program where my friends hang out. The W word..........Work
With a powerful computer you can make animated space scenes that are production ready and can go straight into a Sci Fi movie.
Mine isn't up to the task (yet), so for now I just make some low poly scenes than don't fry up my GPU.
That's why I first made this animated butterfly and animated magic chest. I wanted to learn how to animate objects in view of making my first space flight.
Made with Blender 4.2
Credits music:
Horror Suspense, Raphael Krux, Freepd.com, Creative Commons CC0.