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In Blender it is possible to create very realistic flames - but it requires volumetrics and my computer isn't up to that.

 

I settled for second best with procedural fire (the basics of which are explained by CG Patrick). And even that is quite literally a trial run as rendering this scene tends to overheat my graphics card so I only had one go at rendering the scene (my graphics card has passive cooling which clearly is not sufficient), so I made the scene in solid view, and then did one render.

 

It's not only the flames that are demanding for my computer though. The planet, the atmosphere, the flames and the blurring of edges all are done procedurally.

 

This is soooo much easier than making space scenes in software like Photoshop or Gimp where you work in 2D and have to draw each crater, each shadow and so on.

 

In Blender (which is a 3D environment) you just create a 3D object - like a rock - then add a material to it, bump or displace it to create relief, add a light that automatically results in the right shadows. And by moving your camera around you can look at the same scene from a different perspective.

Kitchen-Tools-in-Black-and-White

Get healthy, blend stuff.

Fill the blender about 2/3 full of water. Be kind to yourself and let the water temperature be between tepid and bathwater warm, no need to go plunging your hands into cold water.

This is part of wall surrounding some wealthy fantasy city.

 

The edges of the building require smoothing but it makes them unsharp in the animation, so I left them as is.

There is an excellent tutorial series (8 parts) by CBaileyFilm about how to make a sci-fi movie in Blender.

 

Unfortunately my computer isn't up to that task, but I did learn a lot from it and used some of things I learned to make the above low poly animation.

 

credits for the starfield: NASA.

Caran d'Ache Pablo Pencils, Derwent Blender, Fabriano Paper (pastel colors)

At the studio, trying Blender 3D

This is the new Splash Screen created in Blender ( www.blender.org ) for my Software Program "Rezeptbuch Pro",, a special Software for Distillers available as Open Source from www.rezeptbuch-pro.de

 

Hello cuties, Neck_Blender for LeLutka Evolution Xtreme is now available at mainstore.

 

Includes our eight regular tones, and the new ones Cream and Tan, plus two tintable addons at 10 and 25 % of opacity.

 

LeLutka Evo, Genus and Catwa HD Pro packs has been updated to include our new tones, use the redelivery.

Enfer Sombre mainstore

 

The detachable blade of an Ultra-Stick Hand Blender. The visible sharpened blade fin in frame measures 2 cm.

 

Strobist/technical info:

This is a composit of three images manually focus stacked in GIMP. It was illuminated by one Nikon SB900 speedlight in Manual mode, fired at 1⁄2 power through a Neewer 24" x 24" gridded soft box camera right, 2-feet away and aimed down at 45-degrees.

 

The SB900 was triggered by two PocketWizard PlusX's.

Lens: Tokina AT-X Pro Macro 100 F2.8 D.

MOCs by Stas: www.mecabricks.com/it/models/qxov7V93j0D#pjZXYb

 

#mecabricks #blender #3d #render

 

@ 2015 - Gabriele Zannotti - zanna

Made with Blender 4.2

 

Credits music:

Horror Suspense, Raphael Krux, Freepd.com, Creative Commons CC0.

 

Best viewed large black background. Press "L."

Done with Blender 3D

A tweak of Kitty Bitty idea ;-)

 

For anyone having a go at this: to get the text on the computer screens, first make a .PNG file (in GIMP or similar) and set it up as a material for the bridge in object view - add a mask to control the alpha channel.

 

Then in edit view, select the faces on which the text must be put and UV unwrap these faces.

 

Subsequently, go to the UV Editor and click each individual face and fit the face onto the image.

 

Done !

 

For the animation, you can then use the colorramp for the alphachannel to control the visibility.

 

For the warp speed effect I used this tutorial.

 

I decided to throw in an orb to create the effect of chasing an orb at warp speed.

 

For this purpose, I set up a light inside the orb as child of the orb, and set up the orb as child of the camera - the latter is animated, consequently light and orb follow its animation.

 

If you want to have a go at Blender, it is a good idea to monitor the temperature of your CPU and GPU. This is a good free tool for this purpose: www.hwinfo.com/download/ - flag "sensors only" (you don't need the rest).

 

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