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'You wanna know why this is called a blender? Cause you'll be in peices when I'm done'

 

This suit is made to stir things up in warfare. (haha bad pun) Using my frame again. Made to go along with the retriever.

 

I've been thinking of making a group. It would be dark bley with splashes of black and trans green. What do you think?

  

Made with Blender 4.2 Geometry nodes

 

Computer Generated - Blender/Cycles

Shot and edited with iPhone 4

At the break of dawn on the morning of the challenge, the shy boy got on his pony and rode slowly through town, stopping only when he got to the fortune teller. He stayed aloft as the seer then cast her spell of good fortune on his blender.

 

Had he known he was throwing every book maker in town off their bets, he would have just kept on riding without a glance behind.

 

He would never have shown up to the Bake-Off. He would never have made that perfect Monkey Bread. And everyone's favorite, Cathy McStubbins-Smith from Waubansee, Kansas would have won as everyone raged she should have. And meek little Wilmur would never have had a price put on his head.

 

Dun dundunnuununununununnnn

 

:)

 

This was taken in the City of Abbadon, which enters it's final day today. This was a gorgeous city project by Jessyca Vermillion. I learned a long time ago that it's best to accept the impermance of things in SecondLife. One day it's there, the next it could be gone. But this one gives me a pang. Every time I was there I found something new. Still, I'm sure this won't be the last we see of Ms Jessyca. She's a phoenix, that one.

 

Onwards and upwards!

Made with Blender 4.2 (and a new computer)

 

This is made with Blender.

shot with a fujifilm x-t1 and a 7artisans 35mm f1.2 mark i lens--with a raynox dcr-250 close-focusing diopter

For Macro Mondays theme; "kitchen". The business end of my immersion blender. HMM!

Blender/Cycles

 

TwoToriSmallBig-Sept6-2020-1

This is the solid mode 3D view of the space scene I uploaded the day before yesterday.

 

Modeling (making and shaping the objects) is only part of making something in 3D. The texturing, lighting, some volumetrics, camera settings etc make or break the final render.

Made with Blender 3.4

 

Credits

 

Music:

"William Tell Overture" by by Alexander Nakarada (www.serpentsoundstudios.com)

Licensed under Creative Commons BY Attribution 4.0 License creativecommons.org/licenses/by/4.0/

 

Sounds:

"I am a Dragon" by Duitserwho, freesound.org/people/Duisterwho/sounds/644538/ released with CC0 licence.

Should anyone wish to have a go at this:

 

For the modeling:

- add a UV sphere

- make a loopcut near the top, delete what is inside and extrude the edges of where you made a loopcut on the Z-axis. Then connect the top with a new face ("F" key on keyboard).

- add a subsurf modifier (this will deform the extruded section, so add a few loopcuts there and drag them up).

- Subsequently, "UV Unwrap Spherical"

 

For the shader:

 

1) ornament:

Here you can use whatever drawing you want as an ornament eg a snowflake (make sure that in the picture you use, the ornament is black and the background is white - you can control the colours with the ColorRamp later on - and only use CC0 textures or draw them yourself). Use the "UV out" to connect to the Mapping node. With the Mapping node here you can change the scale of your ornament and move your ornament up and down along the Y-axis until it fits nicely on your Christmas ball.

 

2) speckle:

This uses a Voronoi texture node to create a speckle. Scale it up to a high value to create dense speckles.

 

3) switch

This is an invert node that allows you to choose what you speckle: the snowflake (set Fac to 1) or the Christmas ball itself (set Fac to 0)

 

4) Relief

This uses a Mix RGB node set to Multiply, and a Bump node. You can change the values of both to control the relief

 

5) Colours

With this Colorramp you can set the colour for the Christmas ball and for the ornament (snowflake)

 

6) Principled BSDF

Play around with values for Metallic, Specular and Roughness.

 

NOTE:

to create an Emboss effect, discard the invert node (labelled "switch") and instead connect the "color out" of the snowflake directly to the Color1 in of the Mix RGB Multiply node in the "Relief" section.

 

Small portion of the corner of my pastry blender. I haven't used this is quite some time now. The only time I use it is when I make scones and that's been way too long now since I made them.

 

For Macro Mondays

This week's theme: Kitchen

(made with Blender 3.0)

  

The Parliaments of Canada, Latvia and Estonia now formally recognise the atrocities committed by Russia in Ukraine as a genocide.

 

Please contact your members of parliament to do the same, and in one go ask them to impose an immediate ban on Russian fossil fuels.

 

It is the human thing the do.

 

It is the morally right thing to do.

 

And it even is the economically sound thing to do. Price hikes are caused by uncertainty on the markets. The longer the uncertainty lasts, the more price hikes there will be.

 

When we decide to stop importing Russian fuels, the uncertainty disappears, the prices will remain high for a while and then they will begin to decrease.

 

And it will remove Putin's power to hold countries hostage with his fossil fuels. Plus it cuts off a major source of income for Russia making it harder for him to continue to finance his war.

 

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