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Made with Blender 3.1, Geometry Nodes

Made of Metal

HMM

Made with Blender 2.93

 

Made with Blender 3.0

Made with Blender 2.92

Made with Blender 3.0

UCHU / freeeee 。

 

大体のディテールが決まっていたのですぐに出来たと思う:D

 

ミスしたのをいいことに覗き窓に変更 .. w

 

テクスチャは、↑がお気に入り💓

 

ようきの中の物語では、

" 用途不明だけど必須 !! " なアイテム がこちらのヘルメットなのです ..。

  

・形 満足

・メッシュの向き??ミスった

   

Mae with Blender 3.0

The grungy look is made procedurally with noise.

Not for people with fear of heights. It is moving quite a bit, even in light winds.

Killesbergturm, Stuttgart, Germany.

 

Design (1986): Jörg Schlaich.

 

en.wikipedia.org/wiki/Killesberg_Tower

  

Result of my first go at the new Geometry Nodes in Blender.

 

It needs more dirt, it will have to do.

  

Tennis ball and golf ball.

Made with Blender.

Made with Blender 3.0

Made with Blender 2.93

 

Thought it would be fun to do something with this little goldfish I made for The Arcade :D

 

Blender/Cycles/30 min render

Just a quick low poly scene made with Blender 2.93.

  

Sunset picture I made on blender

Made with Blender 2.92

Made with Blender 2.93

  

Credits to NASA for providing PBR and HDRI textures for 3D artists for non-commercial creations.

 

Several images are used to create this Blend, among others a diffuse texture (basically a picture of the earth without clouds, relief or illumination), a normal texture (to create the relief), an illumination image (for the lights at night), a cloud image (to create a cloud layer) etc. It also requires setting up a few transparency masks so that you can prevent the illumination texture from showing up in the part of the earth covered by sunlight.

 

I had to keep an eye on the temperature of my Graphics card for this one. With low res images it is feasible but if you want to create more detailed relief, you need hi res images, and then my GPU temperature shot up. So I ended up making the thing in low res first, then in solid view I replaced the textures with higher resolution ones, and then briefly changed to rendered mode and quickly took a screen shot instead of rendering it out.

 

Recommended tutorial and credits:

https://www.youtube.com/watch?v=MdtTtzpCUg8.

   

Made with Blender 2.92 (Eevee render).

 

I first had a go at making a strawberry but it didn't look entirely right. Then I found a tutorial by Zakaria Taleb Hacine - that solved some issues.

Flickr compresses images, affecting their quality. I rendered this one multiple times at varying resolutions and light settings and each time uploaded it to check distortions caused by Flick's compression algorithm. This is the least bad. The original file looks better.

 

I am making progress with Blender. Never thought I would be able to make things like this. When I first opened Blender, I had no idea what to screen showed, and it took me a full day to work my way through the first 30 minutes tutorial I had a go at. The first task being somehow getting rid of the infamous default cube!

 

Still, I figured if others can do it, so can I. If something is learnable, I can learn it. It took some determination though.

 

The alien space ship is made by applying the discombabulator on a torus mesh (a technique explained by Kev Binge here), then I removed a ring of protrusions and replaced it with a cylinder in which I made windows (inset faces, extrude along the normals) with an emission shader for the lights.

 

For the city I used the same technique as the one I used to make the carpet with the piano some time ago:

 

I first made a dozen or so low poly buildings and put those in an object collection.

 

Then I set up a plane as particle emitter but instead of emitting hairs I made it randomly emit hundreds of buildings from the collection at random heights. This is a lot quicker than having to copy/paste and resize buildings manually.

 

Light effects are created with area lights. And the fog is created with volumetrics.

 

By keeping everything low poly, it is possible to make such scenes even with my computer. The most important thing is a good graphics card with decent cooling.

This shows the 3D model I created.

When you're done, you can start texturing it , add lights, set up your camera to get a good shot from the angle you want, and then render it.

The result of all that is this Blend.

 

To create these arches I watched a dozen or so tutorials, all way too high poly, until I found this good low poly tutorial.

(51/365)

the sun is over the yardarm :-)

Made with the help of a tutorial of Otvinta.com

 

Although the above is a render of my creation in Blender, blends can be printed with a 3D-printer too.

 

It is also possible to animate the blend but my computer is not powerful enough to do so for this particular creation.

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